View Full Version : Tips and Tricks


STR
November 1st, 2004, 08:32 PM
Designing and constructing paper skyscraper models definately has a learning curve to it. Yet, for some reason no one here has created a thread (as far as I know) meant to collect and tap this knowledge. So whatever you have learned either designing or assembling models, post it here.

STR
November 1st, 2004, 08:39 PM
Use cardstock. It is far more durable, and easier to work with, than paper. Anyone wanting to build any of my models would be advised to use it. It doesn't warp (under most conditions), it keeps its shape much better. It also is almost impossible to get paper-cuts with it.


Whenever you're going to make a fold, make a little cut (1-2mm) at the ends of a fold. It greatly helps in getting the really straight and accurate fold that we all want.
http://img80.exs.cx/img80/5686/cut.gif

Rainier Meadows
November 1st, 2004, 09:36 PM
hey cool! :okay:

Taylordaman
December 22nd, 2004, 07:54 AM
That's a good tip with the little cut.
Thanks!

STR
February 16th, 2005, 03:31 AM
What I posted in this section is the result of 3-4 years of work on my skills. There really isn't one way to do it, as you have to develop your own methods. Some of my techniques may not work for, as alot of the designing involves mental work, and we're all wired differently. However, the following tips will send you in the right direction.

1 A very good attention to detail. Look closely at a building. Think about how the light plays on each element of the facade. Do the horizontal members cast a small shadow? What about the vertical elements?

Also, when looking at complex buildings, try to fiure what details are worth the effort. Try to capture the feel of the building, don't get dragged down into the minutia. If there is a tiny 2ft setback, ask yourself if people will recognize the tower, even without the setback.

2 Always remeber to put roofs on your buildings, make sure you have tabs where they are needed, and a base on the bottom.

3 Have a very, very good eye for color. Look at a greyish color. Is it completely grey? Is there a little bit of blue, or red in it? Can you refine it? How brilliant is the color? How does the real building look in various ligh conditons (cloudy, sunny, dawn/dusk)

4 Study how glass reflects. What does it reflect, how much detail? Does it blur? Does it have a tint?

5 Get a good image editing program. You can do the basic work in Paintbrush, but realism requires more. Adobe Photoshop is the best, but If you are cheap (and don't want to pirate PS) you have several free options. I'd recommend GIMP (google it); Picasa (picasa.com) or IrfanView (irfanview.com)

6 Work on your math. If you want to do anything more complex than cubes, you'll need a little geometry. Which formulas you use depends or your ability, education, and preference.

7 Think 3D, convert to 2D. If you were to look at my Sears Tower, having no idea it's supposed to be a building, you'd have no idea what to do with it. The key is to look at a building, break it down into separate, simple shapes, and take those 3-dimensional shapes and "un-fold" them on to 2-dimensional paper.

This is the hardest part, as this is not a skill, this is something you're either good at or you aren't. Spatial comprehension is a type of intelligence, some people are born with exceptional ability, some can't do it for the life of them. You can practice at it, by picturing and manipulating objects in your head, but if you suck at it, there is nothing I can teach you that will make it easier other than the two tips I've put here.

DRAKKO
May 24th, 2005, 09:08 PM
tanks