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Old August 26th, 2004, 03:02 PM   #1
Syd-Hk
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NAM [Network addon mod] Thread.

Hey, since NAM is such a popular mod now, with so many requests, i thought that we may post some of our requests here (hopefully tropod comes to SSC).

Some basic NAM info:
NAM is basically a addon to your existing networks, with new overpasses , highway interchanges etc Also adds a new network where only predestrians can use. Also modifiys the commute time to be realistic not 1 hour or 45min commute times.Also some pathfinding problems fixed, street - avenue texture fixed.
You can download it at Simtropolis www.simtropolis.com under the mods page then the essientals.(you need an account)

Post some of our requests here if you feel like, also you ahve the chance to post some screenshots that are over the 800 x 600 in size (becuase ST doesnt allow to save bandwith)

Download NAM from here [hosted on ST] - http://www.simtropolis.com/modfiles/...als&detail=380 2.05MB

Offical Network addon general discussion thread is here - http://www.simtropolis.com/idealbb/v...?topicID=49685
Offical NAM requests thread- http://www.simtropolis.com/idealbb/v...?topicID=55265
Offical NAM development thread- http://www.simtropolis.com/idealbb/v...?topicID=55264 no posting is allowed on the development thread UNLESS you are part of the team creating NAM.
NAM CJ-
http://www.simtropolis.com/idealbb/v...?topicID=55582

-If there as any objections from this thread by Tropod, feel free to close this thread.

NAM FEATURES from the NAM ReadMe:
OneWayRoad Bridges

Fully functional OneWayRoad Bridges. Includes the following OneWayRoad Bridge Types;
- Level bridge
- Raised bridge
- Undertruss bridge
- Wooden covered bridge
- Medium suspension bridge
- Stone arch bridge
- Small steel arch bridge
- Cantilever truss bridge
- Overdeck truss bridge

Overpasses-
-Road over Road
-Road over Rail
-Road over Street
-Road over Onewayroad
-Road over Avenue
-Onewayroad over Onewayroad
-Onewayroad over Rail
-Onewayroad over Street
-Onewayroad over Road
-Onewayroad over Avenue
-Onewayroad over Ground Highway [this is without ramps]
-Avenue over Avenue
-Avenue over Rail
-Avenue over Street
-Avenue over Road
-Avenue over Onewayroad
-Elevated Rail over Elevated Highway
-Elevated Rail over Monorail
-Ground Rail over Ground Highway

Custom Interchanges;
-Avenue Y-Stack
-Elevated Highway-Orthogonal by diagonal Interchange
-Elevated Highway-3 Leaf Clover
-Elevated Highway-2 Leaf Clover-Adjacent
-Elevated Highway-2 Leaf Clover-Opposite
-Elevated Highway-1 Leaf Clover

Extra highway ramps,
*Single-Sided Perpendicular Ramps
- Elevated Highway OnRamp-Road;
- Elevated Highway OffRamp-Road;
- Elevated Highway Straight OnRamp-Road;
- Elevated Highway Straight OffRamp-Road;
- Elevated Highway Straight OnRamp-OneWayRoad;
- Elevated Highway Straight OffRamp-OneWayRoad;
- Elevated Highway OnRamp-OneWayRoad Forward;
- Elevated Highway OffRamp-OneWayRoad Forward;
- Elevated Highway OnRamp-OneWayRoad Reverse;
- Elevated Highway OffRamp-OneWayRoad Reverse;

*single sided parallel ramps,
-Elevated Highway OnRamp-Road;
-Ground Highway OnRamp-Road;
-Elevated Highway OffRamp-Road;
-Ground Highway OffRamp-Road;
-Elevated Highway Ramp-OneWayRoad Forward 01;
-Elevated Highway Ramp-OneWayRoad Reverse 01
-Elevated Highway Ramp-OneWayRoad Forward 02;
-Elevated Highway Ramp-OneWayRoad Reverse 02;
-Ground Highway Ramp-OneWayRoad Forward 01;
-Ground Highway Ramp-OneWayRoad Reverse 01;
-Ground Highway Ramp-OneWayRoad Forward 02;
-Ground Highway Ramp-OneWayRoad Reverse 02;

Puzzle peices (for custom sized bridges and overpasses)

-Road Overpass Starting/Ending Section
-Road over Blank Terrain – Straight
-Road over Road
-Road over Rail
-Road over Street
-Road over OneWayRoad
-Road over Avenue
-Road over GroundHighway
-OneWayRoad Starting Piece - ON
-OneWayRoad Ending Piece - OFF
-OneWayRoad over Blank Terrain – Straight
-OneWayRoad over OneWayRoad
-OneWayRoad over Rail
-OneWayRoad over Street
-OneWayRoad over Road
-OneWayRoad over Avenue
-OneWayRoad over GroundHighway
-Avenue Overpass Starting/Ending Section
-Avenue over Blank Terrain - Straight
-Avenue over Avenue
-Avenue over Rail
-Avenue over Street
-Avenue over Road
-Avenue over OneWayRoad
-Avenue over GroundHighway

Ped Mall Tiles, (predestrian only network)
-1x1 Tile Piece with a centre pole
-1x1 Open Paved Area

U-Drive-It (UDI) for Elevated Rail (EI Rail) - free drive ONLY.
Transit bugfixes.
ANT (additional network tool). an unfinished netowrk that could be converted to anything in the future.

Last edited by Syd-Hk; September 28th, 2004 at 05:05 PM.
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Old August 27th, 2004, 03:45 PM   #2
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Very interesting.

So with this mod I can locate industrial zones and other areas of employment far away from residential development.If they are linked with highways and other forms of highspeed transport I wont get abandoned buildings?
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Old August 27th, 2004, 04:43 PM   #3
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Yeah abandonment isnt a problem anymore.
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Old August 28th, 2004, 12:25 PM   #4
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I read the 50+ pages on simtropolis about this mod last week, and was very interested. I installed the file (just like the instructions said) and my computer chrased hard

It's a shame, cause it looks like there a lot of cool options with this mod, but it seems quite complicated to make it work right.
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Old September 1st, 2004, 02:51 PM   #5
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You should go to the NAM thread and post a message about this or read through the pages of the thread, this has been asked before. It maybe is a conflict with another mod, so if you do post make sure you tell them your computer specs, and what mods in your plugins folder!
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Old September 1st, 2004, 04:01 PM   #6
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Yes I also think it has to do with something else in my plugin folders. There is so many different things in both now, and I don't really have much control over it anymore. I tried to remove everything traffic related, but that didn't help.

Maybe I'll give it a try again later...
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Old September 2nd, 2004, 02:30 PM   #7
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UPdate (minor) - Tropod has posted a UDI [u-drive-it] for elevated trains up for testing, you can download it at ST if you want.

@mlm - there's also a new NAM bug thread, you should try looking through it (under bugs and tech issues)
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Old September 2nd, 2004, 11:50 PM   #8
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I finally managed to get it to work

Here's a shot of one of the "new" intersections available:



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Old September 3rd, 2004, 03:44 AM   #9
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That is insane! Looks awesome What did you end up doing to get the mod to work?
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Old September 3rd, 2004, 04:37 AM   #10
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Quote:
Originally Posted by SS454
That is insane! Looks awesome What did you end up doing to get the mod to work?
Yeah it's really cool

I went through all the files in my plugin folders. No big problem with the maxis/sc4/plugins, it only had some 20-25 files, but the other one (documents/sc4/plugins) has 1077 files!!! I removed everything that looked like it could be traffic related, and then installed the new mod. It worked After that I re-installed a few of the earlier removed files and still no problem. I guess it was just one single file I didn't remove in my first try
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Old September 3rd, 2004, 05:08 AM   #11
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Do those BAT underpass packs, and the tunnel digger thing conflict with this NAM mod? Does the NAM go into the Documents plugins or the Maxis plugins folder?

I never downloaded a mod, so I dont know. This mod sounds good cause I hate abandoned buildings because of commute time, and I despise that my highways are hardly used. Yet the roads adjacent to the highway are overused.
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Old September 3rd, 2004, 05:11 AM   #12
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Yes I think the underpasses will conflict, those were some of the files I removed this time, but not last time. You can leave the tunnel diggers, they don't seem to be a problem (atlest not on my computer).

You place the NAM files in Maxis plugins folder. I have 5 files from it, all of them the "standard" value, but there are tons of other options, if you want better commute time. You should read the readme file, there's a lot of important stuff.
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Old September 3rd, 2004, 07:42 AM   #13
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actully when u get the NAM you should grt rid of the underpasses because they tend to be useless becasue underpasses are not UDI capable and overpasses(in the NAM) are.
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Old September 3rd, 2004, 08:30 AM   #14
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Also the BAT underpasses dont register any moving traffic.The cars just dissapear just before they reach the new addon.

However with NAM all the overpasses and custom road designs all register with traffic flows,UDI's and statistics.Great stuff

NAM is just awesome.

Now im looking forward to the light rail package being developed.Cant wait!
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Old September 3rd, 2004, 03:14 PM   #15
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NAM doesnt conflict with tunnel digger lots, so feel free to use them!
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Old September 6th, 2004, 03:01 PM   #16
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UPDATE!

What’s New?
09.04B.04
U-Drive-IT for Elevated Rail has now been added - please read the Contents file for specific details.
Avenue Y-Stack interchange - please read the Contents file for details.
New radical Traffic Plugin file - for those that might still be struggling with long commute issues. - please read the Traffic Plugin file for details
Several path file changes & fixes pertinent to UDI EI Rail, & various other file improvements.
NAM passes the 2000 file mark (don't worry though, these are contained in the dat files).
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Old September 8th, 2004, 03:05 PM   #17
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Tropod - creator of NAM , as left ST , the future of NAM is now unsure.
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Old September 8th, 2004, 06:58 PM   #18
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Sorry this is off the topic but can somebody tell me what the largest plot size for the biggest commercial bldgs are? Is the biggest 4x4..... those 2 towers in frankfurt? Thanks
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Old September 9th, 2004, 02:46 PM   #19
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4 x 4 unless it is an downloaded building.
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Old September 9th, 2004, 09:09 PM   #20
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Thx! Only 2 bldgs I havent gotten so far... was hoping I wasnt zoning the wrong size the whole time
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