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#1 |
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USA Rocks
Join Date: Jul 2004
Posts: 172
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What you think Sim City 5 will be like
Hello, and I'm here to ask you what you think Sim City 5 will be like? If you know anything, or think of anything that would be cool, tell me, because I'm exited to her your answers!
I'm all ears!
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#2 |
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Proud Marylander
Join Date: Jul 2004
Location: Washington, DC
Posts: 566
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1.Wider angle of history
~cities grow with time; you start out in a select year (dating as far back as say 1300 AD) ~transportation and growth will relate to the year: horses will be the equivalent of cars up until the 1910s, boats will be the equivalent of planes until the 1940s when jets can arrive (will still be in use throughout) ~skyscrapers cannot appear until 1885 (unless you started your city/region sometime after that) 1885-1930 (neoclassic, beaux arts, neogothic, chicago school) 1931-1950 (art deco and less sophisticated form of modern architecture) 1951-1980 (the infamous boxy modern buildings...sometimes newer isn't always better!) 1981-future (sleeker modern, art deco revival/postmodern.) ~Highways arrive in the 1950s, subways in the 1920s 2.Climate, weather, and terrain ~wider variety of terrain options; I think a random region terrain thing would be awesome ~city growth and culture reflects climate (option to have a warm, mild, or cold climate) ~weather please....rain, snow, blazing heat waves, etc. would really add a nice touch Sim gamers have been waiting for 3.Disasters and other happenings on the streets ~Floods and hurricanes should return! ~Random disaster mode...some complain fires happen too often, but my complaint is that you never see random tornadoes, earthquakes, etc. popping...it can get boring in a too happy go lucky city ![]() ![]() ~New ones! Chemical spills, blizzards, lead poisoning, plague, etc. ~Parades and conventions! I would like to see marathons, concerts, sports team pride, banners, and shows all over the city. Unlike SC3000, it would no longer have the auto-goto for the parade. 4.Transportation ~Good gravy, how about a "road sketch" mode so we can draw roads/streets that go beyond 90 and 45 degree angles? I need curved streets... ~One way highways. You've surely driven on one, but maybe never noticed. Highways often split off from it's other half and go wondering off. Skyways and junctions onto other highways would be other functions for the one-way highways. Say good-bye to always having to use cloverleafs and t-intersections. ~Traffic lights up the wazoo: cable strung, horizontal, whatever makes it look more like a city than the default metal bar. ~Cul-de-sacs! Ultimate suburban living! 5.Zoning, construction, buildings in general ~Really, there needs to be a mixed-use zoning option. Take the John Hancock Tower for instance: people live there, people work there. SC5 should include this type of zoning. ~Cranes should rise way the hell up in the sky. When I see the construction phase in SC4, I always find that the crane is often just the jib and is just above the building's roof. They should have the tower and rise well above it. Just a complaint about the graphics more than the gaming style...but it would be nice to make the switch. ![]() ~Another graphics complaint: have the buildings construct from the bottom to the top (I know we've all observed that the roof is built first.) ~Agriculture is cool, but how about mariculture? I think it would be nice to have fish farming as an option. ~Separate zoning for commerce: I would rather not have services and offices mixed up all the time. 6.Data/Graphs ~Abandonment chart. Baltimore and New York use a program called CitiStat which can point out where there are abandoned houses. Too often I have to look around for individual houses to get the skinny on neighborhood conditions. ~Industry chart. Yes, going back to Sim City 2000, the industry would be broken down on their production. ex.The graph would show if the city was manufacturing food, petroleum, automobiles, textiles, computers, steel, etc. ~A little Emporis/Skyscrapers thing to list the skyscrapers in your city, just for fun. ~Density/poverty charts. Which areas of the city are in most need for education or pollution reduction? ~Annual crime reports. How many homicides, rapes, etc. were going on? ~Bring back the newspaper! I love how SC2000 had the "*city* Journal" pop up. I don't like the little news ticker on the bottom of SC4...plus, the headlines are often outdated. I would be told to build hospitals ONLY AFTER I place my first one down. 7.Miscellaneous ~A "skyline view" mode. I would love to see how my cities would appear as though I were a pedestrian strolling along downtown. Just a horizontal panorama would suffice, so as to not have such a high lagging problem. ~In the budget menu, you should be able to manipulate INDIVIDUAL building funding. I can't tell you how tedious it is to have to query every single school every month, because a new building went up and so forth. Automatic funding would have my utmost approval as well, so the schools and hospitals would automatically just lift the funds in increments everytime a capacity was met. ~Default hospital should have less patients per radii. The large medical center really doesn't cover that wide a radius and it takes no time for it to go over capacity. I think an average life-scale city (about 5 times larger than the largest map in SC4) has only 8-10 hostpicals. I would be FORCED to build many in large maps, even in my richest cities. Thank you for reading. I hope my ideas at least help your ideas or you can understand what I am saying.
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#3 |
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Guest
Posts: n/a
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[QUOTE=Furiine]1.Wider angle of history
~cities grow with time; you start out in a select year (dating as far back as say 1300 AD) ~transportation and growth will relate to the year: horses will be the equivalent of cars up until the 1910s, boats will be the equivalent of planes until the 1940s when jets can arrive (will still be in use throughout) ~skyscrapers cannot appear until 1885 (unless you started your city/region sometime after that) 1885-1930 (neoclassic, beaux arts, neogothic, chicago school) 1931-1950 (art deco and less sophisticated form of modern architecture) 1951-1980 (the infamous boxy modern buildings...sometimes newer isn't always better!) 1981-future (sleeker modern, art deco revival/postmodern.) ~Highways arrive in the 1950s, subways in the 1920s 2.Climate, weather, and terrain ~wider variety of terrain options; I think a random region terrain thing would be awesome ~city growth and culture reflects climate (option to have a warm, mild, or cold climate) ~weather please....rain, snow, blazing heat waves, etc. would really add a nice touch Sim gamers have been waiting for 3.Disasters and other happenings on the streets ~Floods and hurricanes should return! ~Random disaster mode...some complain fires happen too often, but my complaint is that you never see random tornadoes, earthquakes, etc. popping...it can get boring in a too happy go lucky city ![]() ![]() ~New ones! Chemical spills, blizzards, lead poisoning, plague, etc. ~Parades and conventions! I would like to see marathons, concerts, sports team pride, banners, and shows all over the city. Unlike SC3000, it would no longer have the auto-goto for the parade. 4.Transportation ~Good gravy, how about a "road sketch" mode so we can draw roads/streets that go beyond 90 and 45 degree angles? I need curved streets... ~One way highways. You've surely driven on one, but maybe never noticed. Highways often split off from it's other half and go wondering off. Skyways and junctions onto other highways would be other functions for the one-way highways. Say good-bye to always having to use cloverleafs and t-intersections. ~Traffic lights up the wazoo: cable strung, horizontal, whatever makes it look more like a city than the default metal bar. ~Cul-de-sacs! Ultimate suburban living! ~Make roads or highways how many lanes you want. I hate seeing when you can't fix a traffic problem by adding lanes. 5.Zoning, construction, buildings in general ~Really, there needs to be a mixed-use zoning option. Take the John Hancock Tower for instance: people live there, people work there. SC5 should include this type of zoning. ~Cranes should rise way the hell up in the sky. When I see the construction phase in SC4, I always find that the crane is often just the jib and is just above the building's roof. They should have the tower and rise well above it. Just a complaint about the graphics more than the gaming style...but it would be nice to make the switch. ![]() ~Another graphics complaint: have the buildings construct from the bottom to the top (I know we've all observed that the roof is built first.) ~Agriculture is cool, but how about mariculture? I think it would be nice to have fish farming as an option. ~Separate zoning for commerce: I would rather not have services and offices mixed up all the time. 6.Data/Graphs ~Abandonment chart. Baltimore and New York use a program called CitiStat which can point out where there are abandoned houses. Too often I have to look around for individual houses to get the skinny on neighborhood conditions. ~Industry chart. Yes, going back to Sim City 2000, the industry would be broken down on their production. ex.The graph would show if the city was manufacturing food, petroleum, automobiles, textiles, computers, steel, etc. ~A little Emporis/Skyscrapers thing to list the skyscrapers in your city, just for fun. ~Density/poverty charts. Which areas of the city are in most need for education or pollution reduction? ~Annual crime reports. How many homicides, rapes, etc. were going on? ~Bring back the newspaper! I love how SC2000 had the "*city* Journal" pop up. I don't like the little news ticker on the bottom of SC4...plus, the headlines are often outdated. I would be told to build hospitals ONLY AFTER I place my first one down. 7.Miscellaneous ~A "skyline view" mode. I would love to see how my cities would appear as though I were a pedestrian strolling along downtown. Just a horizontal panorama would suffice, so as to not have such a high lagging problem. ~In the budget menu, you should be able to manipulate INDIVIDUAL building funding. I can't tell you how tedious it is to have to query every single school every month, because a new building went up and so forth. Automatic funding would have my utmost approval as well, so the schools and hospitals would automatically just lift the funds in increments everytime a capacity was met. ~Default hospital should have less patients per radii. The large medical center really doesn't cover that wide a radius and it takes no time for it to go over capacity. I think an average life-scale city (about 5 times larger than the largest map in SC4) has only 8-10 hostpicals. I would be FORCED to build many in large maps, even in my richest cities. |
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#4 | |
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Reppin Chi - Town
Join Date: Apr 2005
Location: Florida
Posts: 150
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#5 | |
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Auckland Sky Tower
Join Date: May 2006
Location: Wellington
Posts: 1
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Bridges & landmarks: it would be good if you could demolish one part of a bridge or landmark without destoying the whole structure |
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#6 |
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USA Rocks
Join Date: Jul 2004
Posts: 172
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What do you think the graphics will be like?
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#7 |
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Registered User
Join Date: Dec 2006
Posts: 2
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To...gundamdue<what do you think the graphics will be like>
The graphics will obviously be better, but I have a fairly obselete computer, and I would like to see graphic options that would allow people like myself to have similar to sim city 4 graphics, but those with higher performace computers can have the better graphics they deserve. therefore, sim city 5 would appeal to more people! |
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#8 |
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Registered User
Join Date: Dec 2006
Posts: 1
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SIM CITY 5 HAS BEEN ANNOUNCED!!! (KINDA)
Just read the article below, (It's close to the end) As part of its earnings announcement today, megapublisher Electronic Arts revealed the release window of two of its highest-profile games. Crysis, Crytek's hotly anticipated PC shooter, and Army of Two, the co-op actioner for the PlayStation 3 and Xbox 360, will now both arrive after the end of EA's current fiscal year, which ends on March 31, 2007. "We have made some adjustments to our SKU plan that will move a couple of titles into fiscal 2008, specifically Army of Two and Crysis," EA chief financial officer Warren Jenson told analysts during a postearnings conference call. During the same call, Jenson also confirmed that several sequels to EA's most important franchises are in the works. "Yes, there's a Sims 3 in development and it's likely to be a fiscal '09 title," said Jenson, meaning the game would hit stores before April 2009. The executive also confirmed that the Sims franchise will also be coming to two next-generation platforms--the Wii and the PlayStation 3. [EDITOR'S NOTE: Contrary to original reports, a Sims 3 Holiday Edition for PS3 was not announced. GameSpot regrets the error.] Several other new titles were unveiled during the call. "There will be another Lord of the Rings [game]... There's a new SimCity game in the pipeline and the next-generation version of Black. Those things alone are all new, relative to fiscal '07," said Jenson. It was unclear whether Jenson meant the games would arrive before the end of EA's 2007 fiscal year, or were just new to the company's financial plan for the 12-month period. |
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#9 | |
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Lord Andrew
Join Date: May 2004
Location: San Martín de los Andes
Posts: 39
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Furiine
Very good ideas, all of them are exelent I like your idea about history, it would be very interesting to watch a city grow from 1300 A.D till nowadays or further. Quote:
EA games allways have some outstanding graphics but the game's content is not very rich and makes gamers to get boring in a very short time.
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#10 |
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Guest
Posts: n/a
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Furiine, is this more of a request thread than what you really think?
Seriously, those are all very good ideas. I like the idea of the curved roads and one-way highways, which is similar to the "Interchange Tool" I have been wishing for. Well, those would all be nice, and then my City Journals at ST would be unbelievable!
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#11 |
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Proud Marylander
Join Date: Jul 2004
Location: Washington, DC
Posts: 566
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Thanks for the comments guys.
I think Sim City 5 will sort of, hopefully, be like my requests and everyone else's ideas. You see tons of forums out there with many Sim City 5 ideas from many gamers and I think Maxis really does get down to the core of their fans to see what they want. And in turn, they may try to take the ideas to heart to make a game that would be based on what we all want to see. I bet you EA is working on Sim City 5 plans right now and are most likely looking through Sim City fan sites to get ideas. Sim City 4 was both a huge step forward and a step backward. They should take what they introduced in SC4 and 3000 and go back to old ideas that were left behind in 2000 (like the futuristic and historic buildings.) Pre-made cities...that is another thing I really wish they added in Sim City . Yeah, I guess towns of 12,000 people qualify, but that's not really a good model compared to a full grown city to give new gamers ideas. |
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#12 |
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USA Rocks
Join Date: Jul 2004
Posts: 172
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I really like the idea of starting in the early years. Thats a great idea, I never would of thought of that!
When do any of you think it's coming out, 2005, 2006? (I hope not 2006, because I'm always exited to hear about new games coming out. How far to the future would you like it go? I find that it would be cool to go to how far you can like in Sim City 2000! I really like the idea of the disasters that you think would be there. I reall like using the floods, ETC.
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#13 |
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Robert Owen Fan!
Join Date: May 2004
Location: South East Queensland
Posts: 3,249
Likes (Received): 9
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Yeah, it could sort of be like the old Streets of SimCity
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#14 |
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Delft University Student
Join Date: Jul 2004
Posts: 107
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Buildings and cities should be in 3D completely...
the fact that the Building Architect Tool is actually a 3d engine but makes a 2d graphic of the buildings is dull: create a wonderfull fast engine and make SC5 3d! then besides that there should also be the possibility for users to create and really set all the parameters and values for that buildings they make: AND share them in a even better building exchange then there is now. (buildings could be rated so good they instantaneously appear in a user's city when he switched on the " auto-update-exchange " in his copy of SC5).
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#15 |
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Guest
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More yet...
OK, Zones.
1) General As with infrastructure, zoning should occur on many levels as well. This means, as one person pointed out, a building can have shops, bedrooms AND offices. How? Click down to sub level 1. Zone parking here. Ground level, zone Commercial-Shopping. Level +1, zone residential. Level +2 or +3, zone Commercial-Financial. The result: a high-rise that provides parking underneath, shops facing the street, second story apartments and then offices above that. 2)This leads me to my next point; Commercial zoning distinctions. As someone brought up, there ought to be a difference between Shopping commercial and Office commercial. 3) Parking Yes, parking should be zoned as well I think. In any major city I think you'll find most parking is underground. In a smaller city, above ground in parking garages. In smaller towns, ground level. You should also be able to make a parking fare for the city, much like you would taxes for other zones. As the city grows, so does the demand for parking (which can now be represented on the graph with the other demanded zones). Another last minute thought is about on-street parking. I think you ought to be able to designate streets as parking or No-parking streets. Thoughts? 4) Whoever said marriculure or whatever you call fishing is a friekin genious. 5) City-type What if there was an option to catagorize your city? This would mean identifying your city as a town vs. a metropolis. Why? I guess to separate types of zones. You probably wouldn't see a big apartment building in a small villiage, nor a house in a big city. I guess what that would entail is simply limiting how densly populated a city can get. In my home town, every house legally must have 1 acre of land. In most cities, you're lucky with a 2-room apartment. Not a big deal though, I don't think. Now about the region play: 1) I think we should be able to draw our own regions, mapping city size and whatnot. For some computers, the large cities are too large. For others with big bucks, even the largest cities availible now are not realistically large enough. So we should draw our own borders. 2) It would also make sense if we had the "God" tools availble to us from the region view. So we could carve valleys and make mountains without having to go into each city. 3) Lastly, the borders should be able to bend and curve. For instance, a river could be a city's border. (which reminds me I forgot to mention curved roads, too, in my last post.) Last edited by CMation201; August 25th, 2004 at 01:41 PM. |
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#16 |
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Sydney:heart of Australia
Join Date: Sep 2002
Location: Sydney
Posts: 1,363
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You have some very interesting ideas in your reply.
Most of them are taken care of by all the modding going on right now in Simtropolis. The one thing that I havent seen in a mod is your 4 level proposal.Very sensible and realistic in my opinion.A great idea. I would really like to sink alot of my suburban rail and highways below the surface and above or below the subway.The idea is makes so much sense.Ive played a few Japanese city simulation games that allow you to build different trainlines on different levels all through the city.This particular game,titled A5,allowed 10 different levels with 4 underground and 6 above.Which is about the same intensity of Tokyo,the cloesest city in the world in appearence to Corrisant(the city in Star Wars)
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#17 | |
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USA Rocks
Join Date: Jul 2004
Posts: 172
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Quote:
That would be sweet.
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#18 |
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Just the beginning...
Join Date: Sep 2002
Location: Shropshire
Posts: 158
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SimCity 5 must include the following transport options:
Trams Monorail Ferries - already available in the new version of SimCity 4 I think.. Bus network that doesn't need bus stops which take up a whole tile!! Crikey!! Roundabouts (British thing I know - but they do work!) Also I want to be able to name everything!! Streets, districts, buildings, etc. Makes things more personal.
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#19 | |
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Registered User
Join Date: Aug 2004
Posts: 14
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Quote:
In SimCity 4 Rush Hour are Ferries indeed already available. Monorail is also available in Rush Hour....... it is also possible to name streets. It would be nice in SC 5 if you could just walk through all the streets and look up to the giant skyscrapers ! And it would be perfect if you could also entrance most of the buildings (like the Empire State Building observation deck, but I don't think it is possible)
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#20 | |
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Aussie Aussie Aussie
Join Date: Oct 2004
Location: Melbourne
Posts: 888
Likes (Received): 2
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Quote:
I think in Sim City 5 you should have more choice in architecture!! It's way to American! Nothing against america, but in the suburbs I build in the current version I want to have the average modern home that sits on 1/4 acre blocks like in suburban Australia. We should be able to choose what architecture we want if we want to build a city like London we select 'British' or something like Sydney we select 'Australian' or maybe they should bring out a version suited to the nation it's sold in. I also think it would be good if you could build and extend suburban shopping malls as demand increases in a particular area of you city. Have more choice in type of parks such as grand entrances to new housing estates etc. WHAT DOES EVERYONE ELSE THINK?
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