Style™
February 7th, 2004, 08:39 PM
Check it out! (http://simcity.ea.com/coolstuff/bat/index.php)
What is the Building Architect Tool?
The Building Architect Tool is actually a suite of tools. It includes the Building Architect gamepack for gmax™, the Plug-in Manager, and an updated version of the Lot Editor.
The roles of the three separate tools can be summed up as follows: The Building Architect enables you to create models in a 3D environment and export SimCity 4 Deluxe game ready content. The Plug-in Manager enables you to create plug-ins for the game and modify the simulation properties for those plug-ins. It is with this tool that you can define a model as a house, a prop or even (but not limited to) a landmark. The Lot Editor enables you to place your new plug-ins on lots and get them into the game.
http://simcity.ea.com/images/coolstuff/PluginManbig.gif
This suite of tools acts as a complete pipeline that is based on the same tools Maxis used to create the SimCity 4 games. Each tool is a stand alone application and each can be enjoyed on it's own merits. If you find that 3D modeling is not your forte perhaps modifying simulation properties and tuning data in the Plug-in Manager better suits you. If creating and arranging lots is your passion, B.A.T. just made that even more fun by enabling an entire community to create custom content for all or your lot creation needs.
And, if you just enjoy playing the game, the amount of custom content that's out there for you to enjoy is about to explode.
http://simcity.ea.com/images/coolstuff/BATshotbig.gif
:cheers:
What is the Building Architect Tool?
The Building Architect Tool is actually a suite of tools. It includes the Building Architect gamepack for gmax™, the Plug-in Manager, and an updated version of the Lot Editor.
The roles of the three separate tools can be summed up as follows: The Building Architect enables you to create models in a 3D environment and export SimCity 4 Deluxe game ready content. The Plug-in Manager enables you to create plug-ins for the game and modify the simulation properties for those plug-ins. It is with this tool that you can define a model as a house, a prop or even (but not limited to) a landmark. The Lot Editor enables you to place your new plug-ins on lots and get them into the game.
http://simcity.ea.com/images/coolstuff/PluginManbig.gif
This suite of tools acts as a complete pipeline that is based on the same tools Maxis used to create the SimCity 4 games. Each tool is a stand alone application and each can be enjoyed on it's own merits. If you find that 3D modeling is not your forte perhaps modifying simulation properties and tuning data in the Plug-in Manager better suits you. If creating and arranging lots is your passion, B.A.T. just made that even more fun by enabling an entire community to create custom content for all or your lot creation needs.
And, if you just enjoy playing the game, the amount of custom content that's out there for you to enjoy is about to explode.
http://simcity.ea.com/images/coolstuff/BATshotbig.gif
:cheers: