View Full Version : Kifeton reaches 2 million people!
August 22nd, 2004, 01:33 PM
My one and only region, been working on it very slowly since the beginning. Finally got 2,000,000 ppl. I dont know how much longer I'll continue this city since I have better ideas and more options to make a nicer city with RH and BAT buildings from the start.
Most populated cities are:
Big Block - R: 374,041, C: 127,703
Malibu - R: 343,951, C: 45,047
Downtown - R: 280,862, C: 350,265
If you guys would like to see a couple of close ups, just mention it and I'll post some more pictures.
August 22nd, 2004, 03:55 PM
awesome, I'd love to see some close ups of the islands and the downtown area :eek2:
August 22nd, 2004, 10:30 PM
ahh sprawl! *yuck*
August 23rd, 2004, 03:07 AM
A few more pictures.....
Downtown. Struggles a lot with abandonment. The demand will be up, then 2 buildings will grow, then the demand goes max crap and 5 buildings want to abandon. Not optimal location of the downtown is most likely the cause.
Malibu and the bridge leading onto Kifeton Island. And a pic of Kifeton Island South.
Some skyscrapers in Big Block, which is basically "uptown"
The incomplete Mayor's Resort Island. Usually only the rich and famous live or visit here. Only two ways of getting on the island, by plane or by boat. My mansion hasnt been built yet.
Kifeton Prison. The bad of bad spend their lives here. Very strict gaurds and lots of dicipline.
August 23rd, 2004, 10:54 AM
HAHAHA the prison is funny. "the bad of the bad" learn things the hard way I see.
August 23rd, 2004, 06:18 PM
Cooooll!!! I like your region. :)
August 26th, 2004, 01:10 PM
Thanks Woko. Here's a few more pics.
Some hard workin HT sims. I like that one big building, its the only one in my region, and I like how the parking lots go together.
A lot people like to live by Big Block's convention center.
A large R$ building housing a couple thousand sims. They surely like the marina and the coastline.
The only real skyscraper in the early stages of Compton. The graveyard seems to be a peaceful place to eat lunch.
August 26th, 2004, 07:36 PM
cool, but sprawly. looks pretty realistic, too.
August 26th, 2004, 08:01 PM
Normally I despise skyscraper cities because:
A)They are nothing like real skyscraper cities
B)There are so many skyscrapers all over the place that it doesn't look like a city, just like a mass of cities...
But YOUR city breaks away from that! one of my top 5 cities that I'v seen!
I love the mayors island! Its so very good!
August 27th, 2004, 04:57 AM
Thanks Bartronilic for the very kind works. Yeah it is sprawled out. Which has been very deliberate. I wanted a main downtown part with lots of dense highrises, and then go out to medium highrises and appartment buildings, then go out smaller to some appartment buildings and houses, and suburbs, etc. I dont plan to go right to the edges anymore either. From the north you drive into some industry and farm land, then some sprawled houses, and then into some suburbs, then the farther you travel the more dense it gets. So thats been my planning behind it so far, even though it has changed from time to time.
I think building a very dense city could be fun to see how many people u could get. But I went with a bit more realism. I'll post a few more pics soon.
August 27th, 2004, 05:11 AM
Oh, if anyone was wondering about "cheating" and such. There is no money buildings, no traffic mods, no industry quadrupler, power/water/garbage is normal. No demand increasers, no mods of any kind for that matter.
I do use BAT files, which I have plopped several. Makes the game better if you ask me :D
August 27th, 2004, 04:43 PM
i like how you havnt used highways that much! but the urban sprawl yuck!
August 31st, 2004, 12:25 AM
where did you get this one?
the big building by the see????
please i got to have it... or is it included in rush hour? (i have simcity 4)
August 31st, 2004, 07:56 AM
DnH, I got that building off Simtropolis.com. I too like it a lot. Now for a few more pics.....
Some of the suburbs in the city.
The industrial plant in the north, lots of frieght train activity.
Bunch of low rent appartments, the kids like to play around the tracks and tunnel though.
I thought this little area of the city was pretty nice.
August 31st, 2004, 08:50 AM
Great pictures of your city.
Im going to download that Coldersack bat from Simtropolis to make some of my suburbs a little more realistic
August 31st, 2004, 05:08 PM
what's the name of it?? i gotta have it...
September 1st, 2004, 12:24 AM
I would be interested to ask you: how did you do a big region without "cells"??????
September 1st, 2004, 06:28 AM
DnH, its called the Bransfield House.
mici, by cell's I assume you mean individual city sections (with the white grid). If thats what you mean, I did make it like that. Its a pain to build a region landform section by section. The grid lines and city names aren't visable because I turned them off in the region view options, which I think are only available in Rush Hour.
September 24th, 2004, 04:23 AM
beautiful city SS454. your region Kifeton is the best i have seen from the main town to the suburbs.. What is your secret of getting suchh a big city other than using Bat files and stuff
September 24th, 2004, 04:38 PM
thanks for the compliment skyscrapies. I cant say there is really any secret to it, I think you just have to plan ahead really. This is what I did.....
1: Terrarformed my entire region.
2: Decided where my downtown would be (wasnt a great place as there isnt much land and u dont get much help from neighboring cities.)
3: Put all my powerplants and garbage disposal areas in a city boardering the edge of the region, and ran deals from city to city. Keeps the city cleaner
4: I kept my industry in an "industrial part" of the region, instead of doing R/C/I in each city.
5: Built up my downtown area with High density zoning.
6: Went down to Medium density zoning, with a few blocks of High Density.
7: Went down to low density and started to spread out the housing
Some tips: Have good health, fire coverage, LOW crime, good commute times (lots of mass transit), a lot of parks.
BAT buildings are really a way to customize your city and get more variaty, which works great, but there are some buildings such as hospitals, police stations, fire stations, powerplants, garbage insinerators, water treatment plants, water towers, and parks, that can really help your city boom. The hostpitals are great for large cities so u dont have to put 25 normal hospitals around your city (unrealistic). There are powerplants that provide lots of clean power for rather cheap, so it really helps getting a good budget. Water towers, same thing. Another good idea is to plan your highways ahead of time, so u dont go back and destroy a lot of buildings.
September 24th, 2004, 09:57 PM
All of you guys have rush hour i think, i don't have the expansion pack and my city has also reached 2 million citizens
September 26th, 2004, 01:11 AM
How do u do that?????? f*ck!
September 26th, 2004, 04:48 PM
How does who do what?
September 26th, 2004, 11:44 PM
How does who do what?
THIS city u built, too damn imprassive!
September 27th, 2004, 01:08 AM
I wrote my build process of the city, so that might help. If you want to sprawl it out like a realistic city, my best advice is not to over develope. Doing suburbs and small residential villages take a long time with no major impact on region population. Its so easy to get carried away, zone a bunch of compact residential blocks and let it grow. Dont look for max population, but just the main look of the city. Of course with mine I went with a high population area in my downtown (which is fun) and then sprawled it out for realism. Just get creative, and have patience, the city you want will come. :)
October 13th, 2004, 02:01 AM
What computer did you use? How much ram do you have? My computer only has 256 megs of RAM, and 60 gigs on the HD, so memory runs out easily.
October 13th, 2004, 03:23 AM
Barton 2500+ @ 2356 mhz
512 megs of PC3200
2 40 gig harddrives
ATI All-In-Wonder 7500 64 meg
Runs decent. Could really use a new video card for other games however.
October 13th, 2004, 04:43 AM
Wow. Your computer is a thousand times better than mine....
And that is very good. :D
I'm okay with my computer, until it no longer works because I keep beating it up, or until I finally toss the laptop off the IDS tower in Minneapolis. :lol:
To return to the subject of SimCity, the biggest I got (in SimCity 4) was about half of one of the smaller areas in the region, so I still got plenty of work to do, but that can be done when I can finally start catching up with the rest of the world.
October 13th, 2004, 06:07 AM
You gotta start somewhere. Its pretty cool to see your city grow from nothing to a metropolis.
October 21st, 2004, 05:30 AM
Any updates on kifeton?
October 21st, 2004, 10:49 PM
Unfortunatly no. I have been too busy with other things lately to work on the city. In fact I played SC4 once or twice since I hit the 2 million mark. When i get the chances to play some games, its been racing.
March 12th, 2005, 06:32 AM
Its been a while since I played SC4, and just haven't made much progress since the 2 million mark. Slowly but surely, I made it to 2.5 million.
Region stats are:
Big Block: R - 374,041, C - 127,703
Downtown: R - 321,235, C - 367,131
**Click pic for larger picture**
March 12th, 2005, 07:15 AM
Nice Region, like the dense peninsula thing you have going on there. The region Im working on now has 1.7 million, biggest city half completed just at 380k. But Sim City realy piss's me off sometimes! The creators realy need to fine tune parts of this game for Sim City 5. I create a city, finish it then move to the next block to it. I hardly ever go back because if the new city next to it has to much commercial the city's commercial towers will rot. AHH! Even if there's a high office commercial demand they rot. lol, my little rant.
March 12th, 2005, 09:12 AM
i love this city and your suburbs :D
can we please have more close ups of your suburbs :P
March 12th, 2005, 09:20 AM
Yeah. More pictures PLEASE!!
1st Division Marine
March 12th, 2005, 09:46 AM
i got the latest sim city.
March 13th, 2005, 02:15 AM
I took a wad of close up pics today, I'll start posting them when I get them shrunk down to a more acceptable size.
March 13th, 2005, 07:58 AM
March 13th, 2005, 08:00 AM
More to come soon...
March 13th, 2005, 11:59 AM
Your burbs house's are so repeatative. Nice though.
March 13th, 2005, 08:59 PM
Not much I can do about the houses being repetitive. But the small appartment buildings, I like when they show up all the same beside each other. The grid-like suburbs are on purpose in their location, as they are still quite close to some more dense areas of the city, when it spans out a little more it goes into the more culdisack style.
March 13th, 2005, 09:52 PM
March 13th, 2005, 09:54 PM
March 14th, 2005, 10:25 AM
I love the Industrial Sea Wall thing.
March 14th, 2005, 02:02 PM
do you have any tips for suburb making? because i tend to get into the habit of 6x6 square grid patterns for my whole city :/
March 14th, 2005, 04:22 PM
How did you do that industrial sea wall?
btw...your region is awesome.:okay: Excellent job with planning and all the patience (which i dont have).
March 14th, 2005, 09:04 PM
Me_Simon, just zone 1x1 low density res tiles, which does take a while to plop down. Also if you want to fan out into suburbs, you have to try to plan your city a little ahead of time, from big skyscrapers to medium high rises, to suburbs, etc. I will soon show pics of a city that has just a few short skyscrapers, and mostly medium.
GreyX, thanks. The seawalls are PEGs Industrial seawall v2.05 that I downloaded off www.simtropolis.com. Its actually quite tricky to get the terrain to form correctly around the walls, and it does take some patiences.
March 15th, 2005, 11:49 PM
March 16th, 2005, 12:55 AM
YOu are a crack, friend...! :D
March 16th, 2005, 01:01 AM
In my city i only had a downtown, and many tall residential builds, but without these quality and diversity... Oh my god... :D
March 16th, 2005, 12:43 PM
Go to simtropolis.com for the sea wall and a diversity of buildings. Its the best site!
March 22nd, 2005, 06:07 AM
It looks like you have a ton of room to expand. Are you going to, or are you just going to leave it empty?
March 22nd, 2005, 04:14 PM
March 23rd, 2005, 07:11 AM
I will likely expand, mainly in the low level area, and probably around the lakes. Of course I often think about starting a new city, since theres so many things I'd like to try, that I didnt know about when i first started the region. But most of it will expand, with a lot of low residential, and maybe a large low density commercial district in the center, to help distribute jobs. I still have a few more pics from the 2.5 million mark i'd like to post, but my webhost claims its almost peaked on the bandwidth meter for this month. So I have been holding off.
March 27th, 2005, 10:44 AM
You managed your cities very well! I am also atonished that so many sucessful cities are not on a grid. It's taken me time after time to realize that. But overall, really fine job!
March 31st, 2005, 11:51 AM
April 4th, 2005, 01:20 PM
OMG Your region is really great!!!
but can you tell me how to link power lines from city to city?
i developed an industrial area(which is losing money) a commercial area(which is also losing money) and finally a residential area(losing money of course!) where the C is in between the I and the R
i sell power from I to C but how to sell from C to R??? (C dont hv power stations)
April 4th, 2005, 06:07 PM
Thanks for the comment Eugene; To sell power to R, you need an excess amount of power in C. Also C cant be buying any power from R. What I do is sayyou have 100,000 Kw in I, even though it only needs 46,000 Kw to run the city, so you sell 50,000 Kw to C, and so it uses about 25,000 KW, and you now have about 20,000 Kw you can sell to R. But only buy/sell whats required.
April 5th, 2005, 06:48 AM
can i hv a city wif only commercial area and no others? (the traffic in my C-Only-city is so low and the demand is low too)
does it matter if i put toll booths in the roads connecting to other cities? So the ppl dont come to my city?
April 5th, 2005, 02:10 PM
You can do a commercial only, though I dont recommend it, Residents like commercial near by. Industrial only works though. Toll booths detour people, nobody wants to pay money to drive.
April 9th, 2005, 11:11 AM
sometimes there's a city with only some highways and a city that is an island with the mayor's house only
are they gaining money or not?
April 9th, 2005, 11:55 AM
Very nice reigon.
How do you get pics that big?
April 9th, 2005, 06:12 PM
Eugene, your cities have a budget you can see where each city is making/losing money.
B.Tinoff, I take screenshots with my resolution set at 1024x768, then i downsize them to 800x600.
April 9th, 2005, 08:46 PM
wow, that has to be the most realistic city i have seen ever. You make me want to go play that game again. I haven't played it in at least two years. Great job.
June 23rd, 2005, 04:52 PM
anyone still here?
my city was expanding and i just hated the dirty industries and i raised the tax to maximum in order to make them leave
but after some time all the demand are like -40000 and my city began to lose money
how to raise the demand!?!?!
i tried to build parks and make sure everything is good for the ppl except for the garbage(i just built a recycle centre) and excessive garbage is found
please tell me how to increase the demand and how to make my city gain money again
i hv tried for a few months and i can wait any longer(i thought about using cheats)
if anyone want to i can send him my city file
I JUST WANT MY WEALTHY CITY BACK!
June 23rd, 2005, 07:26 PM
Seems quite nice
June 23rd, 2005, 09:28 PM
First of all I love your city. Definitely the most realistic city Iíve seen. From the towering downtown to the suburbs it looks great. But when it comes to your little problem. Iíde say by pumping up taxes all the way on dirty industry you scared them all away. BUT Ö This didnít mean that high tech would just show up. Once you had killed the industry in the area all other demands are just going to plummet as well. Shift taxes back Ö bout 10% DI 9% MI and 7% HTI. Let the dirty industry stay for now but build parks and tress in the industrial parks to prepare for high-tech. Then really improve education in the city as well as the region. Then play the waiting game. Eventually your sims will be far to smart to create any demand for dirty industry and your high-tech industry will just flourish. And rebound your other demands
July 6th, 2005, 12:24 PM
great city. love the real like scrapers. Marriott looks nice
July 6th, 2005, 07:29 PM
Tops Markets, a Buffalo NY chain, seems cool to see them in your city.
speaking of realism, your city is very realistic, something that seems to be very popular in the forums.
July 7th, 2005, 03:16 AM
Thanks for the compliments. I like using supermarkets and stuff around the city. I should get working on the city again, as i havent touched it in months.
July 7th, 2005, 06:33 AM
it's hard to stay focused when summer is here...it really is a November thru March game in all reality.
August 15th, 2006, 10:13 PM
wow, if that was a real city... it would be EXTREMELY expensive to live there. right in the middle of the downtown core.
August 17th, 2006, 12:55 AM
August 21st, 2006, 12:45 PM
Nice regions, close city pics look good
August 31st, 2006, 08:00 AM
If I hadnt been occupied with so many other things, I would have updates for the city. It does look different than what is seen in this thread. Perhaps when I get the region presentable, I will post updated pics.
August 31st, 2006, 11:56 PM
i like it.
September 6th, 2006, 02:02 AM
September 12th, 2006, 03:29 AM
June 2nd, 2007, 06:02 AM
Still some life in the city. A region shot still not ready, but perhaps some random close ups to new changes.
June 3rd, 2007, 01:22 AM
In the process of changing the downtown too. Trying to get rid of the abandonment, which just doesnt seem possible :/ I did move the airport forward which gave better layout, better flow of traffic, and more realism.
June 3rd, 2007, 02:55 AM
thx but thats not enuf! ! !
June 3rd, 2007, 03:26 AM
I'll continue to keep trying to post teaser pics until I get the region to a point I can show it. To me, the region view looks cooler than any close up. Right now Im putting a lot of time into the Downtown, trying to improve everything. Its pretty tough to find places to add green and trees to help the appearance and improve the enviroment. I've managed to bring the air pollution down from about a 90-92, to around 83. Considering how cramped the downtown is, im pretty happy with that so far. Id really like to get it under 80 though.
June 7th, 2007, 07:51 AM
June 7th, 2007, 01:49 PM
You have some good density there, i think you need to touch on the realitic area now such as no airport in a dense part of the city.
June 8th, 2007, 03:25 AM
This is the first and only city i made in SC4, starting maybe 4 years ago? While idealy i wouldnt want a airport there, it does increase commercial demand correct? Which is what I wanted. I did move the airport closer to the shore for a more realistic approach angle though. :)
September 1st, 2007, 07:36 PM
http://farm2.static.flickr.com/1129/1232691921_2c1dd74ff7_o.jpg check my city out
November 16th, 2007, 10:26 PM
a great pic of my city :)