View Full Version : Something with the cheats
gundamdude September 10th, 2004, 03:49 AM You know the cheat you don't deserve it, right? Well, you know how you can get a stock exchange amd stuff like that, right? Well, I got a population around my city, and they don't seem to help the commercial buisness grow. :bash: I'm in this sort of stuck area with all this. Anyone know why? And also, does it only help what it says when you earn it? I mean in one of my residential cities a country club didn't help tons of mansions or anything grow, I'm real frusterated. :sleepy:
Furiine September 11th, 2004, 12:42 AM To me, the country club is pretty useless. It always reduces mayor rating and is a crime lurer. Anyways, all the stock exchange does is raise local commercial desirability (always a good thing) and raises the R$$$ demand cap by about 125k. It seems to help residents more than commerce in this case. So really, you could expect more mansions from a SE than from the golf course.
gundamdude September 11th, 2004, 06:17 PM I know this might sound stupid, but what's an SE?
Furiine September 11th, 2004, 10:48 PM Stock exchange. :)
gundamdude September 12th, 2004, 05:14 PM To me, the country club is pretty useless. It always reduces mayor rating and is a crime lurer. Anyways, all the stock exchange does is raise local commercial desirability (always a good thing) and raises the R$$$ demand cap by about 125k. It seems to help residents more than commerce in this case. So really, you could expect more mansions from a SE than from the golf course.
More mansions from an SE? I thought Stock Exchanges increased commercial buisness. :doh:
Furiine September 13th, 2004, 03:48 AM The country club boosts residential desirability (that includes all wealth types, not just R$$$.) However, the stock exchange specifically raises the demand cap for R$$$. So if your R$$$ demand is at flat zero, a stock exchange will allow you to build up to 125k R$$$ Sims. And you're right, the stock exchange ALSO boosts commercial desirability.
gundamdude September 15th, 2004, 03:04 PM Does that mean if I get a better commercial demand, and put a stock exchange, I will get skyscrapers? Still haven't gotten one. - _ -
heavyzakura334 September 15th, 2004, 09:36 PM I have the same problem, but I think that is becasue I dont have enough people in my region overall. The tallest building I have had was residential with about 60,000 people in my whole region. to get skyscrapers you should have tha city connected with other ones, kinda making it the central city, that helps, but you dont always have to. the stock exchange does not mean skyscrapers, it means commercial growth, high pop. = skyscrapers....unless they are land marks.
Homer J. Simpson September 15th, 2004, 09:51 PM It kind of helps to have a large metro pop but overall, the biggest way to help that I have found to promote growth of C7-C8 buildings is to have a well educated workforce.
Furiine September 16th, 2004, 02:14 AM And the ultimate factor for getting office skyscrapers is population. You can have no lower than 45,000 office jobs to get the tallest possible office tower. Even if you meet the 45,000 office job threshold, you need many more jobs to raise the chances.
gundamdude September 16th, 2004, 02:16 PM So the more pop I get, the more the commercial towers will grow? I guess I'm not doing it correctly. Because I get a big population and all. and my commercial comes in to Bob's Grease Pits.
SS454 September 16th, 2004, 03:05 PM lol, the idea of like 10,000 Bob's Greese Pits in a city makes me laugh. Commute times/traffic and desirability make a big diff to getting sky scrapers. Also check your RCI demand. If the industry is really high, go build industry in a neighboring city till the demand drops, that will bring more people, and more demand for commercial. Also when i want a city with only CO$$$ or CS$$$ or CS$ or whatever, I'll lower the taxes on that a bit, to like 8.5% and raise the taxes of the stuff I dont want. So in my downtown area, C$ has a 10+% tax, and CO$$$ has a 8.0% or so. Where as its the opposite in a small village.
Furiine September 17th, 2004, 12:23 AM Heh, yeah, the grease pits will definately get you zilch. This game is broken down so much, it's just incredible. To be more clear, you need 45,000 high-wealth office jobs at the very least. Not 45,000 medium-wealth office jobs; not 45,000 low-wealth services. But if you want the best of the best, you need 45,000 high-wealth office jobs in your region. You can of course figure this out in the jobs/population graph by only showing the CO$$$ jobs.
gundamdude September 17th, 2004, 02:03 AM lol, the idea of like 10,000 Bob's Greese Pits in a city makes me laugh. Commute times/traffic and desirability make a big diff to getting sky scrapers. Also check your RCI demand. If the industry is really high, go build industry in a neighboring city till the demand drops, that will bring more people, and more demand for commercial. Also when i want a city with only CO$$$ or CS$$$ or CS$ or whatever, I'll lower the taxes on that a bit, to like 8.5% and raise the taxes of the stuff I dont want. So in my downtown area, C$ has a 10+% tax, and CO$$$ has a 8.0% or so. Where as its the opposite in a small village.
How do you lower/raise taxes in just one area?
My industry demand NEVER drops. Any clue why?
How do you get the most out of traffic?
I'll ask you more questions later. Dinner Time! :)
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