View Full Version : Sim City 5 WL


Kroy Wen
July 8th, 2004, 02:52 AM
I typed this 2 min ago but my internet crashed now the list will not be as good quality :bash: >(

networks at many angles, many levels above and belowground. large and small train stations, many more mass trans plan own routes

landmarks like waterloo station london, Firth of Forth Bridge

three super catagories of building styles, Asian, Euro, American.

New Rail stations that hold trains like the HST125, ICE, Shinkansen, Acella, TGV

suken highways

more rewards like navy base, parliment/senate

Custom parks

THats all folks!(not really i'm just sik of typing :runaway: )

Toggie
July 8th, 2004, 05:32 AM
when will it be released????????!!!!!!!!!!!!

jimm
July 8th, 2004, 05:48 PM
It would be interesting to see, especially the realism of the city (how it change from SC4)

3tmk
July 8th, 2004, 06:27 PM
I don't think they can release it at least 3 years after the last Sim City. It would be too soon.

coth
July 8th, 2004, 06:50 PM
release planed for 2006

Style™
July 8th, 2004, 07:48 PM
so that means that you better buy a super computer before then as your current computer wont be able to handle this amount of SIM CITY! :D

;)

Cee_em_bee
July 9th, 2004, 11:06 AM
I hear simcity 5 will be a "dumb it down" version

ABS
July 9th, 2004, 02:45 PM
I've found SimCity 4 to be a pain in the arse. To bloody hard and too bloody American-centric!!!

DnH
July 9th, 2004, 05:42 PM
yah i agree


and simcity have got kinda boring... is it alot difference between simcity 4 n simcity 4 rush hour??

Fragmentor
July 9th, 2004, 08:11 PM
There is quite frankly no difference, there is just a few extra units. I gound SC4 abit of a pile of poo, its too bloody american

invincible
July 10th, 2004, 02:31 PM
so that means that you better buy a super computer before then as your current computer wont be able to handle this amount of SIM CITY! :D

;)

Well after all, the world's fastest supercomputer (cluster of computers to be accurate) is built to simulate the entire earth. So if you could get your hands on that I'm sure you would never have any problems any more.

Macca-GC
July 10th, 2004, 03:09 PM
I agree. Simcity 4 is very American. I have the Deluxe Edition that includes the Rush Hour Expansion. I've earnt all of the rewards off driving cars, boats and planes around my city. That's the part I love. However, it is very complex. ie, it wouldn't be a good idea to rent it out from a video store. I don't like that you can't get the landscapes of world cities like in SimCity 3000. And I don't like that you have to design all the land yourself. ie, you can't get a random landscape.

There are a couple of extra buildings with the Rush Hour Expansion. Toll Booths, Monorail, Parking Garages, Ferry Terminals, Highway T-Intersections, Ground Level Highways(That's more realistic here in Australia), One-Way Roads, Avenues. Plus disasters such as Autosaurus Wrecks and UFOs. Plus we have Building Style Control. Choose from Chicago 1890, NY 1940, Houston 1990 and Euro-Contempory.

Plus in the MY SIM catregory, under their profiles, we can choose their transport by car (From Utes to Sedans to Limos) and their pedestrian transport (JetPacks, Rickshaw, Rollerskates ect.)

ABS
July 11th, 2004, 07:09 AM
So does that mean the Rush Hour Expansion Pack is less American-centric? If so I'm interested. The Americaness of the standard version is really horrible.

Taipei101
July 11th, 2004, 08:26 AM
There should be a Middle Eastern building set and an Asian building set. Possibly an Australasian set.

ABS
July 12th, 2004, 12:06 AM
I really hope there's an Australian building set. SimCity 2000 was very neutral. SimCity 3000 Unlimited was more American but still pretty flexible having the European and Asian building sets. SimCity 4 is just horribly American!!!

Skyscraperkid2K4
July 13th, 2004, 03:22 PM
yes simcity 4 was americanised....but i still like it, anyway i hope simcity 5 doesn't do a simcity 4 and LEAP beyond itself trying to be new and different......fingers cross

Trances
July 13th, 2004, 03:27 PM
i would love to play this again am yet to play rush hour
you could change the way your buildings were displayed in 3 that was good as it did not alter the city hust load a diffrent images for each building type

Skyscraperkid2K4
July 13th, 2004, 03:33 PM
where did you get this information anyway, i've looked on sites....can't find any info on so called simcity 5

Syd-Hk
July 13th, 2004, 05:38 PM
It's so american that the version you can buy in australia has sim's driving on the right , but in australia we drive on the left! not fair why uk get to have their own version where they drive on the left!

Skyscraperkid2K4
July 13th, 2004, 07:28 PM
I'm from the UK and got simcity 4....never noticed which side they drive, gonna check now though lol :)

Starscraper
July 15th, 2004, 12:07 AM
I'm from the UK and got simcity 4....never noticed which side they drive, gonna check now though lol :)

Yes they do but the traffic lights are still on the wrong side. :uh:

Macca-GC
July 15th, 2004, 01:46 AM
So does that mean the Rush Hour Expansion Pack is less American-centric? If so I'm interested. The Americaness of the standard version is really horrible.

It makes it a little more like the rest of the world, but it's still very American. What it really does is makes the city more realistic and combines the success of The Sims with SimCity. Like here in Queensland, the only elevated highways are in the approaches to bridges and over passes, so having the Ground level highway, makes it easier for we simple Australians to imagine. But there are alot of One-Way streets in Australian cities in addition to Avenues. Toll Booths are well known by us. We have small monorail systems, nothing major. And Sydney and Brisbane both have Ferry systems(In one of my city, they're more popular than cars).

ABS
July 15th, 2004, 12:16 PM
Sounds good, maybe I should got buy the Rushhour Expansion Pack and the official guidebook so I don't go broke constantly.

Taipei101
July 15th, 2004, 12:28 PM
Just use the money cheat.

Taipei101
July 15th, 2004, 12:29 PM
The money cheat is so cheap, you only get 1000 simoleons at a time.

Skyscraperkid2K4
July 15th, 2004, 12:54 PM
god just download a bloody money trainer, press F1 few times and instantly you get over 3,045,505,405,0505,505 or more

ABS
July 16th, 2004, 12:25 PM
What I mean is they should have offered a better range of building sets than the boring low denisty residential.

rdb2k3
July 16th, 2004, 01:25 PM
I noticed that they were driving on the left in the game. It is very strange seeing as the rest of the game is very american, and just that one detail has been changed. I don't really mind it being american, doesnt bother me, but did they really think we would be fooled into thinking it was british just because they drive on the left? :? :? :bash:

LSyd
July 17th, 2004, 12:33 PM
What I mean is they should have offered a better range of building sets than the american-centric low denisty residential.

wtf are you talking about?

-

coth
July 17th, 2004, 02:04 PM
If you don't like the American-ness of the game don't buy it! The company that created it is based in Redwood City, California. Is that not in the USA??? Maybe Australia or Europe should create their own versions! (Without SimCity name)Game made for all world. Just think - it will not be so profitable if they will sale game only in USA.

In SimCity 5 they need to make it more worldness
- More and more passangers from cars to public transport, especially underground. Simple, when I click for building I see 2000 people comes on cars and only 120 on underground... it is just impossible in the world...
Percentage must be completely another - as minimum 1000 for underground, 400 for cars and 720 for other public transports.
- More and more commieblocks also needed. They are everywhere in the World, outside US...
- More capacity for onground roads
- and more of course


Some things also needed, noticed by me
- Possible to make overground rails over streets
- Tranparent buildings option
- Of course total recreating of fantastic lagging engine

Macca-GC
July 18th, 2004, 07:19 AM
and you need to be able to connect the subway to the gound rail AND the elevated rail. At the moment all I can do is Subway-Elevated rail.

Macca-GC
July 18th, 2004, 07:20 AM
I noticed that they were driving on the left in the game. It is very strange seeing as the rest of the game is very american, and just that one detail has been changed. I don't really mind it being american, doesnt bother me, but did they really think we would be fooled into thinking it was british just because they drive on the left? :? :? :bash:

At least you guys could drive on the left! We do and they didn't give us your version where you can.

z0rg
July 18th, 2004, 10:32 AM
I also notice that SC is ver american-centric, but we are talking about an american game, so it is normal. Anyway if you are an imaginative and skillful player you could avoid it easily. You only have to make your cities rich and not just low density to avoid that horrible looking of extensive urban areas as Los Angeles conurbation. I don't know why, but the richer your residential areas get, the least american and most european they look. It is true! Poor and low density residential areas are 100% american, but when you get rich or high density residential it look more and more European. I can't imagine why Maxis did this, I find it strange. Anyway commercial areas look American at $, $$ and $$$. It is very hard to get a European-looking CBD.

Well, I don't like this kind of argues "my country is better than yours", always stupid. Sim City looks American because it is American but if you are clever you can avoid it, thats all.

Now my wish list:

*A fourth zone, Leisure zone:
-Low Density: Courts, pitchs, slopes, swimming pools, golf fields, little cinemas, videoclubs, bowling alleys, street-art galleries, restauarnts, pubs, gymnasiums, little hotels...
-Medium Density: Football and Soccer medium stadiums, cinemas, theatres, some touristical atractions, discos, big restaurants, sports centers, medium hotels...
-High Denstiy: Zoos, Multicinemas, Big theatres, Leisure-shopping centers, Sport seaports, stadiums, racecourses, police/army/aircraft exhibitions, big and huge hotels...

There could be $$ and $$$ qualities and we could still put PUBLIC pitchs, soccer fields, etc by our own. These pitchs, slopes, etc, would be PRIVATE and have a "building" of its firm, not just the field.


*I'd also add lots of ordinances and all of them would have a visible effect. For example, "public telephones" would make them appear at paviments and so on; "taxi service" would make taxis appear, "recycling ordinance" would add yellow containers... Most of these ordinances would demand first a minimum population level and many should require a special building to be built first. For example, when you reach 10.000 habitants there would appear a window offering you a "little post office" which would allow you to switch on the "post service ordinance". By the same way, there would be a local TV, local radio, local newspaper, mobile antenna, etc. Theses services would improve when your city get bigger, updating to a "medium post office", "big local TV studies", etc. And you could have an advanced version of each ordinance. If you run out of money you could come back to the priamry ordinances. I really hate that I have to turn some expensive ordinances just on or off, we could better select how much do we spend on them as in many other game options, don't you agree?

*I'd also add diagonal bridges and diagonal zones growing (with its buildings in diagonal too) to make diagonal streets more reaistic and perspective more irregular. Streets are still really narrow. I'd add three square avenues with also wider paviments. I hate that my skyscrapers areas have just 5m of paviment between the road and the building. More turistical and coastside buildings would be nice too. And more government burocratical buildings: Parilament, Central police office, Ministries (when your city gets 1.000.000), etc.

coth
July 18th, 2004, 11:22 AM
One thing more... when you driving by highway you can't move your car from one lane to another... US road rule...

DuskTrooper
July 18th, 2004, 08:31 PM
I want an architect tool for 5, too!

Toggie
July 18th, 2004, 09:38 PM
One thing more... when you driving by highway you can't move your car from one lane to another... US road rule...
what on earth are you talking about?

Style™
July 19th, 2004, 07:59 PM
Ok, I cleaned up this thread. If your post was edited or removed, do not repost it. If you are missing your post and you think it should be restored then PM me, do not post a request in this thread as this is not the proper place.

There is no reason to be bashing the United States in a thread asking about what people wish to have in Sim City 5. C'mon guys, we're better than that! :)

- Style
Sim City Forum Moderator

gerseph
July 20th, 2004, 07:06 AM
Thanks

FM 2258
July 20th, 2004, 09:35 AM
SimCity needs to work on their freeways. Not all freeways are elevated. Plus I would love the option to build rural freeways and frontage roads with U.S. style exits. Plus interchanges need more variety like they do in Texas and California.

Also being able to design your own buildings would be nice.

Macca-GC
July 21st, 2004, 03:01 PM
With the Rush Hour Expansion, you can have ground level highways.

Macca-GC
July 21st, 2004, 03:02 PM
One thing more... when you driving by highway you can't move your car from one lane to another... US road rule...

That seems crazy to me. PLEASE EXPLAIN.

How would you be expected to get over to the exit if you entered on the left side?

coth
July 21st, 2004, 03:42 PM
In Russia allowing moving from one lane to another as you want. (If you passing the car for example).

Macca-GC
July 22nd, 2004, 10:58 AM
Here you can change lanes all you want.

coth
July 22nd, 2004, 01:44 PM
Here it where? In Australia?
I'm told about US..

BenJamin3939
August 11th, 2004, 06:33 AM
Im from the U.S. and live there now and we can change lanes whenever we want, in big cities we have highways with 6 lanes on each side with cars passing and changing all the time, I dont know where the idea that we couldnt came from but it it TOTALLY untrue.

Furiine
August 11th, 2004, 08:05 AM
It is kind of tough switching lanes on highways in Sim City 4. It seems like you have to press it several times to get the car to respond. But in the US, you can switch lanes all you want. I have seen people get from the far left lanes all the way to the exit lane in like two seconds. :D

mad_nick
August 11th, 2004, 06:20 PM
My wish list:
Mixed-use zoning (i.e. you should be able to specify that you want the ground level dedicated to commercial services, and the upper levels should be dedicated to offices or apartments or both)
Converting existing buildings to new uses (i.e. converting old industrial buildings to lofts)
El's that run over the road, and El's should make more noise than Subways, so you might have someone lobbying to build subways and tear don the El's.
The ability to make regular rail run elevated or in a tunnel.
The ability to designate bus lanes, carpool lanes, fire lanes, etc.
School zones, where cars would have to slow down, this would have the effect of somewhat slowing the commute of drivers who take that route, but it should reduce the number of traffic victims in the area. (Parents of school-children should lobby for this)
Negotiating deals with cities far away, not just the neighboring cities. (obviously there would have to be a road, pipe or power line connecting the cities)
The game should simulate all trips, not just work trips.
One way avenues.
Scalable avenues and freeways.
More variety in parks, including functional walkways and bike-paths.
On-street parking.
The ability to specify the amount of required parking spaces.
The ability to approve or reject large projects, such as skyscrapers and big-boxes.
The ability to specify a minimum height and a maximum height.
More detailed zoning density.
The ability to build four and three track subways and el's and being able to specify express stations.
The ability to choose between diesel and electric service for regular rail, diesel would require less of an initial investment but would be more expensive in the long run.
Light rail, it should be able to run on roads, at-grade with street crossings, elevated or as a subway. It would have a lower capacity than Subways and El's but would be cheaper.

cwilson758
August 11th, 2004, 07:16 PM
My wish list:
Mixed-use zoning (i.e. you should be able to specify that you want the ground level dedicated to commercial services, and the upper levels should be dedicated to offices or apartments or both)
Converting existing buildings to new uses (i.e. converting old industrial buildings to lofts)
El's that run over the road, and El's should make more noise than Subways, so you might have someone lobbying to build subways and tear don the El's.
The ability to make regular rail run elevated or in a tunnel.
The ability to designate bus lanes, carpool lanes, fire lanes, etc.
School zones, where cars would have to slow down, this would have the effect of somewhat slowing the commute of drivers who take that route, but it should reduce the number of traffic victims in the area. (Parents of school-children should lobby for this)
Negotiating deals with cities far away, not just the neighboring cities. (obviously there would have to be a road, pipe or power line connecting the cities)
The game should simulate all trips, not just work trips.
One way avenues.
Scalable avenues and freeways.
More variety in parks, including functional walkways and bike-paths.
On-street parking.
The ability to specify the amount of required parking spaces.
The ability to approve or reject large projects, such as skyscrapers and big-boxes.
The ability to specify a minimum height and a maximum height.
More detailed zoning density.
The ability to build four and three track subways and el's and being able to specify express stations.
The ability to choose between diesel and electric service for regular rail, diesel would require less of an initial investment but would be more expensive in the long run.
Light rail, it should be able to run on roads, at-grade with street crossings, elevated or as a subway. It would have a lower capacity than Subways and El's but would be cheaper.


I love the idea of having mixed-use zoning!!! As a matter of fact, I think that all of your suggestions are good ones! Have you sent thse off to maxis?

Syd-Hk
August 12th, 2004, 02:51 AM
Here you can change lanes all you want.

In some states in australia, you must keep on the left lane unless your overtaking another car.

MelonLime
August 12th, 2004, 03:13 AM
i wouldnt mind something that involves tourism,such as attractions for tourists and the quality rating etc...and by that i mean something thats quite detailed not just some ordinance or a something that gets a slight mention.....

DanOwl25
August 22nd, 2004, 12:36 AM
What the new Simcity needs:
The ability to build underground roads and highways like the Big Dig in Boston
Be able to zone parks like national parks
More tourism options to build hotels and shopping, hotels and attractions
To be able to connect railroads to underground subways
Be able to build parking lots and underground parking
Be able to build helaports
Weather options ie. snow rain storms
To have buildings built diagonally along diagonal streets
To be able to place water anywhere and not just at low altitudes
To specify a climate and not have just green bases and that would also determine the vegitation
Better water options, to be able to build canals, locks, rivers, waterfalls ect.
Multizoning buildings to be able to have buildings contain commercial and residential zoning
To be able to build circular roteries
Avenues without the median and one-way avenues as well as wider avenues
Smaller highways and highways with a grass median strip and not just concerete barriers

PhillySkyRocks90
September 4th, 2004, 01:45 AM
How do u get toll booths on sim city 4????? Tell me

brett_131
September 4th, 2004, 02:38 AM
You would need the Rush Hour Expansion Pack.

Cyril
September 8th, 2004, 02:13 PM
My WL would be:

-To make it possible to build underwater tunnels (for roads, footpaths and trains)
-To make it possible to widen (to increase the number of lanes actually) freeways and boulevards according to the traffic increase
-To make it possible to customize interchanges, to build stacks for instance
-To make it possible to build real circle-shaped round-abouts (with different sizes)
-To make it possible to build one-way bridges (for roads)
-To have a renderer that would make it possible to at least drive or walk within the city in REAL 3D (It'd require very powerful computers though)

Trances
September 8th, 2004, 02:17 PM
like the last idea
how about some thing liek the Streets of sim city ?

Wilko
November 6th, 2004, 01:54 AM
Totally agree!! Way to american and we drive on the left!

AndrewC
November 13th, 2004, 04:50 PM
I'd like to be able to build highways in a similar way that you build rollercaosters in RCtycoon for example - piece by piece, and at different hieghts so like in tokyo your highways could be high up, and one way sections of the highway that could run over the streets below...

fcarvall
November 21st, 2004, 02:56 AM
I miss being able to have cities with different kinds of climate... in Sim City now you're stuck with palm trees in the street even if you'r building Nunavut's capital!!!!!!

Filip
November 21st, 2004, 03:17 AM
I always thought a European option should exist where you can zone Haussman type buildings such as those found throughout Paris. It would be good if you had that option. An old city centre and high rise suburbs Euro style.;)

waustralia
November 23rd, 2004, 10:19 AM
My Wishlist:
- To be able to construct tunnels where ever you wont. I dont like the automatic tool.
- If you wont, to only have high-tech industry. Or only have dirty.
- You can choose what bridge style you wont.
- You can choose what climate you wont.
- To have seasons.
- Building Height Restrictions.
- To be able to know the exact cause of a abandoned house so you can fix the problem.

I cant wait for Sim City 5. I still haven't been able to master Sim City 4. For some reason when my citys hit 160, 000 people. Development drasticly slows down. It irratates me so bad.

AndrewC
November 23rd, 2004, 03:50 PM
You can choose what bridge you want in rush hour.

And it tells you the cause of abandonment in RH too, but i thought that was standard in simcity4?

born2dostuf2chix
November 26th, 2004, 11:45 PM
You must be from Chicago with those ideas. I have a lot of great ideas for light rail in SC5 as well. Go Blue Demons!

born2dostuf2chix
November 27th, 2004, 12:15 AM
My wish list:
Mixed-use zoning (i.e. you should be able to specify that you want the ground level dedicated to commercial services, and the upper levels should be dedicated to offices or apartments or both)
Converting existing buildings to new uses (i.e. converting old industrial buildings to lofts)
El's that run over the road, and El's should make more noise than Subways, so you might have someone lobbying to build subways and tear don the El's.
The ability to make regular rail run elevated or in a tunnel.
The ability to designate bus lanes, carpool lanes, fire lanes, etc.
School zones, where cars would have to slow down, this would have the effect of somewhat slowing the commute of drivers who take that route, but it should reduce the number of traffic victims in the area. (Parents of school-children should lobby for this)
Negotiating deals with cities far away, not just the neighboring cities. (obviously there would have to be a road, pipe or power line connecting the cities)
The game should simulate all trips, not just work trips.
One way avenues.
Scalable avenues and freeways.
More variety in parks, including functional walkways and bike-paths.
On-street parking.
The ability to specify the amount of required parking spaces.
The ability to approve or reject large projects, such as skyscrapers and big-boxes.
The ability to specify a minimum height and a maximum height.
More detailed zoning density.
The ability to build four and three track subways and el's and being able to specify express stations.
The ability to choose between diesel and electric service for regular rail, diesel would require less of an initial investment but would be more expensive in the long run.
Light rail, it should be able to run on roads, at-grade with street crossings, elevated or as a subway. It would have a lower capacity than Subways and El's but would be cheaper.

This is a great wish list. There is however one thing I think your missing. About the light rail or "El", I hate it how the stations have to be paralleling the road. This basically forces one to construct the rail line right next to a street. What they should do in 5 is make the stations be at interesecting streets. I am a current student at IIT on the South side of Chicago and I am constantly taking the CTA(Chicago Transite Authority)/"The El" and there are no stops that are on parallel streets to the tracks. All of the stops are at bisecting streets of the tracks. This way you can constuct the el lines in between zones and have zones on the streets instead of having half the street wasted to the elevated lines. But you have some great ideas having 3 to 4 "lines" on one set of tracks and then having express lanes. I am reminded of the red line north of the loop in chicago where the purple line and ravenswood jump a couple stops. Also I am really feelin the surface to elevated convergance idea as well. This is just like the skokie swift. Your best idea however was making it possible to construct the el over surface streets. I remember playing SC2000 as a younger boy thinking how cool that would be but thinking to myself that would never happen. Here is my wish list:

first off, they should make it much easier to build on angle streets(or streets that don't travel directly north/south or east/west). I always hate having to zone on angle streets because the buildings don't face the road. I hate that. Also, it is hard for me to build a good downtown area. instead of having one large downtown area I have about 12 small groupings of skyscrapers and high rise condo buildings in my cities. Another thing that really annoys me is that you need to build proportionally way too much industry to satisfy the amount of residents you have. Sometimes in poorer cities almost half the map is industrial. I can't think of any city in the world besides maybe gary indiana that have the city is filled with industry. Instead of having the map covered with all these little factories that employ about 60 workers, there should be a couple of mega factories that employ several thousand. That would be much more realistic. Many small cities in the United States depend on one or two large factories where the majority of the citizens that live in that town work there. This would also get rid of pollution being almost the biggest problem one must deal with in the game. And further down the road (maybe Simcity 7 or 8) it would be cool to maybe have a light rail being able to go in between the freeway(something like what the "El" does in Chicago on the Dan Ryan Exp. and parts of the Kennedy). I think that sim city 4 is just too hard to build up a huge city. I also hate the fact that for the light rail stops, it has to be placed on a street that runs parallel to a street. This pretty much forces you to have to have your light rail line running next to a street which could be used for walk-ups or small business instead. What they should have done was to put the stops over busy sreets that intersect with the light rail line like what they do in real life. I find that I get to maybe 100 to 200 thousand people and my city just stops growing for as far as I can tell no apperant reason. Plus I think they should make the Freeways wider. I think they are too narrow in proportion to other things in the game. For example, the freeways are only 2 spaces wide, while a small little side street is one. This means that expressways are only twice as wide as small little side streets, when in reality they should be atleast four or five times wider. I also think it would be cool to be able to make freeways either 2 lanes or 3 or even up to maybe 6 or 8, depending on the volume of traffic that needs it. In simcity 4, I am often amazed at peoples low patience levels. I often click on a house and see where they are commuting to see that their place of work is only 2 blocks down the street and it says that their commute time is long. Other times they must commute across the city and it will only be at medium. I also hate when I see a housing Project being built in the back yard of a victorian mansion. I think in the previous simcity games they did a better job of keeping seperate rough neighborhoods with other wealthier neighborhoods. Thats part of the reason that simcity was so intreging to me. I could look around my city and each neighborhood had their own uniqness to them and different character. Some were working class areas and others were rich areas. Now in simcity 4 everything is kind of blended. And I can't figure out the crime thing either. I often click on a house and it will be high crime and next door it will be no crime???? In simcity 3000, they did a much better job on that as well. Plus it was much more realistic in a way that poorer areas had higher crime rates. In simcity 4, when I looked at my crime maps it looked as they crime was just places rabomly all over the city. And also I really can't see major affects of Police Stations. I also think if they must bring back the region thing, make it easier to blend cities more naturally. Often times I will find streight points in the corners of my individual cities. For someone who read the whole rule book and strategy guide, I have had a lot of problems getting what I wanted to get out of the previous simcity game. There should also be some certain kind of zoning laws. It is possible however shouldnt be possible to have small rural looking ranch homes next to a 36 story $$$ very wealthy condo with a pool on the roof. The more realistic the game the better. Sure I could have specialized zoned cities, ie. 1 city for res, 1 city for commercial, and 1 city for industry, but this just isnt realistic. Maybe I would have a little bit more success but it wouldnt be as fun. And I understand the SC4 is just a game, but building realistic cities is fun to me. people say build industry in the corners of the maps. Sure it would be more beneficial to do it this way but I think that in a way it's cheating. It isnt real to have industry clumped all together in the corners of cities, or to have rows and rows of power plants. It is realistic to have industry near water ways and rail lines. I think the game is designed however to reward people who for example do the things I was just talking about(split up cities into different zones). If you try to make a geographically realistic city, you will be broke in the first century and have troubles making large metro areas. Last but not least, it would be sweet if with the public housing and poorer areas, usually housing projects aren't just one large tenament building, there are several to a certain project. I don't know if the games designers have been to chicago but if they have ever driven past Cabrini Green Homes, Robert Taylor Homes(which pretty much no longer exist) or ABLA homes, there are several high-rise tenament towers in a cluster or row. There are very few government projects that just have one solo tower. Plus they should make more people living there. At the height of its population, 20,000 people lived in the small parcel of land known as cabrini green!

email me your thoughts at cumiskey@uwm.edu! :runaway:

cinosanap
November 30th, 2004, 08:13 PM
Most of my ideas have been said but here are a few others:

-Underground electricity cables (over countryside), it looks so bad having a nice place spoiled by large pilons evrywhere.

-The abbility to choose if you want to have a region split up (like simcity 4) or have it all together (like simcity 2000) even if it is smaller

-I would like to be able to drive about with a 1st person view (you may need a powerful computer, but how, if you got it in SC2000 on the playstation)

-To have a chioce of what houses are built and what they look like (have a selection like you do with bridges)

-To choose what building styles you wanted (European, Chicago etc. without having to just hope it appears instead of another type)

-To have a massive selection of public buildings and rewards

-To have an option to see TV news reports & newspaper reports(to find out about fires, team scores and other news in the city or region if it is a really big story)

I had a few more but I forgot them, lol.

Smiley Person
December 6th, 2004, 03:12 AM
The whole SimCity series is not just American-centric, it is San Francisco Bay Area centric. Now that I've been living in the Bay Area for a couple years I've noticed many, many subtle and not so subtle references to it in the game. For example:

Red suspension bridges
Nuclear Free Zone ordinances
Trains, subways, and elevated rail are blue and light gray in color- the color of BART trains (Bay Area Rapid Transit)
Some of the smaller skyscrapers in the 1920s New York set are actually 1920s San Francisco
Resort hotel is the Claremont Hotel (makes appearance in Sc2000 and 4)
Sc3000's "99 Flea Market" alludes to the chain of "99 Ranch Market" Asian food supermarkets
The majority of the Sc2000 buildings are based on actual buildings in San Francisco or Walnut Creek
Elevated freeways

KoRn_Snake
December 6th, 2004, 08:45 AM
ok, so there are some mods, but it doesnt completely make the job done...

fixing pathfinding please :bow:

Yankee BOY
February 10th, 2005, 04:37 AM
More landscape features and more tunnel options and better curving of roads and buildings that go with the curves and make freeways not that ugly gray color like black or sometin. Big highways too.

Jose Luis
February 12th, 2005, 03:50 AM
I HOPE THEY RELEASE A NEW SIMCITY SOON, I'M BORED WITH THIS ONE.

Muyangguniang
March 8th, 2005, 07:46 PM
my wishlist:

1.Seasons
2.choose climate
3.drive in your own city (just like GTA3 and Midtown madness,so you can see the city from inside your car)
4. a ''thing'' just like train simulator (you can drive in your city's then)
5.a ''thing'' like fligt simulator(so you can your city from the inside of your plane)
6. not a city to make but a whole land/country,with no different city's to load
example: the big region in simcity 4 ,is then just one city(country) so you can drive in whole your countrey)

elletijanii
March 13th, 2005, 08:47 PM
KOOL WISHLIST :)
-
My Wishlist:
1) i just wish that there is a 'project' catagory which contains
~ residential
~ Commercial
~ Industrial
~ Park
~ Landmark
~ And Airport in it wer you can pick how cheap or fabulouse, how big or small, how tall or low the whole design would be and a dialog comes up wer you can pik the artchitect ( what styles like, asian, american , euro, modern ect). Once youve done all that, like 3 moths later (game time) ( for example if you piked an expensive, tall residential design)a picture of the design comes up and it shows you the price and how long itll take to build. From then, you can approve it, decline it or tell the architect to redesign it!
- AS YOU SAW, THATS ALL I WANT

MallowTheCloud
March 23rd, 2005, 04:07 AM
The whole SimCity series is not just American-centric, it is San Francisco Bay Area centric. Now that I've been living in the Bay Area for a couple years I've noticed many, many subtle and not so subtle references to it in the game. For example:

Red suspension bridges
Nuclear Free Zone ordinances
Trains, subways, and elevated rail are blue and light gray in color- the color of BART trains (Bay Area Rapid Transit)
Some of the smaller skyscrapers in the 1920s New York set are actually 1920s San Francisco
Resort hotel is the Claremont Hotel (makes appearance in Sc2000 and 4)
Sc3000's "99 Flea Market" alludes to the chain of "99 Ranch Market" Asian food supermarkets
The majority of the Sc2000 buildings are based on actual buildings in San Francisco or Walnut Creek
Elevated freeways


Hmm... well I was reading through this, and was just about to say almost the same thing.

This game is not too American. It's too Californian. It's way too specific for southern California, and the bay area. I live in Portland, OR, and palm trees don't grow here.

For SC5, I hope they bring back some SC3000 concepts. Like multiple climate types, and random maps. I hope they also add many different building sets.

But mostly, more diagonal support. Like diagonal zones, and diagonal bridges.