Woko
November 12th, 2003, 02:24 AM
Explain me how one can make a city like Mega City of LSyd? How to place the zone correctly? Where to place the zones? How much do we fix the taxes? etc.
Help me please :cry:
Help me please :cry:
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View Full Version : help me about sim city Woko November 12th, 2003, 02:24 AM Explain me how one can make a city like Mega City of LSyd? How to place the zone correctly? Where to place the zones? How much do we fix the taxes? etc. Help me please :cry: LSyd November 12th, 2003, 04:10 AM I noticed back in SC2000 that there's an optimum zone size for maximum development. the biggest buildings were 3x3; I'd build blocks usually 8x8 or 6x6. 8x8 was preferred because of the arcos. the best pattern, especially for commercial, was to have a large park with 4 commercial zones surrounding it. police and fire stations and other buildings filling in as needed. transportation would go on the sides of the park. now the landmarks also raise value, and demand of some zones, like the skyscraper landmarks increase commercial demand. airports also increase demand. in SC2000 and 3000, the tax rates would be continually lowered when possible. in SC4, my planning has been similar, but is being altered to allow for more 4x4 single zones to get the biggest buildings to show up. streets are mostly a grid pattern. lots of parks to keep land value high, lots of mass transit. in Mega, the commercial office tax rates are low, actually, really low, which I think has helped. $$ office is in constant demand. I've tried to keep the residential rates low, but it hasn't worked. also, $ commercial service is really low in comparison to the others (about 5% because it doesn't make much revenue difference to have it higher.) the other commercial services are around 7%, and $$ demand's still constantly high. between 7% and 7.5% residential tax rates I've still had growth, although above that there's been a big drop in demand. having a good education rating also helps. keeping commute time down's spurred population growths. time's also a decent factor in it; keep building, and building smart. there's pictures of Mega (not posted) when some of the residential areas were total abandoned slums because the commercial zones weren't developing (Rush Hour fixed the development problem, and putting more commercial in the neighborhood made the residential work.) hmm, that's about all my hints, hope they work. - LSyd November 12th, 2003, 04:11 AM oh yeah, I've always pretty much put residential and commercial in the center, mostly, and industrial and other polluters on the edge. especially in SC2000 and 3000, there seemed to be a natural tendancy for zones in the center to be worth more, although I've gotten wealthy zones on the border in SC4 a lot. - SS454 November 12th, 2003, 05:34 AM LSyd, how many game years did it take to get such dense skyscrapers? Woko November 12th, 2003, 05:35 PM Thank you for your informations, I would test them.:cheers1: Style™ November 12th, 2003, 08:10 PM LSyd, your takes are quite low! 7.5%, I wish! I keep my takes at a constant 9% across the board. That also allows me to take in lots of money incase the city starts to fail (which randomly happened in Sim City 4 without Rush Hour) so I could try and fix problems. LSyd November 13th, 2003, 12:43 AM Originally posted by SS454 LSyd, how many game years did it take to get such dense skyscrapers? big density started between 50-75, i think ultra density around 150-250. and now the ultra super widespread density is like 400. - Woko November 14th, 2003, 01:25 PM Gate13, I will like to have more reseignements on Commerzbank Tower in this page (http://www.skyscrapercity.com/showthread.php?threadid=63805&perpage=20&pagenumber=1) With which type of architecture one can have it, how much jobs, etc. Woko November 14th, 2003, 01:35 PM The message of before is also addressed to the other people. :) Meffy November 15th, 2003, 07:10 AM Here a few of the things i do to make a large city.... -Lower Comm. taxes and Resd. taxes for the wealthy and middle class. The more high wealthy commercial and people the bigger the buildings, the poor people will always be there. -Good Education, wealthy people won't move to your city if it has a crappy education department. The smarter the people the better jobs they will get/demand. It really makes a difference in development. Same also applies to hospitals, thuogh not as much but still important. -Parks/Landmarks. Great way to get development outside the city center. I use them mainly as ways to get people to move to a new or a old depressed area of town since people flock to them. -Mass Transit. Plan ahead, what I used to do is put a bus stop every block or two and then later convert them to subway when the city out grows the bus system. I now use both with greater emphisis on subway. They keep commute times down which means more people can live farther away. Also set-up commercial development away from downtown once your city is big, so people can commute there and not all the way in to the middle of the city. -Industry. I don't have industry anywhere in my big cities, they cause pollution and don't have a very high density of jobs. I do sometimes put a small high tech group of industruial zones on the outside of a city, but when I run out of room I redevelope over it (to get only high tech I tax dirty industry around 15%, they don't even bother to build) -Neighboring Cities. One of my favorite things about SC4 is the interaction between cities. Make one or more of the connecting cities your industrial area and make others suburbs, it will REALLY make your city grow. Thats the tips of the top of my head, I got it down to a science right now, I just don't have enough time to play the game :cool: Style™ November 15th, 2003, 05:52 PM Start out with sprawl and then go from there increasing density as you move towards the center of the city. If you increase density, make sure you have lots of mass transit for them to use though. That's the key. Woko November 16th, 2003, 01:16 PM Thank you for your informations. With the other information of this page, I finally will be able to build it this city. For the taxes, I make the same thing that you and his functions.:D Woko January 3rd, 2004, 03:22 AM How can I take a picture of a building with his description like this:? : http://www.mikaellykmadsen.dk/sc4/28.jpg Style™ January 3rd, 2004, 03:46 AM Use the query tool and open up the info about the building. Then, take a screen shot and paste it in an image program that allows you to do so. Then do the rest you need to do to get it to the net. (If you use paint, try to convert it to a .jpg!). KJ January 3rd, 2004, 11:15 AM Ok. I know i am hopeless at building a city but i want to tell you that my biggest problem that makes my city failed is that "Unemployment". Many residential building had the "NO JOB" sign and i try many way to prevent it but it just kept happen. Can anyone tell me how to deal with that "Unemployment Desease"? (i called that because it is lika a outbreak spread through over the city) invincible January 3rd, 2004, 11:27 AM Originally posted by Meffy -Mass Transit. Plan ahead, what I used to do is put a bus stop every block or two and then later convert them to subway when the city out grows the bus system. I now use both with greater emphisis on subway. If you're going to do that, make sure when you convert a bus network to subway that you do it before you get dense talls, or you'll have trouble finding the actual location of your stops and then bulldozing and replacing it. That happened to me and I've made my public transport in one of my cities worse because I had a subway network but there were still a lot of bus stops left that no longer reached my commercial/industrial areas which had every bus stop changed to subway. AG January 3rd, 2004, 12:01 PM When starting off a city, start with low-density, unless you have another large city next door to where you are building. Make lots of neighbour connections. Having flat land and very little water tends to be easier than having lots of hills and water like I do. Try putting some industry in so that the population increases to increase the demand for commercial office. Make a heap of mass transit and parks and plazas. Keep on putting your taxes lower and lower so that it stays in the profits, but not so much that it sends you towards debt. I've managed to get it down to about 4% in many cases, while increasing the taxes above 9% for the low wealths after a while. Woko May 2nd, 2004, 07:26 PM Before, all lights of the BAT building that I have downloaded didn't light up. I downloaded the patch and they are correct now. But I have a problem, after the building is built, he doesn't appear. :wallbash: help me please wolkenkrabber May 3rd, 2004, 05:55 PM woko, you could try to fix the traffic, and commuting time, i see it is high traffic sounds and long commuter time Woko May 3rd, 2004, 07:30 PM woko, you could try to fix the traffic, and commuting time, i see it is high traffic sounds and long commuter time not, I know it. my problem is that I see the ground of the building but I do not see the building. LSyd May 4th, 2004, 01:37 AM not, I know it. my problem is that I see the ground of the building but I do not see the building. I've had that problem with a few downloads; I think it's because a file with the skin for the building wasn't included in the plugin file by whoever made it. - Woko September 15th, 2004, 11:52 PM I have a big problem. 2 cities don't appear when I'm in my region, but, when I click on, the informations appear.:bleep: I will post a picture. |