View Full Version : Sim City 5000 ideas


Morieris
October 3rd, 2003, 10:15 PM
Might as well be the first. I want to hear some brand new, original ideas for the next incarnation of simcity, which doesnt just limit to disasters, buildings and the like. Any techies with insights into how the game could be better developed would be greatly appreciated.

I just read something that would be a cool addition to the same basic power plants that have been used since the beginning: Solar ponds. Theyd have to be pretty big, maybe an eight by eight square, but from what ive read about them, they generate alot of power. For more information, go to http://www.cerm.utep.edu/solarpond/2epsp.html

Kommentare
October 4th, 2003, 07:54 PM
If SC4 lags on my PC,what will it gonna be for SC5 :( :cry: :(

Swede
October 4th, 2003, 07:56 PM
One must-have is elevated rail/monorail being able to go on top of a street(/road/avenue/freeway). another is LRT/trams. And let's not forget pedestrian-only streets.

Mixed xones is also needed. That would require mixed-use buildings, which'd be cool.

Morieris
October 5th, 2003, 05:13 AM
It shouldnt be too bad..hopefully, by the time 5000 comes out, most computers will have 64 bit processors, so lets see them slow that down! :D and yes, trains over streets would be a good thing..

Capzilla
October 5th, 2003, 07:57 PM
Some of the things I'd like to see: age.

A train station placed in 1900 will look completely different from one that's built in 2000.

How about a choice from several different station looks per decade (I like the plaza/park seperation).. where luxury buildings cost more to build and maintain, but also provide extra benefits. Bigger capacity, positive land value and desirability levels..

Double-land boulevards as actual option would do the game good as well.

A more 3D feel would also work, where you can zone differently for the floor level than upward levels. Perhaps police and fire stations could then be zoned and merge into real buildings. I never liked all those identical government buildings. It should be possible to zone a 2x4 with a bus station and a 2x4 with shops next to it, then fill floor 1 with plazas surrounding a 2x2 high commercial. That'd be realistic.

But different building looks for different development times makes most sense to me, that also adds the challenge that you cannot just redevelop land without protests of tearing down existing buildings. It adds an element of historical value to cities..

goschio
October 5th, 2003, 10:18 PM
I want to see real companies movieng in you cities. So if for example BMW wants to build a plant in you cities you have to provide land,infrastructure and low taxes to win some kind of construction site competition with other cities. But when you win it there will be a huge plant with thausands of direct job and a boost for local business.

And I want to see small businesses growing to huge multinational companies with hughe office and industrial parks.

Imperfect Ending
October 6th, 2003, 05:23 AM
More divered buildings.

Behrens
October 6th, 2003, 06:32 AM
underground roads, above ground roads, roads under bridges , curves bridges , diagonal bridges, dirt roads, flowing water , snow , more building sets and that's all for now

Imperfect Ending
October 6th, 2003, 10:48 AM
More Disasters! Hurricane, Flood, Tsunami, Atomic Bomb, etc!

SC4's earthquake was so wimpy that I wanted to puke.

Imperfect Ending
October 6th, 2003, 10:49 AM
Originally posted by goschio

I want to see real companies movieng in you cities. So if for example BMW wants to build a plant in you cities you have to provide land,infrastructure and low taxes to win some kind of construction site competition with other cities. But when you win it there will be a huge plant with thausands of direct job and a boost for local business.

And I want to see small businesses growing to huge multinational companies with hughe office and industrial parks.

But if they do that then Maxis will have to ask the rights from all those comapnies and it will be to complicated...

Swede
October 6th, 2003, 09:02 PM
Originally posted by Aquamadoor
But if they do that then Maxis will have to ask the rights from all those comapnies and it will be to complicated...
OR...
Those companies could make those buldings as extras and have them on their websites, for all the SimMayors to download for free. :D
And why not expand the idea: wouldn't it be cool if The Donald (orderd to be) made a building set with all the worlds Trump towers? that way Trump World Tower and Trump Tower Chicago could pop up as stage 8 res/com buildings :)

Morieris
October 6th, 2003, 11:24 PM
Thats a cool idea, but kind of clumsy to have all the buildings scattered every which way..why not a central website? businesses could pay to have their buildings advertised

Behrens
October 7th, 2003, 08:54 AM
thats would be cool
if sims online has MCD and Intel why Simcity can't have some sponsors

Falcaonet
October 8th, 2003, 03:38 PM
Different types of stadiums, vehicles etc

LoveCPH
October 8th, 2003, 07:51 PM
I don't think we need a 5 yet, before 2005-2006..
ANother expansion pack to SC4 would be great :D

goschio
October 9th, 2003, 03:15 AM
How about a random building upload in addition to a provided set. You will have to play online and randomly the game will upload some new buildings provided by maxis. So from time to time you will be surprised by completly new buildings.

And I want to have Olampic games and soccer world cup in my region!

And much more realistic buisness engine. For exampel if a car manufacturer choose your city for its plant then automotive related suppliers arrive. And you whole city changes by time to some kind of Detroid.


Or imagine Boing or Airbus decide to settle down in you city. They would build a 20X16 size plant or even bigger with 10000 of jobs!

Morieris
October 10th, 2003, 07:14 AM
That would be cool, and from time to time airshows could be held at your airport, either letting you get a special reward building formk flying a plane, or lending itself to more types of disasters. I dont know about anyone else, but I would like to see the aircrash disaster again :D

LSyd
October 17th, 2003, 01:19 AM
Originally posted by Morieris

That would be cool, and from time to time airshows could be held at your airport, either letting you get a special reward building formk flying a plane, or lending itself to more types of disasters. I dont know about anyone else, but I would like to see the aircrash disaster again :D

an airshow's a great idea...

I'd like to see that, if possible, in an "Economics" expansion for SC4.

You could click on a building and see how much tax revenue it generates. You'd also get bonuses like hosting the Olympics, World's Fair, airshows, other...of course, you'd have to pay and provide land for them.

I'd also like to be able to make regional capitols, which would get jobs benefits and exclusive buildings.

and road and rail over/underpasses are a must!!!

a government subsidy/awards idea would be great...you'd get X money from a "higher source" to put towards, say, roads...this could be based off of a random selector if you'd click a Lobbyist Ordinance, which would basically pay the fees for a lobbyist.

-

dutchmetal
October 21st, 2003, 12:01 PM
I would like it if the schools/hospitals/police and fire department and all that stuff would be a little more realistic. The costs and income don't really weight up to eachother. Also for example if I rebuild the city I live in (80.000 people) than I already need more than 1 police station, hospital and clinic, fire departments, loads of schools and stuff, will in real life it isn't needed.

Jasonhouse
October 22nd, 2003, 09:51 AM
Originally posted by Aquamadoor

But if they do that then Maxis will have to ask the rights from all those comapnies and it will be to complicated...



Not true actually. In fact, Maxis could probably garner advertisement fees for including brand names into the game. Talk about a great way to repeatedly advertise yourself to a tightly focussed captive market numbering in the millions.

Swede
October 22nd, 2003, 11:37 AM
Which is why I'm surprised it hasn't been done yet. Except the stage 8s in the Frankfurt tile set do look a bit familiar... :)

Wu-Gambino
October 28th, 2003, 09:34 PM
A building architect tool that comes with the game, so you can design the exterior of your building.

DnH
October 30th, 2003, 06:38 PM
Originally posted by Kommentare

If SC4 lags on my PC,what will it gonna be for SC5 :( :cry: :(

The same here .. :(

SeeMacau
November 3rd, 2003, 11:00 AM
Underground road, monorail and improve some architectures of the buildings will be good

batze14
November 4th, 2003, 04:37 PM
It would be nice to drive a car to explore every part of your city!!! Dont you think? Also to make roads like those that american suburbs have (ending with a circle)...

:)

AndrewC
November 5th, 2003, 05:04 PM
Ditch the stupid 1x1 size Bus Stops, A local bus station should be provided, and in a certain district around it you can lay bus stops ONTO the road. Like the way bins and lamp posts are put on paths in Tycoon games such as Rollercoaster Tycoon and theme park.

LSyd
November 5th, 2003, 07:01 PM
Originally posted by batze14

It would be nice to drive a car to explore every part of your city!!! Dont you think? Also to make roads like those that american suburbs have (ending with a circle)...

:)

no. no cul-de-sacs, please. they're enough of a menace in reality...besides, can't you make them by looping the road around?

-

Ed007Toronto
November 5th, 2003, 10:01 PM
A MacIntosh version would be nice. I never found one for the latest edition.

EXTRAORDINARY NOODLES
November 5th, 2003, 11:05 PM
A lot of landmarks would be nice, and more ready made cities for beginners to see what a successfull city is like in the game.

Daccis
November 11th, 2003, 06:01 PM
It'd be cool if there was an option to create a "country". You could make lotsa cities and then connect 'em to eachother via roads, railways, air & sea-routes... etc, a little alike to sc4000's city-system.

Then you could trade with neightbor-countries etc... make deals, make war, make love, make allkinda stuff.

So basically it would be something like Simcity+Civilization+Europa Universalis :D... I know, kinda far-fetched and hard to make so that it'd be good (and it wouldn't be nice to see your pretty cities being crushed by foreign army :D) but... still.... :clown: :nuts:

Style™
November 11th, 2003, 07:09 PM
@ Daccis, good luck finding a home PC that could run that massive game! Though, it would be awsome. I want regions to trade with other regions. Get a huge country going on!

Trances
November 14th, 2003, 01:57 PM
I still like ahving a starting year and letting your buidling evole over time ! Like start in 1800 and then in to 200 +
You could have hight limits and such adn you get the apporached by comapies that want to build land mark towers if you give them concession ( like the casion )
Content for WTB and such would be good
Think like that
just taing o next level

dinp
November 15th, 2003, 01:22 AM
Pedestrian crossings, footbridges, park and ride, out-of-town retail centres, inter-linked rail/bus stations, bus lanes, cycle tracks, car parks, one way systems, different size stadiums, sea defences (sorry if some ideas are already in use, i dont have SimCity 4)

Trances
November 15th, 2003, 05:21 AM
thinbk sim city 4 has one ways in t ead on right ?

UrbanFreak
December 3rd, 2003, 10:01 AM
i would like to see more realistic buildings, not these kitschy colours...

and for a new catastrophe i would like to have "war".

and it would be cool when the architecture of the buildings would change during the centurys, but it must be still possible to build old buildings again. (To reconstructure a city after bombing or something)

Swede
December 3rd, 2003, 08:58 PM
Originally posted by UrbanFreak
and for a new catastrophe i would like to have "war".

penultimate disaster: Nuclear war
ultimate disaster: 10km asteroid impacting at 4000km/h
seriously though War isn't gonna be in. It's just not that type of game (go play Civ already! ;);))

Many good ideas here. I think I've seen 'em all before, but that's because they're so good alot of ppl think of 'em :)

One thing that must be in the next one is mixed zones. There are quite a few buildings with both shops, offices and appartments all in the same building (a certain black one in Chicago comes to mind...)

Style™
December 3rd, 2003, 10:14 PM
Swede, I agree 100%! Mixed zones (dense, low density, etc) needs to be an option.

Heck, even though we know we all hate the suburbs. I would like to have mroe suburban style buildings (big boxes that go vancant and stay vacant for years). All cities have suburbs. I just think it would be fun to toy around with it.

High speed rail? Sky Train? Below grade freeways!!

London™
December 4th, 2003, 02:31 AM
Ground level perspective :guns1:

LoveCPH
December 4th, 2003, 07:46 PM
I don't think we need a Simcity 5000 before some years until..

mlm
December 4th, 2003, 08:53 PM
Originally posted by LoveCPH

I don't think we need a Simcity 5000 before some years until..

I'm with you on that:) I would like to see a few new expansion packs though. Maybe some with big sport venues or lots of new buildings. I just hate when 3-4 identical high-rises pops up next to each other.

Mr. Urban
December 9th, 2003, 01:01 AM
Here are some great idea's for sim city 5000

- View different angels to get good skyline shots:D
- Have the option to walk through your city
- MORE BUILDINGS at least 1000 different buildings ( that would be sweet )

-

Swede
December 9th, 2003, 07:13 PM
Originally posted by mlm
I'm with you on that:) I would like to see a few new expansion packs though. Maybe some with big sport venues or lots of new buildings. I just hate when 3-4 identical high-rises pops up next to each other.
How many Xpacks has the Sims gotten? 5? 6? I expect at least 2 more for SC4. Each Xpavk will have a tile set, so far there's:
Chicago
New York
Huoston
Frankfurt
what next?
LA, Tokyo, Sao Paolo, London, Moscow, Hong Kong?

KJ
December 10th, 2003, 03:53 AM
I hope in another expansion, there will be more Government building and i really want a region that is country that your city could upgrade from city to capital city...... ;) And more transportation option and can held many major event of the world....

dinp
December 10th, 2003, 04:05 AM
If they cant incorporate actual companies into the game, why not do clever imitations of them, such as OAL for AOL.

Also, over time, buildings become run down, so gradual decaying effects would be good and even better would be a refurbishing option, to reclad, or just restore a decaying building (with authentic scaffolding of course!)

And just to top off this ludicrous list, varying types of road material, like cobble, tile, different tarmac colours etc.

Optimistic, but hey it is an ideas page

Behrens
December 11th, 2003, 09:07 AM
pedestrian streets
cars parking on the street side
roads under bridges
North korean set :D
weather (rain, snow ,sandstorms )
streets with telephone poles
lots of buildings!
triangular shaped lots or irregular shaped lots

demanjo
December 11th, 2003, 11:18 AM
The one thing i care about in SimCity 5, is moving away from the square grid pattern on which you build your city. Sucks alot of creative process out of the entire game.

Rob
December 12th, 2003, 01:59 PM
Some element of choice in the buildings that are constructed.

At the moment, the player can only choose the zoning, but as the player is the mayor, the player should be able to choose a general design, and approve or discard a design. All developments should have to apply for permission to build, so you can turn proposals down until you get one you like (while they pay the town hall for the privelige).

This would give much better control of what your city looks like. Also you could develop different cities and areas within cities with different general appearances, so you could have one area with high rise glass skyscrapers, and another area with lower rise traditional looking buildings.

This could be taken a step further with the choice of a building design, and a choice of cladding materials and colours.

redstone
December 19th, 2003, 03:16 PM
Here's my list:

Underground highways ,underground roads.

Oriental Pearl TV Tower
Parkview Square:D
Esplanade - Theatres on the Bay
Sears Tower

Changing architecture styles:
First highrises would be in classical styles ,like Romansque , Gothic,etc.Then ,Art Nouveau ,Art Deco ,Modern and Post-Modern.

Also ,you can set height limits for skyscrapers ,so the tallest ones would be in the middle and the shorter ones on the sides.

Imaginary ultra-talls.

Changing Seasons.

Allowing preservation.When a building is built and you like it ,there'll be a function to allow you to preserve it ,so it would be there forever.

Some buildings (like one in 500 or so) which reclad after 30 or so years after it was first built.

More Classical or Neo-Classical Buildings ,more Post-Modern buildings.More choices of schools.Schools of different designs.

Meffy
December 21st, 2003, 09:19 PM
Besides the obvious request for alot more buildings, I would like it if the user could pick the size of a school/fire/police district. Not the circle it is now, but lets you select the size of a district square by square and the price you pay is in corelation with the amount of grid space the district takes up. That way you could have a spread out city that only needs one school and other commodities instead of a bunch of hardly used schools.

Also would like a mixed use zone, and also wish the game would account for the first floor of high rise condos/apartments, as ground retail so it counts towards the commercial services.


REDSTONE: I believe marking a buiding as "historical" means that it will be there forever, I can't remember if this is only in Rush Hour though.

Brizbane2
December 22nd, 2003, 01:06 PM
Originally posted by Meffy

REDSTONE: I believe marking a buiding as "historical" means that it will be there forever, I can't remember if this is only in Rush Hour though. Yes you can only make buildings 'historical' in Rush Hour
- - - -
Most of the changes Id like to see would be aimed at allowing the player to create unique character places within the city.

1. The base grid to be made of triangles, not squares, so we could begin to have some diagonally placed buildings. Useful for the creation of the old town areas within a larger city, where streets are more organic in arrangement. This grid restriction is really wearing thin for me after 4 incarnations of the game. I dont have a solution to the problem of how to meet 'straight' and diagonal buildings.

2. The idea of bidding for the olympics and other big events. Then investing in localised infrastructure, hotel development and gentrification etc. Depending on how well you plan your city - and where you place facilites - the event could make a profit or loss which impacts upon your cities commercial optimisim, city funds and tourism. A hugely successful event could propel your city into a prosperous future - like Barcelona. While a poorly run event, may sink your city into financial and tourist recession. Mayors need to be asked to lay it all on the line, once in a while, to take bigger risks and to make bigger decisions.

3. Public spaces that actually work as public spaces, holding rallies, protests, events, markets etc. The size and type of public space should have a relationship with the types of buildings and population demographic around it.

4. Being able to set localised building height limits, conservation rules, plot ratio laws etc.

5. The idea that your city is made of multiple ethnic groups and that you could actually encourage a visually readable Chinatown, Little Italy, etc

6. Perhaps a new ordinance that controls immigration, allowing you to open the floodgates to the refugess of Sim World, or to restrict inflow to only skilled rich immigrants. Both would impact your cities exports, health system requirements, and also your cities base growth rate.

SS454
December 23rd, 2003, 05:16 AM
I'll repeat a few that have already been mentioned.

Central bus depots (large and small), that hold say 5, and 25 buses. Then put bus stops on the road/streets so they dont interfere with space.

Have land mark buildings such as the World Trade Centers, or Empire State building, etc, hold people and/or jobs. So its not just wasted space when putting in a landmark. Also, you would have to earn the option of these buildings with population or by those little Rush Hour missions, and then pay a hefty fee to put one in. This would eliminate someone using the money code, and putting in landmark structures that automatically hold up to 10,000+ people or whatever, at the start of the city.

Have large futuristic buildings of extreme imagination. Buildings that would hold like 25,000+ people. Most being noticably taller than the current tallest buildings, or ones that use 2 blocks of like 6x6, or 4x4, having a bridge or walkway combinging the buildings. Maybe even having built in subways/bus stops, or even built in security/fire crew.

Having more ways to earm more money, so you can pay for those landmarks and stuff. Maybe things like controlling prices on buses/subways, maybe taxis's. Getting money on police service. So the more crimes your police stop, the more money you get.

Editing the entire region at the start would be nice, instead of doing it city by city.

I'd like a zoom option when viewing the region. But not important.

Sean Reynolds
December 27th, 2003, 09:56 AM
Here is a list I'd like to see:


More Zoning Options - Instead of just zoning high/med/low density buildings; I feel you should be able to set what type of housing can be built on a lot. Like you can zone the area for row houses, mid-rise apartment complexes, high-rise apartment complexes, suburban type housing, low density (not suburban) single family dwellings, etc. This also could work with commercial as well. Instead of zoning a lot for high-density, you'd zone it for what type of commercial building. Low-rise type commercial center (street level shops), mid-rise commercial centers (10 or less story buildings), and high-rise commercial centers (10 or more story buildings). Then you could better create a more realistic city that doesn't have a 20 story tower sitting in the middle of parking lots, small diners, and single family dwellings.
'Plopped Buildings' (buildings such as libraries, police stations, schools, etc), have different styles to fit their different times. I think if you build a school house in the early stages of your city, the look of the building should not be the same as a school later built 30, 40 years down the road. Same goes with police stations, rail depots, and every other building you can plop.
Creative neighborhood statistics. I'd love to see how different my neighborhoods are. They should put a window stat sheet that tells you the diversity of your sims, the average income, stuff you'd find in a typical census.
Expanding on the above, neighborhoods would change with the people that inhabit them. A lower income neighborhood would not have a few mansions in a sea of blighted housing.
Mixed-use development, where you could have residential above small business.


Thats about all I can think of right now.

smartlake
July 15th, 2004, 10:17 PM
There should be neighborhoods, like a Chinatown, or a Bavarian town. THere should be raised railroad viaducts, raised doluble-decker freeway, RENAME 'HIGHWAY' TO FREEWAY, EXPRESSWAY, VIADUCT etc. More intercity transport. The Cities should be bigger than 1x1, 2x2, or 4x4 km. In the US, most large cities are over 100 sq. miles!! Also, there should be premade cities, for a reference. I have 100's of more ideas, some of them good, some of them not so good, but i just listed a few of my greatest wants.

De Vorst
July 19th, 2004, 12:09 PM
-zoning harbors
-dutch tile set
-easier tunnel making

zergcerebrates
July 19th, 2004, 12:38 PM
Harbour tunnels, like the ones in HK

smartlake
July 19th, 2004, 09:36 PM
They should have more than one sport venue. A lot of cities have teams for: Soccer, Football, HOckey, Basketball and Baseball, I think that our cities should at least have the option to have all of these, but all those stadiums would take up a lot of Space/area, so Football & Soccer could maybe share a stadium, and HOkey & Basketball could share the sAME arena. Also, I think that there should be more options for civic/public places. Ex. There should be a selection of City Hall buildings, and you choose the one for your city. (This would have to work for ALL Public buildings like Convenion Centers, Stadiums, Stock Market etc.) This would allow you to create a custom look for your city, and it would prevent other cities from havng the exact same building set (to some extent). There shouldn't be like 20 news channels from various cities in a region, all of the channels should be centralized in teh major commerical center of the region. Also, THERE NEED TO BE AN OPTION TO CREATE DEFINITE SUBURBS!!!!!! Ex. OUt in the suburbs, the people should be of higher income, more freeways (maybe a little bit of monorail, but not much), low to low-medium density housing (single-family houses, duplexes, and small apartment develpments), there shouldn't be a gird style of roads, there should be curvy roads with dead ends, there should be some commercial development, but not high-rises, I am talking about stores like Walmart, Target, Best Buy, Costco, Albertson's etc., these stores should have to seek permission to be built, sort of like in SC3000 with the GigaMall.

Style™
July 19th, 2004, 09:43 PM
I agree. With suburbs commute times should be helped along so that you can actually have them in the game.

DuskTrooper
July 19th, 2004, 09:51 PM
YES! Commute times are waaay too much! I mean, come on! it does not take 2 hours to drive to the CBD like 5-7 miles away!

Ellatur
July 19th, 2004, 11:13 PM
how bout being able to make your city a city-state and have the ability to do deals with countryies, etc? (that means u will be the king :) )

CMation201
July 20th, 2004, 04:35 AM
Plenty of thoughts:

A) Infrastructure:

As many people have hinted at, ALL forms of infrastructure should have three main physical capacities. These are underground, at ground and raised. Just as with ground to raised highways in SC4, all three levels should be compatible with eachother such that a raised road easily converts to its ground-level and sub-level counterpart. Each level can have up to 4 degrees in each direction, i.e., A subway can run 2-Levels underground while a highway runs 1-Level above it, though still underground. More specifically,

1) Power -- After leaving the plant, power lines would likely run raised above ground on high-tension lines until they reach a denser area. At this point, smaller "at ground" wires would supply the power to homes. And when power is distributed to larger urban areas, lines head underground to stay out of the way.

2) Highway -- Again, three levels of highway are equally appropiate. As cities like Boston and Montreal have demonstrated, underground highway systems are much more efficient in Urban areas than at-grade systems. The challenge is to allow for exit ramps that would connect an underground highway to a surface road. Exit ramps should also have a more flexible nature. Instead of set paterns, they should be laid similarly to roads, allowing the player to connect highways to eachother or to other roads farther away. Both the highway and the ramp alike shuold feature a lane tool. This would allow the mayor to decide just how wide a highway should be. In suburbs, it may begin as 2 lanes in either direction. But by the time it hits downtown, it's 5 lanes.

3) Roads & Avenues -- While roads are less likely to run underground for long distances, it is often necessary to construct them over objects like highways or railroad tracks. Roads too should have a lane tool.

4) Rail -- If you've been to New York by train you know well that subways aren't the only rail systems that run underground (or are elevated). Not only must rails be laid under/above ground, stations too must have that flexibility. New York's Penn Station in its current form exists directly under Madison Sq Garden. Similar to the Highway's lane tool, a rail network should have a track tool. By the time a rail network reaches an inner-city it may need 6 tracks to accomodate the loads. Therefore, the mayer should decide how many platforms a station has. Mayors should be able to design routes as with subways (see below)

5) Subway -- As the degree tool would allow for different depths and heights above and below ground, different subways lines could cross eachother without creating weird angle of track that look like a catastrophe waiting to happen. A subway station should not take up an entire sqare above ground, but would rather appear as a stairway on the sidewalk while the underground view shows a different story. Two crossing lines of subway track could share one station. Also, with a route/line editing tool, the player could lay out planned routes for subway trains to follow. Much like any real-life transit system. Just like with Railroads, some subway lines would require up to four tracks. Station platforms could be placed to accomodate local and express trains. (That's a stretch but I thout it'd be cool).

6) Water -- While water pipes probably don't need to be placed above ground, they should have to compete with other underground structures. So if a subway line is running at 1-level underground, the piping must be placed lower in that section at 2-levels underground.

7) Gas -- In addition to water, building need heat as well. What about a gas pipe that would act much like a water pipe to solve this problem?

More to come later...

Kölner
July 20th, 2004, 06:30 AM
pedestrian streets & have the ability to walk through your city, kindda like the GTA series :nocrook:

redstone
July 20th, 2004, 03:50 PM
Height restrictions.

When a new building rises, money is made, meaning land is sold.Ability to build 'commieblocks'.Fines to generate money, so higher crime rate means money coming in.Hospitals, not medical centres.

redstone
July 20th, 2004, 03:53 PM
Also flyovers, underpasses, undersea tunnels, cable car system.Modern City Hall, Courthouse and a Parliament House.

smartlake
July 20th, 2004, 09:01 PM
I have more great (to me) suggestions. #1. I don't think that the monorail system should take up tiles in the game. What I mean is that I think that the lines should be on top of roads, with a station that vaguely resembles Goldiva's avenue pedestrian overpass (go to Simcity.com, and check it out), this would allow out cities, particularly (i can't spell) the downtown to have a more developed mass transit system without it taking up half teh city. If you would like to see what this may look like, Check out Seattle's Monorail system, it runs over the city's roads. #2. All directional interchanges, every large city with two freeways crossing downtown has them, it seems stupid to have those huge clover leaf things, when all-directional interchanges work just as well and take up much less space. #3. If you have ever read any other of my other posts about SimCity, you'ld know that I am obsessed with freeways. Anyway, I think that we need double-decker freeways. TO be honest, I think that they look cool, and the add to the realisticness of the city. Even though they may look ugly, every large city has them. #4. This may not have even crossed any other person's mind, but I think that there should be through traffic in teh city. In SimCity, traffic only enters or exits a city in search of jobs, but what about teh people not looking to stop in the city/region, but are looking to bypass it, this could boost commercial development as well as residential. It would defintely add to the 'customers' aspect of teh development of commercial offices. #5. I don't think that the region's airport needs to be near teh commercial core, I think that it woun't hurt anything to put it in another city nearby. In most cities, the airport takes up much more space, and is 10-20 miles from downtown. Lastly (for 2day) You should be able to set teh ethnic diversity of your city. Maybe you want a highly Asian city (like Vancouver or San Francisco) and this would effect the way your city looks (especially Like Vancouver, it looks like Hong Kong, it is verry cooool). Or perhaps you are looking to create a city like Milwaukee (i cant spell) with a large German population (i think, i may be wrong???) But mainly for me, I want to make a Latin American/Hispanic city, I think that that would be cool (like Miami) where the culture highly effects the architecture of the city. Sorry about teh length, and look for more posts!

smartlake
July 20th, 2004, 09:04 PM
Could someone tell me what CBD means?

Ashok
July 20th, 2004, 11:10 PM
Could someone tell me what CBD means?

Central Business District (CBD) ... i think...

smartlake
July 20th, 2004, 11:54 PM
thanks, and now i know.

Syd-Hk
July 21st, 2004, 02:57 PM
Central Business District (CBD) ... i think...

Your right!
-----------------------------------------------------------------------

Also (many of you will be happy when you see this is on sc4 hahah)

go to simtropolis and download Network Addon Mod , under mods > teh essentials

it does contain:

-overpasses (many of you askde for this...)
-pred malls!
-new highway interchanges (orthagonal, 3 coverleaf , hlaf cloverleaf, 1 cloverleaf interchanges)
-double decker roads (will be included in future updates)

Requires RH

i love this mod personally, we can make avenue highways (2 lanes) and it is easy to use!

Syd-Hk
July 21st, 2004, 02:59 PM
Also flyovers, underpasses, undersea tunnels, cable car system.Modern City Hall, Courthouse and a Parliament House.

-flyovers (download network addon mod)
-underwater tunnel (u can make this on sc4 already)

... and the rest (networks) cable car - ask the people on simtropolis in netwrok addon mod thread to request and make this for you.

the rest of the biuldings, you can ask someone to BAT it for you , and at least one of those can be downloaded from simtropolois or simcity.com

smartlake
July 22nd, 2004, 03:40 AM
Your right!
-----------------------------------------------------------------------

Also (many of you will be happy when you see this is on sc4 hahah)

go to simtropolis and download Network Addon Mod , under mods > teh essentials

it does contain:

-overpasses (many of you askde for this...)
-pred malls!
-new highway interchanges (orthagonal, 3 coverleaf , hlaf cloverleaf, 1 cloverleaf interchanges)
-double decker roads (will be included in future updates)

Requires RH

i love this mod personally, we can make avenue highways (2 lanes) and it is easy to use!


Really, you can get all of these things?!? I am so dumb! Thanks!!!!!

Bobazonski
January 12th, 2010, 05:47 AM
What I want: (In order of how much I want it)
-Higher capacity schools and hospitals
-Three- or four-cell-wide avenues, with 6 to 8 lanes
-Increased impact on demand by taxes
-Superhighways
-Expanable and customizable region layouts
-More interaction between subsequent cities
-A little harder to plateau in terms of population--I hate when I spend hours playing only to get from 595,000 to 601,000.
-Commercial+Residential zoning
-A new tourism population--just like R, C, and I, you would get taxes from them and they would reside in certain commercial buildings (like hotels) but you could also build hotels for them. Obviously, less tax from them than the others cause it is typically a smaller industry. This would give use to landmarks.
-Road missions to be easier to see through buildings (right now you can see the cars but not intersections--when do you turn?)
-Roads to have a switchback tool for building one up a mountain
-More highway options and ability to build ramps closer together
-More power plant technologies
-More options as to the area of your city
-Bridges that can go diagnol and have roads pass under them
-Parks with descriptions as to how much they are used as well as people commuting (not necessarily every day) to them
-More control of water level--the ability to place ponds higher and lower
-Ghost of subsequent cities so if you place a connection you don't destroy anything

What I DO NOT want:
-3D!!! (I like the 2.5D lol)
-Lack of gridlock--this isn't exactly necessary and it's difficult to incorporate things into this--if we want Maxis to make a new SimCity we can't make it hard!

I think it would be cool if they created somewhat of a SimCity 4.5--rather than creating a whole new game, they should just fix up the game with what we want, so that people can still play and improve their old SC4 cities and add on to their regions. I like the look of the game in terms of design (architecture), menu layout, color, etc.

Wheatley
February 23rd, 2010, 10:26 AM
I agree with most of that above - a 4.5 would be good, as if they renewed it with a full 3d engine as in Cities XL, gameplay would suffer drastically:

No mass transit? Bah!

But most of the things youve mentioned in your post can already be got for Sim City 4, try the STEX at simtropolis.com - is all free

SaRaJeVo-City
March 2nd, 2010, 02:42 AM
ok seriously is sim city 5 ever coming out? I wish they can just update it so it can run on widescreen....I dont want something like cities XL, I like the way the graphics look in Sim city 4....plus simtropolis is too huge now to switch to a 3d rendering.....

This I want
-mass transit
-trams
-better textures
-make it easier to place walls on banks

things I want removed
-City tiles, it would be better if you can load the whole region and develop on A WHOLE man, rather then city tiles..

heavyzakura334
March 2nd, 2010, 11:12 PM
This gives me hope!

When Will We Get a Real SimCity 5? I Ask Maxis
http://www.shacknews.com/featuredarticle.x?id=1069
by Nick Breckon Jan 26, 2009 8:50pm CST

Maxis may be entirely focused on pumping out endless Spore and Sims spin-offs these days, but it all started with a blocky grayscale game called SimCity.

SimCity is what hooked me on computer gaming. It was also one of the first games I played that wasn't about killing guys or jumping on platforms. It made "urban simulation" into a fun, addictive obsession--no easy task, when you think about it.

And yet, as I was hunting down player-made patches for a bug-ridden SimCity 4 the other day, it dawned on me: this poor game is showing its age, and there's no sign of a true sequel. Has the core SimCity series been abandoned?

SimCity 4 was released in January 2003. In terms of the delay between releases, this six-year span is the longest drought since the six-year wait for SimCity 2000. By comparison, exactly four years separated each of the following sequels.

What's the hold-up? Recent spin-offs like SimCity Societies and SimCity Creator miss the point. SimCity 3000 ports are fun distractions, but how many more of those can we buy?

When will we see a new version of the franchise that made Maxis? Well, I asked EA Maxis general manager Lucy Bradshaw, and this is what she said:

Shack: I was playing SimCity 4 last night. It's been a long time. When are we going to see SimCity 5?

Lucy Bradshaw: You know what, honestly, the Sims division owns the SimCity franchise. I did SimCity 4 with the team, and honestly, I love SimCity. It's my favorite game ever. It's what got me into gaming, and I want to see that franchise do well.

Shack: So... would you say that EA is committed to the franchise?

Lucy Bradshaw: Oh, absolutely. In fact, there's a new SimCity version that's out for the iPhone.

Shack: Yeah. It's pretty good.

Lucy Bradshaw: Yeah, and there's lots of different directions... I think, you know, Maxis games have traditionally been something that allows you to take a lot of different avenues and different directions. It's about, where would we reinterpret [SimCity]. When that comes to the fore, and that passion's in the right place, all of a sudden we'll be able to take advantage of it.

And then the interview was ended.

It's not much of a response--but, if anything, the term to focus on here might be "reinterpret."

In my PC gamer mind--which, admittedly, can often become stuck in 1998--the hypothetical SimCity 5 has always been a logical upgrade to SimCity 4. To this point, the series has been predictable in its progression. Curved roads were major bullet-points. Monorails became the stuff of dreams.

But based on Ms. Bradshaw's comments, and the span of time since the last SimCity, it makes sense that a SimCity 5 would be a reinvention of sorts. After all, you can only add so many layers to the existing SimCity model before it becomes more complex than even a typical hardcore gamer wants to deal with.

So what would a reinvention of SimCity look like, other than the rather disappointing twist seen in the recent spin-offs? One option might resemble this:

Well, not exactly this. These screenshots are from Cities XL, an upcoming urban simulator by developer Monte Cristo.

Cities XL will attempt to bring the SimCity formula to an online space. Aiming for a more realistic, high-detail aesthetic, the game will populate planets with interconnected, player-created cities--complete with a global economy and business simulation. It's an incredibly ambitious project, but Cristo supposedly has 80 team members on it, and the company expects to push out a release in 2009. Regardless of a new SimCity, Cities is certainly worth watching.

But while that kind of massive simulation is clearly more complicated than Maxis is willing to stomach, the MMO-style connectivity is reminiscent of Spore's planet pollination, and might serve a SimCity sequel well. This kind of large-scale scenario might simply be a natural extension of the city "regions" seen in SimCity 4.

Another possibility could see elements of The Sims and Spore directly carried over into a new SimCity. SimCity 4's MySims mode was more of an afterthought than an effective franchise-branching feature, and is ripe for improvement with The Sims 3's neighborhood expansion. And the building creation technology of Spore seems like a no-brainer for a SimCity 5. I've always wanted greater control over the look of my cities, but never had the patience to personally create any mods.

Of course, there is a good chance that we'll never see a real "SimCity 5"--that the "reinterpretation" will simply be another disappointing reduction of a once-great brand.

"'SimCity' kind of worked itself into a corner," said Will Wright of the series he created in 2004. "We were still appealing to this core 'SimCity' group. It had gotten a little complicated for people who had never played 'SimCity.' We want to take it back to its roots where somebody who had never heard of 'SimCity' can pick it up and enjoy playing it without thinking it was really, really hard."

Despite my respect for Mr. Wright, and the knowledge that catering to a base of hardcore PC gamers can mean financial suicide, I can't help but feel that this view represents the "easy way out" when it comes to dealing with traditionally complex PC franchises. It's a lot to ask to cast aside financial good sense "for the fans," but I'm not sure there isn't another path.

In the grand scheme of things, World of Warcraft is one of the more complicated titles in history, but Blizzard has managed to hook hundreds of thousands of new gamers on hotbars, item auctions and nightly raids. The Sims may seem simple on the outside, but it's not exactly My Fashion Designer. Captivating, complex games can also be made intuitive and approachable to non-gamers.

As someone that appreciates SimCity, and challenging games in general, I can only hope that Maxis is still open to taking a risk in attempting a SimCity game that services fans of the series without alienating new customers. There must be a way to gracefully streamline a new SimCity without destroying the depth of simulation that defines it. SimCity, as we know it, can't possibly have died in 2003.

Right, Maxis?

What would you want in a SimCity 5? Reticulate some splines in the comments.

bajanssen
March 5th, 2010, 12:58 PM
I hope in the next Simcity it will be easier to get straight seashores aswell as the more natural shapend and that you can work on your landscape in the world overview instead of working on each map seperately. There should be a square and circle options for working on your landscape
There should be a choice for the number of lanes in roads and highways and more options in bridgebuilding: crossing roads and water.
Please loose the arrows on the zones aswell. I hate these things.

Dallas star
March 8th, 2010, 12:44 AM
I hate to kill this thread, but from what I can tell, the SimCity franchise is dead.

cormiermax
March 8th, 2010, 01:27 AM
It's been dead since Societies came out.

Wheatley
March 21st, 2010, 10:35 AM
It really really saddens me to agree, but when the father of complex gaming has dumbed himself down, SimCity will only live on in UserMods of SimCity 4

Taurus702B
March 24th, 2010, 11:56 AM
Transit route making tool for buses. Just drag and drop a bus route on a desired street route and it will automatically put up bus stops for both directions in certain sections instead of placing each one individually.

Xusein
April 8th, 2010, 06:28 AM
The ability to make waterfalls and have hydroelectric power would be nice.

But I don't think there will be a SimCity 5 anyway.

Simfan34
April 10th, 2010, 05:26 AM
More road angles.

jacoboy7
April 10th, 2010, 11:58 AM
I would pay good money to see a new company take on the Simcity franchise to new levels.

Including all of the great suggestions already said, as well as ( if some of these have been said already sorry, i didnt read it all xD)

-Avenues with railways in the middle.
-More building options
-More complexity
-Having an easy option of just placing buildings etc, and watching you city grow by governing it lightly, basically at a level simcity 4 was.
Then have a medium level where you have to do more governing, more control of your city, and can design some of your own infrastructural buildings, as well as companies that come to your city, you can say who can come and who can't.
For example, you may want a Solar energy company, but not Wind energy company, so you decline their petition to move a factory within your city. As well as different buildings within your CBD.
-Finally advanced, being add on to medium, with more control of your cities design, more say in who moves into your city, and who can build in your CBD, and height limits in certain areas, as well as designing all infrastructural buildings, introducing new laws, and quality of your human services. Etc.


Plus I would like to see a game where you can actually govern a city, then move on to a nation...basically like simcity 4, plus a RTS game, where you can attack other countries, build them up...Anyone played a Total War franchise game.

Like that, but more control of cities, and more governing involved :D:D

I would even pay $200 for a game like that, because I know how much effort will go into it.

Yo5hi
May 22nd, 2010, 05:24 AM
Has anybody tried Cities XL?

It really provides a great snap shot of intelligent developers!

I absolutely was blown away by their idea of roads which could curve, and also you could construct a road, and when traffic becomes congested, you simply expand it into a 4 lane road, then eventually a 6 lane highway.

It's disappointing that the creative team behind Sim City quoted something like "we sort of placed ourselves in a corner with Sim City" that is, they do not have much to ADD to the game.

That is absolute rubbish, all the great ideas in this thread prove what you could do. What they really need is

*Bring in the effects of weather and pollution (e.g. it could "rain" in Sim City which increases the capacity of dams....in turn this unlocks new buildings such as dams, desalination plants etc)

*Have the option for automated natural disasters....I never saw the fun or need to randomly click "tornado" or "volcano" which would simply destroy my city....if you had the option of randomness that would be much better, and for those who dont want volcano's randomly popping up, there could be a "slider" where u slide how severe and frequent u want disasters.

*Option of adding more lanes to streets and roads

*Improve the graphs of Sim City, barely ANY of the graphs included a SCALE of what the axis's MEAN, e.g. for cummute time it just had random numbers on the vertical axis....

*Allow for underground roads, with the underground subways it was pretty boring, you just see a cylinder underground, it's not 'in depth'

*New buildings (resource mines, reservoirs, geothermal energy, desalination plant), ALSO, they could adopt many of the new buildings as seen in Sim Societies- just ensure that you keep the whole concept behind!!

*Maybe you can add migration from other cities and or countries? This affects population, need for more housing, expand airport capacity, need for more services, and even a new ordinance such as decreasing or adjusting migration levels.

*Improve the option of expanding airports an other buildings. For example, instead of having the buildings as mere PLOTS, when airport reaches capacity, and you decide to expand it, it should allow you to ZONE the amount of land you want to consume to expand it, rather than retaining the existing land and just adding a new tower or lane to the land.

*Introduce events such as the town or proportions of it getting sick due to dirty water, or high pollution.


The above ideas are really easily achievable, they don't need much thinking or anything. They are easily achievable with the technology of today. Because really, the jump between Sim City 3000 and 4 is mainly just new graphics and new buildings. I think the concept needs to be re-worked so it's more about the consequences of your action, so that each city can have an individual identity.

Sadly, I don't think Sim City 5 will ever come out, there's no facts or media snippets on the internet, and it's been WAY too long


_______________

Just as a side note, I think more emphasis should be placed on public transport. For example, with SC4, my railway used to reach maximum capacity that is it becomes "red", when I added a new railway tight next to it following the same route, the new railway would be under-used, and the old one remains red....it's so un-realistic. This is just one example I can think of.

Fire God
July 13th, 2010, 12:27 AM
After reading that there is a huge possibility that the SC franchise wont be continued officially, I'm a bit bummed out. And I only started playing SC games again after almost a 10 year hiatus. If they should decide to make another one though:

- Water/pond feature that was present in SC2000 and SC3000. It's sad I couldn't make regions which have high elevations but with bodies of water.

-Regionwide terrain manipulation. Very annoying to make a terrain in each and every city and mountains and coastlines aren't consistent with geography on edges of cities, the reconcile borders option isn't even that helpful.

-(criticizing SC4) Have at least one or a few towns or cities that have been build already just to get a feel for the new SC game.

-Road width expansion.

stingu
July 13th, 2010, 01:15 AM
more landmarks and option to plan routes of public transport would be nice

and better terrain former - more accurate to do underground tunnels

punk_oi
July 13th, 2010, 03:02 AM
After reading that there is a huge possibility that the SC franchise wont be continued officially, I'm a bit bummed out. And I only started playing SC games again after almost a 10 year hiatus. If they should decide to make another one though:

- Water/pond feature that was present in SC2000 and SC3000. It's sad I couldn't make regions which have high elevations but with bodies of water.

-Regionwide terrain manipulation. Very annoying to make a terrain in each and every city and mountains and coastlines aren't consistent with geography on edges of cities, the reconcile borders option isn't even that helpful.

-(criticizing SC4) Have at least one or a few towns or cities that have been build already just to get a feel for the new SC game.

-Road width expansion.
everything mentioned here has already been done with custom content or is already in the game.

Fire God
July 13th, 2010, 06:23 AM
^ Custom as in simtropolis, that streets of Simcity, or both?

Utopian
September 2nd, 2010, 02:43 PM
I would like a medieval Simcity! Where one can plan out a medieval city with various buildings, castles and fortifications. Then, as times progresses, one can build things like the first factories and railway stations, paved roads; cars can be introduced, concrete buildings and things like cinemas, elevated railways and shopping centres.

This way you will have the opportunity of managing a city throughout history, with preserving the different historical buildings you like in your city by making them monuments.

Furthermore, I would like a 3Dstreetview of the streets, but I believe this already featured in CitiesXL.

djrules5454
September 3rd, 2010, 05:23 PM
^ Custom as in simtropolis, that streets of Simcity, or both?

Custom as in stuff on fansites, though not all of it is at Simtropolis.

Also, some Sim City regions already have cities included. And there are a couple of cities/regions up for download on the official site, too, that have cities already in them.

Elmas
September 3rd, 2010, 05:36 PM
SimCity 4 is just flawed, and mods cant really fix it, the commute is ilogical, even with the NAM, sims are willing to walk a miniscule distance and your sims just spawn a car if they dont have a subway station right next to their houses, the game just fills fake and flawed, the way demmand works well everything, i still love simcity but it is just flawed in terms of recreating what a city is, thank god for mods anyway (specialy the non abandonment/dilipidation, tired of having skyscrapers abandoned)

Offspring
September 5th, 2010, 02:21 AM
I would like a medieval Simcity! Where one can plan out a medieval city with various buildings, castles and fortifications. Then, as times progresses, one can build things like the first factories and railway stations, paved roads; cars can be introduced, like concrete buildings and things like cinemas, elevated railways and shopping centres.

This way you will have the opportunity of managing a city throughout history, with preserving the different historical buildings you like in your city by making them monuments.

Furthermore, I would like a 3Dstreetview of the streets, but I believe this already featured in CitiesXL.

:cheers:

It would be also nice if u have ability to stop your city at some specific age, for example in XIX century. Furthermore, its a good idea in my opinion to give player a chance to witness some historical events: revolutions, wars, rebuilding the city after them and so on. :)

djrules5454
September 7th, 2010, 09:02 PM
SimCity 4 is just flawed, and mods cant really fix it, the commute is ilogical, even with the NAM, sims are willing to walk a miniscule distance and your sims just spawn a car if they dont have a subway station right next to their houses, the game just fills fake and flawed, the way demmand works well everything, i still love simcity but it is just flawed in terms of recreating what a city is, thank god for mods anyway (specialy the non abandonment/dilipidation, tired of having skyscrapers abandoned)

Which NAM, though? 'Cause you can configure your NAM installs any way you like, and you don't have to use the default traffic engine.

Utopian
January 20th, 2011, 07:12 PM
:cheers:

It would be also nice if u have ability to stop your city at some specific age, for example in XIX century. Furthermore, its a good idea in my opinion to give player a chance to witness some historical events: revolutions, wars, rebuilding the city after them and so on. :)

Exactement, that is precisely what I ment.

There are ofcourse games in which you can build yourself a Roman/medieval/Egyptian/etc. city, but mostly those games are not (really) city simulators.

jcg96
February 21st, 2012, 11:39 PM
-Tsunamis
-Storms
-Snow
-Diagonal Buildings
-Holidays (Christmas, Halloween, Carnivals, New Year, Independence Day)

Atmosphere
February 29th, 2012, 05:50 PM
Simcity 5 is official!

http://www.simtropolis.com/news/_/simcity-5-new-pictures-from-german-magazine-gamestar-r139

cormiermax
February 29th, 2012, 07:33 PM
It's not official, and those supposed leaked screen shots are probably fake. Although Maxis is expected to make an announcement March 5th, its probably for Spore 2 or something as Maxis is no longer responsible for the SimCity franchise.

Atmosphere
February 29th, 2012, 10:29 PM
It's not official, and those supposed leaked screen shots are probably fake. Although Maxis is expected to make an announcement March 5th, its probably for Spore 2 or something as Maxis is no longer responsible for the SimCity franchise.

How is it fake? It's almost on every games site now. And details like release date, and how far development is, has also been communicated.

"German gaming magazine GameStar (via Spanish games site Jimdo) spoke with Maxis developer Lucy Bradshaw, who confirmed SimCity 5 is in development at Maxis."

http://www.gamespot.com/news/simcity-5-due-in-2013-report-6360586

cormiermax
February 29th, 2012, 10:31 PM
How is it fake? It's almost on every games site now. And details like release date, and how far development is, has also been communicated.

Its most certainly not official like you posted. Non of those sites are saying they are official, they're just reporting that some German site claims they're leaked. They are probably fakes.

charles54
March 1st, 2012, 07:28 PM
i suggest

having metros in between avenues and highways.

more realistic graphics

360 degree viewing angles

more buildings (taller)

and off course realistic weather like rain, snow etc

Atmosphere
March 7th, 2012, 10:55 AM
Its most certainly not official like you posted. Non of those sites are saying they are official, they're just reporting that some German site claims they're leaked. They are probably fakes.

Okay, let me say it, let me say it:

Now it's official :D :D

cormiermax
March 7th, 2012, 03:48 PM
Okay, let me say it, let me say it:

Now it's official :D :D

Yep! :cheers: