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#1 |
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What Title?
Join Date: Apr 2004
Posts: 545
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NAM [Network addon mod] Thread.
Hey, since NAM is such a popular mod now, with so many requests, i thought that we may post some of our requests here (hopefully tropod comes to SSC).
Some basic NAM info: NAM is basically a addon to your existing networks, with new overpasses , highway interchanges etc Also adds a new network where only predestrians can use. Also modifiys the commute time to be realistic not 1 hour or 45min commute times.Also some pathfinding problems fixed, street - avenue texture fixed. You can download it at Simtropolis www.simtropolis.com under the mods page then the essientals.(you need an account) Post some of our requests here if you feel like, also you ahve the chance to post some screenshots that are over the 800 x 600 in size (becuase ST doesnt allow to save bandwith) Download NAM from here [hosted on ST] - http://www.simtropolis.com/modfiles/...als&detail=380 2.05MB Offical Network addon general discussion thread is here - http://www.simtropolis.com/idealbb/v...?topicID=49685 Offical NAM requests thread- http://www.simtropolis.com/idealbb/v...?topicID=55265 Offical NAM development thread- http://www.simtropolis.com/idealbb/v...?topicID=55264 no posting is allowed on the development thread UNLESS you are part of the team creating NAM. NAM CJ- http://www.simtropolis.com/idealbb/v...?topicID=55582 -If there as any objections from this thread by Tropod, feel free to close this thread. ![]() NAM FEATURES from the NAM ReadMe: OneWayRoad Bridges Fully functional OneWayRoad Bridges. Includes the following OneWayRoad Bridge Types; - Level bridge - Raised bridge - Undertruss bridge - Wooden covered bridge - Medium suspension bridge - Stone arch bridge - Small steel arch bridge - Cantilever truss bridge - Overdeck truss bridge Overpasses- -Road over Road -Road over Rail -Road over Street -Road over Onewayroad -Road over Avenue -Onewayroad over Onewayroad -Onewayroad over Rail -Onewayroad over Street -Onewayroad over Road -Onewayroad over Avenue -Onewayroad over Ground Highway [this is without ramps] -Avenue over Avenue -Avenue over Rail -Avenue over Street -Avenue over Road -Avenue over Onewayroad -Elevated Rail over Elevated Highway -Elevated Rail over Monorail -Ground Rail over Ground Highway Custom Interchanges; -Avenue Y-Stack -Elevated Highway-Orthogonal by diagonal Interchange -Elevated Highway-3 Leaf Clover -Elevated Highway-2 Leaf Clover-Adjacent -Elevated Highway-2 Leaf Clover-Opposite -Elevated Highway-1 Leaf Clover Extra highway ramps, *Single-Sided Perpendicular Ramps - Elevated Highway OnRamp-Road; - Elevated Highway OffRamp-Road; - Elevated Highway Straight OnRamp-Road; - Elevated Highway Straight OffRamp-Road; - Elevated Highway Straight OnRamp-OneWayRoad; - Elevated Highway Straight OffRamp-OneWayRoad; - Elevated Highway OnRamp-OneWayRoad Forward; - Elevated Highway OffRamp-OneWayRoad Forward; - Elevated Highway OnRamp-OneWayRoad Reverse; - Elevated Highway OffRamp-OneWayRoad Reverse; *single sided parallel ramps, -Elevated Highway OnRamp-Road; -Ground Highway OnRamp-Road; -Elevated Highway OffRamp-Road; -Ground Highway OffRamp-Road; -Elevated Highway Ramp-OneWayRoad Forward 01; -Elevated Highway Ramp-OneWayRoad Reverse 01 -Elevated Highway Ramp-OneWayRoad Forward 02; -Elevated Highway Ramp-OneWayRoad Reverse 02; -Ground Highway Ramp-OneWayRoad Forward 01; -Ground Highway Ramp-OneWayRoad Reverse 01; -Ground Highway Ramp-OneWayRoad Forward 02; -Ground Highway Ramp-OneWayRoad Reverse 02; Puzzle peices (for custom sized bridges and overpasses) -Road Overpass Starting/Ending Section -Road over Blank Terrain – Straight -Road over Road -Road over Rail -Road over Street -Road over OneWayRoad -Road over Avenue -Road over GroundHighway -OneWayRoad Starting Piece - ON -OneWayRoad Ending Piece - OFF -OneWayRoad over Blank Terrain – Straight -OneWayRoad over OneWayRoad -OneWayRoad over Rail -OneWayRoad over Street -OneWayRoad over Road -OneWayRoad over Avenue -OneWayRoad over GroundHighway -Avenue Overpass Starting/Ending Section -Avenue over Blank Terrain - Straight -Avenue over Avenue -Avenue over Rail -Avenue over Street -Avenue over Road -Avenue over OneWayRoad -Avenue over GroundHighway Ped Mall Tiles, (predestrian only network) -1x1 Tile Piece with a centre pole -1x1 Open Paved Area U-Drive-It (UDI) for Elevated Rail (EI Rail) - free drive ONLY. Transit bugfixes. ANT (additional network tool). an unfinished netowrk that could be converted to anything in the future. Last edited by Syd-Hk; September 28th, 2004 at 05:05 PM. |
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#2 |
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No longer in Osaka
Join Date: Sep 2002
Location: Osaka/Sydney
Posts: 1,394
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Very interesting.
So with this mod I can locate industrial zones and other areas of employment far away from residential development.If they are linked with highways and other forms of highspeed transport I wont get abandoned buildings?
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#3 |
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What Title?
Join Date: Apr 2004
Posts: 545
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Yeah abandonment isnt a problem anymore.
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#4 |
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Member #109
Join Date: Sep 2002
Location: Herning, Denmark
Posts: 2,349
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I read the 50+ pages on simtropolis about this mod last week, and was very interested. I installed the file (just like the instructions said) and my computer chrased hard
![]() It's a shame, cause it looks like there a lot of cool options with this mod, but it seems quite complicated to make it work right.
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My photos: Hannover - Paris - Frankfurt - Berlin - Rotterdam - The Alps - Hamburg - Barcelona - Rhine-Ruhr <---NEW Construction news: All new Danish highrises Personal websites: The Houses of Herning - Mikael Lyk Madsen Photography |
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#5 |
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What Title?
Join Date: Apr 2004
Posts: 545
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You should go to the NAM thread and post a message about this or read through the pages of the thread, this has been asked before. It maybe is a conflict with another mod, so if you do post make sure you tell them your computer specs, and what mods in your plugins folder!
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#6 |
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Member #109
Join Date: Sep 2002
Location: Herning, Denmark
Posts: 2,349
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Yes I also think it has to do with something else in my plugin folders. There is so many different things in both now, and I don't really have much control over it anymore. I tried to remove everything traffic related, but that didn't help.
Maybe I'll give it a try again later...
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My photos: Hannover - Paris - Frankfurt - Berlin - Rotterdam - The Alps - Hamburg - Barcelona - Rhine-Ruhr <---NEW Construction news: All new Danish highrises Personal websites: The Houses of Herning - Mikael Lyk Madsen Photography |
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#7 |
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What Title?
Join Date: Apr 2004
Posts: 545
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UPdate (minor) - Tropod has posted a UDI [u-drive-it] for elevated trains up for testing, you can download it at ST if you want.
@mlm - there's also a new NAM bug thread, you should try looking through it (under bugs and tech issues) |
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#8 |
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Member #109
Join Date: Sep 2002
Location: Herning, Denmark
Posts: 2,349
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I finally managed to get it to work
![]() Here's a shot of one of the "new" intersections available: ![]()
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My photos: Hannover - Paris - Frankfurt - Berlin - Rotterdam - The Alps - Hamburg - Barcelona - Rhine-Ruhr <---NEW Construction news: All new Danish highrises Personal websites: The Houses of Herning - Mikael Lyk Madsen Photography |
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#9 |
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Registered User
Join Date: Nov 2003
Posts: 183
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That is insane! Looks awesome
What did you end up doing to get the mod to work?
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#10 | |
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Member #109
Join Date: Sep 2002
Location: Herning, Denmark
Posts: 2,349
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Quote:
![]() I went through all the files in my plugin folders. No big problem with the maxis/sc4/plugins, it only had some 20-25 files, but the other one (documents/sc4/plugins) has 1077 files!!! I removed everything that looked like it could be traffic related, and then installed the new mod. It worked After that I re-installed a few of the earlier removed files and still no problem. I guess it was just one single file I didn't remove in my first try
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My photos: Hannover - Paris - Frankfurt - Berlin - Rotterdam - The Alps - Hamburg - Barcelona - Rhine-Ruhr <---NEW Construction news: All new Danish highrises Personal websites: The Houses of Herning - Mikael Lyk Madsen Photography |
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#11 |
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Registered User
Join Date: Nov 2003
Posts: 183
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Do those BAT underpass packs, and the tunnel digger thing conflict with this NAM mod? Does the NAM go into the Documents plugins or the Maxis plugins folder?
I never downloaded a mod, so I dont know. This mod sounds good cause I hate abandoned buildings because of commute time, and I despise that my highways are hardly used. Yet the roads adjacent to the highway are overused. |
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#12 |
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Member #109
Join Date: Sep 2002
Location: Herning, Denmark
Posts: 2,349
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Yes I think the underpasses will conflict, those were some of the files I removed this time, but not last time. You can leave the tunnel diggers, they don't seem to be a problem (atlest not on my computer).
You place the NAM files in Maxis plugins folder. I have 5 files from it, all of them the "standard" value, but there are tons of other options, if you want better commute time. You should read the readme file, there's a lot of important stuff.
__________________
My photos: Hannover - Paris - Frankfurt - Berlin - Rotterdam - The Alps - Hamburg - Barcelona - Rhine-Ruhr <---NEW Construction news: All new Danish highrises Personal websites: The Houses of Herning - Mikael Lyk Madsen Photography |
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#13 |
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What Title?
Join Date: Apr 2004
Posts: 545
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actully when u get the NAM you should grt rid of the underpasses because they tend to be useless becasue underpasses are not UDI capable and overpasses(in the NAM) are.
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#14 |
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No longer in Osaka
Join Date: Sep 2002
Location: Osaka/Sydney
Posts: 1,394
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Also the BAT underpasses dont register any moving traffic.The cars just dissapear just before they reach the new addon.
However with NAM all the overpasses and custom road designs all register with traffic flows,UDI's and statistics.Great stuff NAM is just awesome. Now im looking forward to the light rail package being developed.Cant wait!
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#15 |
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What Title?
Join Date: Apr 2004
Posts: 545
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NAM doesnt conflict with tunnel digger lots, so feel free to use them!
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#16 |
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What Title?
Join Date: Apr 2004
Posts: 545
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UPDATE!
What’s New? 09.04B.04 U-Drive-IT for Elevated Rail has now been added - please read the Contents file for specific details. Avenue Y-Stack interchange - please read the Contents file for details. New radical Traffic Plugin file - for those that might still be struggling with long commute issues. - please read the Traffic Plugin file for details Several path file changes & fixes pertinent to UDI EI Rail, & various other file improvements. NAM passes the 2000 file mark (don't worry though, these are contained in the dat files). |
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#17 |
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What Title?
Join Date: Apr 2004
Posts: 545
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Tropod - creator of NAM , as left ST , the future of NAM is now unsure.
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#18 |
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Registered User
Join Date: Jul 2004
Location: Detroit
Posts: 306
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Sorry this is off the topic but can somebody tell me what the largest plot size for the biggest commercial bldgs are? Is the biggest 4x4..... those 2 towers in frankfurt? Thanks
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Gay or not, shouldn't we all support gay marriage? Kinda sad to think some people feel obliged to tell others who they can and can not love |
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#19 |
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What Title?
Join Date: Apr 2004
Posts: 545
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4 x 4 unless it is an downloaded building.
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#20 |
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Registered User
Join Date: Jul 2004
Location: Detroit
Posts: 306
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Thx! Only 2 bldgs I havent gotten so far... was hoping I wasnt zoning the wrong size the whole time
__________________
Gay or not, shouldn't we all support gay marriage? Kinda sad to think some people feel obliged to tell others who they can and can not love |
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