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Old June 13th, 2012, 04:20 AM   #1
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MUNDO | Universal, arte y diseño | Universal, arte e desígnio










Un tema para compartir renders, maquetas e información
sobre los parques temáticos, atracciones y proyectos
de UNIVERSAL alrededor del mundo





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Old June 13th, 2012, 04:22 AM   #2
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Universal’s Islands of Adventure
Jurassic Park Jeep Safari Ride

















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Old June 13th, 2012, 04:23 AM   #3
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Universal Studios Singapore
Shrek 4D – Far Far Away







Shrek 4-D: Guests will join Princess Fiona, Shrek and Donkey on a honeymoon adventure that picks up where the Oscar-winning movie “Shrek” left off, through an original 3-D film, complete with jumps, bumps, bounces, air blasts and water spray that bring the action to life for each guest – with an extra dimension of special effects through the miracle of Ogre Vision. This attraction already exist at other Universal Studios parks.









Donkey Live: Shrek’s fairy tale sidekick Donkey will bring the crowd to its feet in this all-new, one- of-a-kind, interactive live show experience, where guests sing along and even talk with Donkey in an intimate theatre setting. Situated along Far Far Away’s glamorous Romeo Drive, Hook’s Knight Club is the hottest nightspot in town.








Enchanted Airways: Guests of all ages climb aboard Donkey’s beloved Dragon for a flight over Far Far Away and beyond. At Enchanted Airways, a merry cast of fairy tale creatures – from the Three Pigs to the Big Bad Wolf, from Gingerbread Man to Pinocchio – forms part of a magical airline in the form of a junior coaster that serves destinations throughout the World of Shrek!














Shrek’s castle today






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Old June 13th, 2012, 04:25 AM   #4
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Universal Studios
Terminator 2 3D











Terminator 2 3D is a mini-sequel to Terminator 2: Judgment Day and reunites director James Cameron and the main cast from the movie, including Arnold Schwarzenegger as "The Terminator", Linda Hamilton as "Sarah Connor", Edward Furlong as "John Connor", and Robert Patrick as the "T-1000". The show is presented in two parts; a pre-show where a Cyberdyne Systems company hostess shows guests a brief video presentation about the company's innovations, and the main show, where live performers interact with a 3-D film.

During the main show guests are ushered from the pre-show auditorium into a large theater where they are to see a demonstration of Cyberdyne's newest creation, robotic soldiers called T-70 Terminators. Once guests are seated, they put on their "safety visors" to watch a demonstration of the Terminators in action...






However, John and Sarah arrive and disrupt the proceedings, followed by a T-1000 Terminator from the future. A second Terminator, portrayed by Arnold Schwarzenegger, rides through a time portal on a motorcycle to rescue John. He takes John back through the portal and into the future war between humans and machines...






John and the Terminator make their way across the war ravaged landscape as they head towards Skynet. Along the way, they are chased by a Hunter-Killer (which was mentioned by Kyle Reese and seen in the first Terminator film), mini-hunters, and a terminator endoskeleton. When they finally reach the Skynet core, they battle the "T-1000000", a giant liquid metal spider that is similar to a very large T-1000.






The Terminator finally sends John back to the present while he stays behind to blow up Skynet and the T-1000000. The show ends with Sarah and John alone once again. Sarah finishes the show by saying that she feels that she owes her life to the Terminator for saving John's life. During this narration, a terminator endoskeleton's face is shown on the screen, which morphs into Schwarzenegger's face before the theatre goes black and the show ends.






The show was created by Landmark in cooperation with James Cameron, and it's one of the best attraction they've designed for Universal Studios along with others like Ghostbusters, Jurassic Park and the Spiderman ride. The show who was a success from day one opened at Universal Florida and Hollywood as well as Universal Osaka.

You can watch a very good making-of of the attraction on Youtube in three parts:











Here is a kind of "backstage video" from the Discovery Channel








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Old June 13th, 2012, 04:28 AM   #5
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Designing
Islands of Adventure





Dozens upon dozens of companies and individuals were hired and contacted by Universal for the design and creation of Islands of Adventure. Thanks to my over-procrastination when it comes to schoolwork, I've stumbled upon and found quite a few interesting pieces of information and concept art. I'm aware that there are already a few scattered threads on OU regarding some of these subjects, but I decided a more specific thread would be more appropriate for the post contents here. Anyhow...

So I'm thinking I'd share what different companies and people did over a few posts. Archiving it all in a single thread. And. Yep. That's about it. Pretty cool stuff though.

----------------------

Scott Sherman, a designer who currently resides in Oregon, was a parkwide concept designer for Islands of Adventure between March 1991 and May 1995 before he left for Disney Imagineering. Everything below is from his website (http://www.scottshermandesign.com).

(My apologies for some of the larger images)



Early in 1991, I became part of Universal's team - working on the Wakayama Marina City's Porto Europa, before joining the top-secret project that became Islands of Adventure. We were a very small group of 4 designers led by the executive team of Phil Hettema and Dale Mason. At that time, the park was slated to become Cartoon World-built around the Warner Brother's Looney Toons characters/ DC Comic's Superheroes, as well as the World of Dr. Seuss.

After negotiations fell through with Warner's, we flew through a myriad of concepts involving characters from Hannah Barbara, King Features, Nickelodeon, The Simpson's, Peanuts and Marvel Comics.

Following 1 major earthquake, 3 building moves and a lot of hours spent drawing and watching cartoons, Jurassic Park was released. As it was a huge hit, we were suddenly tasked with adding it to the mix. Thus, the Islands concept was formed and a Lost Continent was brought in to balance the cartoon-heavy ratio of the park. The following pages represent a sampling of my work on the project.




Although I worked on concepts throughout the park, the majority of my assignments were to help realize the Jurassic and Lost Continent islands.

In Jurassic Park, there were a number of great attractions that never made it into the final version, such as Helicoptours, The Walking Safari, and, my personal favorite, the Jurassic Jeep Ride. But, the two major attractions that I helped design - which did make it into the opening day mix - were Camp Jurassic, and The Triceratops Encounter. I also worked on the master plan layout of the Island.

The park was a fantastic opportunity for me to grow as a designer, while contributing to one of the world's greatest theme parks.




In this concept art painting, I wanted to capture the feeling of a wondrous place lost in time. So in rendering it, I brought in a lot of warm sepia tones, as found in an old photograph. To further enhance the fantasy aspect, I also added a misty haze on the upper portion of the illustration - to help make it seem like a hot summer day.



This was one of my concept sketches - created to help visualize the look and general feel of structures, bridges, water cannons, and climbing nets for the area.

I also had an idea for some primitive wooden effigies of Dilophosaurs (spitters) sitting up in the water - with hinged mouths that contain hidden pop jet fountains. These could be controlled by sensors, and would shoot just over the heads of guests who were crossing nearby bridges.

While the Spitter pop jet fountain idea was never realized, a group of three Dilophosaurus water cannons were developed for the area. They are much more realistic in their styling than what I had in mind, but they do look like they are a lot of fun to operate.




Another of the concept sketch pieces for the Camp Jurassic play area.



The other Jurassic Park attraction that I worked on - which made it to opening day - was Triceratops Encounter. There, guests would be allowed to get very close to, as well as pet, a full grown Triceratops. The dinosaur would respond to the visitors' (and the guide's) actions - and even have a wet nose.

In the original concept, there were to be two paddocks, preshow areas, and lush queue paths leading up to the attraction. Above is my bird's eye view of the attraction's layout.




Here is the plan view of the attraction, which I created to help visualize the space - and to be a placeholder for the master plan of the land.



This POV sketch was an early visualization of the paddock show space. I saw it as an open area with canvas shade structures, medical equipment for monitoring the Triceratops, and a large crane hoist for moving anaesthetized dinosaurs.



Here is a conceptual layout I created for a section of Jurassic Park, which never to fruition.

You can see (in the lower sector near the middle) an early version of what was to become the Triceratops Encounter - shown here in a four-paddock configuration.



The other main area assigned to me was the Lost Continent. This was the first time I explored themes based on myths and legends of the world. I worked on Poseidon's Fury, Escape from the Lost City (which, at the time, was called Journey to Atlantis), The Eighth Voyage of Sinbad Stunt Show, as well as two unrealized attraction concepts, The Curse of the Pharaohs and The Magic of Merlin Show.



At its inception, the ride building's facade was conceived as a massive Atlantean drill, made to appear as if shooting up out of the lagoon's edge - with a temporary gangway leading up to an opening in its side. It would be dripping with water and kelp, with earth and rocks dislodged up around its base.

This is a concept drawing I created - to flesh out what such a contraption might look like.




Moving to the interior space, a guide would rise up from the waters inside an ornate cavern, and then share the tragic tale of the Lost Continent of Atlantis. Next, he would invite the guests to join him on an excursion to the Temple of Poseidon (a large effects-style walk-thru on the magnitude of Backdraft).

Once inside the temple, the young, brash guide would make a blasphemous comment regarding the god - causing the giant statue to break open and the temple to flood rapidly. Then, on a giant, curved water screen, the guests would see the image of an enraged Poseidon, who then sentences them all to a watery demise. But just in the nick of time, the guide would lead them onto a platform, which transforms into an escape pod - taking them all back to the surface.



After Warner Brothers / Looney Tunes were off the table, I worked on a number of concepts featuring other prominent cartoon properties.



The first was a dark ride where guests would be transported on cartoony four-poster beds. They could make path choices - by steering with a candelabra located at the foot of the bed - as they maneuvered through the world of Casper the Friendly Ghost and his three not-so-friendly counterparts.



I wrote a treatment for a simulator ride where guests would be chauffeured through the cartoon world of the Simpsons, onboard a school bus driven by Otto. As a huge Simpsons fan, this was probably the attraction I was most pleased to develop. Unfortunately, Fox and the show's creators were not ready to sell this hot property.



This was a very sweet stage show concept where the famous Schulz characters would act out holiday vignettes (such as Lucy portraying a crabby Statue of Liberty for the 4th of July sequence) for a play in the school auditorium. Of course things get very out of hand, and it is up to Linus to clarify the true meaning of the holidays.



We also explored a series of concepts based on the Nickelodeon characters. Ren and Stimpy, Rocko's Modern Life, Rugrats, and Doug were some of the properties we developed.

The drawing above was for an arcade area attraction called, Muddy's Mudskipper's Mudsquirters.

Guests would compete by squirting water into bags of Gritty Kitty Litter, and as the bags filled, characters would slide across the back wall panel to the finish line.



Here are concepts for a parade based on the Hanna Barbara characters from The Flintstones.







At left, a hand-walking Triceratops balances a bowling ball and pins - which spin on his back feet - while the Loyal Order of Water Buffalo's Grand Pooh-bah drives his one-man band contraption along the parade route.










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Old June 13th, 2012, 04:33 AM   #6
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NO (BAT)MAN IS AN ISLAND


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Grasping your ticket in hand, you strain to see through the crowd. The air is electric. It's opening day at a theme park --a brand-new, pristine park untouched by the masses. You're one of the lucky few to get a peek inside at a whole world of state-of-the-art attractions and you just can't wait.

Welcome to Universal Studio Florida's Islands of Adventure!

At last the gates open and you rush inside to Seuss Landing where the imagination of the beloved author has been painstakingly brought to life with nary a straight edge in sight. Beyond that is The Lost Continent with Dueling Dragons, one of the most exciting rollercoasters in the world. The queue alone is worth hours of exploration! Around the corner is Jurassic Park, and with its faux visitor center and rapids ride you truly feel as if you've stepped right into the movie. Moving on you enter the fanciful Toon Lagoon, home to Popeye, Dudley-Do Right and countless other iconic cartoon characters. Finally, you round the bend and gaze in awe at the majestic sight before you. It looks as if the characters from your favorite comics have jumped right out of the panels! You crane your head at the rides zooming above and at the many shops and attractions. You hold your breath as you come face to face with the most popular resident of this island ... Batman.

Wait, Batman?

Yes, Batman.

But Islands of Adventure is home to Marvel Superhero Island, not Gotham City. Islands of Adventure is where you'll find Spider-Man, Wolverine, Captain America and all the other Marvel characters.

Batman would be completely out of place.

Wouldn't he?

Yes, he would. But to find out what the heck I'm talking about you'll have to travel back in time with me to 1992, when Islands of Adventure, or Project X or as it was called back then, was taking shape. Back then the people who sat around and dreamed up the rides, shows and shops were given free rein to come up with whatever they wanted. Any idea was explored, no matter how crazy.

And believe me when I tell you that in later columns we'll explore just how crazy some of these ideas were. I'll give you a hint: they involve messing with your very brain.

In the theme park business they call this stuff "Blue Sky" stuff. Meaning you're free to let your imagination soar to the sky and beyond -- put it all down on paper. Throw nothing away. Keep everything, no matter how small or insignificant.

So when these designers were tasked with coming up with ideas for a comic-book based land at Project X, they turned to pop culture and guess what they found? Batman! DC movies were the dominant force and no force was greater than the Dark Knight. In 1992 the only Marvel properties to even come close to the big screen were Roger Corman's FANTASTIC FOUR and Dolph Lundgren's THE PUNISHER. Not exactly theme-park material. But there on the big screen, ol' Batsy was heating up the box office in BATMAN RETURNS. He had a stable of colorful villains, a look that could be duplicated -- even if that look wasn't quite as friendly as most theme parks are -- and most important, just about everyone knew who Batman was. If you had shown a picture of Wolverine to people back in 1992, only us diehard comic fans would have known him, but Batman and the Bat-Signal were already a 3-year-old part of our pop-culture fabric. There were toys, happy meals and pajamas -- even shoelaces and bubble bath. In short, Batman was chosen as the most viable property to build a theme park property around. They came up with dozens of ideas for the World's Greatest Detective -- full-scale dark thrill rides (not just the mildly themed coasters they have at most Six Flags parks), shows (again, not just half-baked stunt shows like at Six Flags where some lame "Director" yells cut between takes and then sets up the next sequence) and themed shops. These ideas were real cutting-edge stuff that still hold up today. Exciting ideas for theme-park attractions that will make your head spin with their promises.

Interested? Want to know more?

Come on! Gotham City is just past that churro cart and I can already see the Batjets zooming by overhead on their way to battle the Joker! There are so many things to see it will take all day!



Right in front of the entrance you'll find small statues of some of Batman's greatest foes: The Riddler, The Penguin and the clown prince of crime himself, The Joker.



But these small idols pale in comparison to the imposing Batman statue that stands guard over the entrance to Gotham City. He towers over everything, at least 5 stories tall, with his flowing cape stretching out at least the same distance horizontally.



You can cross under him and into the first attraction -- The Batcar Interactive Dark Ride (The Batmobile is called the Batcar in the proposal -- guess with all their exhaustive research the designers never ran across the proper name for Batman's car.)

It looks as though the Batcars zoom around the perimeter of Gotham City and even through Axis Chemicals --the factory that was featured so prominently in the 1989 Tim Burton film. On the bottom right of the picture you can even see the large pipes pumping out the very industrial waste that turned Jack Napier into The Joker in that same film.



But we'll resist the urge to board the ride immediately and instead turn to the left and enter Gotham through one of the back alleys where a lamppost shines a circle of light onto the dark street (perhaps this is meant to be a re-creation of the scene where Bruce Wayne drops a rose on the street to mark the place where his parents were killed and where Batman was born. Not exactly the kind of feelgood experience you normally find in a theme park. Maybe it was suggestions like these that derailed the entire process.)

Moving on you'll see those Batjets zooming around on tracks that circle the entire area. At the far end is City Hall where you can queue up to take your own flight and help Batman fight the forces of evil. City Hall is a large building so you just know the ride will be more than a simple rollercoaster trip --there are many dark elements that heighten the experience and really put you in the action.



There are parked cars in front of City Hall to make it look like a real functioning building (in fact, the entire area is made to look as real as possible with walls and facades to complete the illusion. There's none of that theme-park nonsense of "a working movie set" that swept the parks in the mid-1990s. There are no plain brown "soundstages" or items to make it look like you're visiting the set of a Batman movie -- this place is meant to be the real deal with a total immersive experience.) Square in the middle of the land is a large building that sort of resembles the museum from the 1989 film but is more likely the Gotham Opera House, which is home to a multi-sensory show that stars Batman and Robin fighting the Joker with a little help from the Man of Steel himself! (We'll get into that show in a future column --it's a doozy that was fully fleshed out before the plug was pulled. Trust me, it's stellar.)



There are shops all around and even a restaurant or two and high above it all shines the comforting Bat Signal --proof positive that no matter how dire the situation, the Caped Crusader is on his way to save the day!



(I have no idea how they hoped to create a fully realized Bat symbol in the sky, but the drawing has lines around it so they may have been experimenting with projecting the image onto smoke much like Disney projects onto water during "Fantasmic.")




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Old June 13th, 2012, 03:56 PM   #7
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Universal Studios Florida
Kongfrontation
























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Old June 13th, 2012, 03:58 PM   #8
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Universal Studios Singapore
The Lost World









The Lost World! This is the Jurassic Park land and a new version of the famous ride was designed for Universal Studios Singapore as it's no longer a flume ride but a raft ride. This first artwork show the whole land which also include the Waterworld stunt show.






The next picture show the different parts of the "Jurassic Park Rapids Adventure". A Universal creative explain this in details in the press conference video that you will find at the end of this article.






Another Lost World attraction is "Canopy Flyer" which look like "Pteranodon Flyers" at Islands of Adventure without the "wings" attached on the top. Guests, though, will have a great bird-eye view of the land.






And there is a reason why it's not called "Pteranodon Flyers" as another small attraction of The Lost World is also based on Pteranodon theming. At "Dino Soarin" children will pilot their own Pteranodon, a USS exclusive.






Another new little attraction should delight young kids. Called "Amber Rock Climb" kids will climb the walls of Jurassic Park to explore precious stones and fossilised insects. And a treasure awaits the one who will climb to the top!












WaterWorld





















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Old June 13th, 2012, 04:00 PM   #9
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Universal Studios Jurassic Park ride
original artwork










In a few weeks a new version of the Jurassic Park ride will open at Universal Studios Singapore and this time it will be a RAFT ride - instead of the flume ride we know at Universal Studios Hollywood or Islands of Adventure. The original ride was designed by Landmark Entertainment and let's have a look to some of the original artwork.

The artwork above show an overview of the first version of the Jurassic Park ride at Universal Studios Hollywood.

This next one show the first scene of the ride with the Apatosaurus in the water.







And this last one, very spectacular, show the very last scene with the giant T-Rex. You'll note that the T-Rex on the artwork is much bigger than the real one in the attraction!










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Old June 13th, 2012, 04:01 PM   #10
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King Kong 360 3D Ready To Bring A Prehistoric Assault










Want to take part in "the largest, most intense 3D experience in the planet"? That's what Universal Studios Hollywood is promising with the King Kong 360 3D, the theme park's newest attraction featuring the legendary silver screen primate.
If you remember, the park had a King Kong animatronic years ago, which was destroyed in a fire. Instead of reviving that, they decided it would be more fun to throw in an immersive experience - one that puts you right in the middle of an encounter with the beast, feeling his massive presence with all of your senses.

King Kong 360 3D is set on Skull Island, with its resident creatures right out of Jurassic Park, based on the same setting the original attraction was built on. Visitors get on a tram wearing 3D glasses, then enter a soundstage which projects the battle-scarred, 6000-lb silverback gorilla on two 180 x 40 feet screens that wrap around for a full 360-degree experience. The ride uses Surround Digital 3D projection, which throws up eight 60-fps 3D images at a time. A motion simulator is tied in to the whole spectacle, allowing viewers to physically experience the ground-shaking battles between the 25-foot tall King Kong and various other prehistoric behemoths, including a 35-foot tall T-Rex and a group of even larger V-Rex dinosaurs.
As you may have guessed, this isn't based on the 1933 King Kong that climbed atop a building with a woman in hand. Instead, it's more closely lifted from Peter Jackson's 2005 version of the movie, who also directed the theme park attraction.
Mark your calendars for July 1st, when King Kong 360 3D debuts at the Universal Studios Hollywood. It will be included as one stop on the park’s back lot studio tour ride.




Source: http://www.coolthings.com/king-kong-360-3d/




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Old June 13th, 2012, 04:02 PM   #11
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King Kong charges into Universal Studios -- in3-D! --










When an accidental fire torched a large section of the famed Universal Studios backlot in 2008, the giant animatronic King Kong that had terrorized countless visitors on the famed studio tram tour in Los Angeles was one of the most high-profile burn victims. But with the old-school jumbo gorilla reduced to a charred hunk of plaster and metal, director Peter Jackson lept at the opportunity to re-make the King Kong attraction in the image of his 2005 behemoth movie remake, replete with as much state-of-the-art technology as possible.

The result is King Kong 360 3-D, opening at Universal Studios Hollywood. Visitors on the studio tour will be driven into a giant soundstage with two 40-foot-tall wrap-around screens, where (with the aid of 3-D glasses), they’ll visit a life-size, fully dimensional Skull Island — and find themselves in the middle of a brawl between King Kong and a massive dinosaur, visualized here in this exclusive image. “It’s all one shot,” says Matt Aitken, visual-effects supervisor at Weta Digital, the company behind the attraction. “We can’t have any cuts. The whole experience has to be continuous.” So after nine months of work on the project, has Aitken had a chance to have the full Kong experience? “It’s really all just come together,” he says. “The final motion-based programming, all the interactive effects with air, water, and smells and all that stuff, are really just locking in now. So I think, in a way, I haven’t actually had that experience myself yet. I’m looking forward to seeing it for the first time!”
EW will be getting a first look at the experience ourselves next week, but for now, what do you make of the new King Kong attraction, Popwatchers? Are you going to miss the old nuts-and-bolts giant gorilla, or are you keen on the prospect of a life-size virtual Kong peering at you in 3-D?




Source: http://popwatch.ew.com/2010/06/25/ki...tudios-in-3-d/













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Old June 13th, 2012, 04:03 PM   #12
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Courtesy of Sequoia Creative
http://aartdesigns.com/clients_and_p...a/sequoia.html



King Kong
Universal Studios - Orlando, Florida (1989)



These famous forty-foot tall simians are known the world over for their awesome appearance and realism (such as real bad breath, generated by a scent cannon using banana extract and ammonia). One giant ape hangs off of a bridge pylon while another terrorizes the tour vehicle.

Involvement: Limited Concept development, Limited CAD designed mechanisms, documentation, information systems management, technical writing, graphic art, desktop publishing.



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Old June 13th, 2012, 04:15 PM   #13
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Wizarding World of Harry Potter










Here is some Hogsmeade window display concept art.



















a freelance designer named carson he lives and works in orlando he also designed much of the show scenes for men in black alien attack.


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Old June 13th, 2012, 06:24 PM   #14
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Maquetas
Islands of Adventure
Universal Orlando – Florida
























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Old June 13th, 2012, 06:25 PM   #15
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Universal Studios Florida
Mardi Gras Floats




















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Old June 13th, 2012, 06:26 PM   #16
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Islands of Adventure
Grinchmas
Universal Orlando – Florida

















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Old June 13th, 2012, 06:27 PM   #17
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The Revenge of the Mummy
The Ride


























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Old June 13th, 2012, 08:07 PM   #18
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Universal Orlando
Halloween Horror Nights
Máscaras y Modelos


































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Old June 13th, 2012, 08:12 PM   #19
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Universal Orlando
Islands of Adventure
Marvel Super Hero Island
























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Old June 13th, 2012, 08:13 PM   #20
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Uncle Frank
 
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Join Date: Oct 2004
Location: Bucaramanga, Colombia
Posts: 15,111
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Marvel Super Hero Island
Captain America Diner
Islands of Adventure - Universal Orlando





























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