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Old November 5th, 2012, 08:18 PM   #21
JMGV196
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Did you choose the same texture? I mean, if you made a wall with a brick texture in SKP, you have to select the same texture in Kerkythea.

Or, maybe the texture is too big, so it doesn't look good.
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Old November 5th, 2012, 08:55 PM   #22
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Quote:
Originally Posted by JMGV196 View Post
Did you choose the same texture? I mean, if you made a wall with a brick texture in SKP, you have to select the same texture in Kerkythea.

Or, maybe the texture is too big, so it doesn't look good.
yes, the texture you need to use as bump map is exaclty the same as the brick texture, and it is auto-adjusted so that if matches with the original texture perfectly
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Old November 5th, 2012, 09:12 PM   #23
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so "bump" can make material look realistic or not?
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Old November 12th, 2012, 05:08 PM   #24
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wer nice auf deutsch
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Old November 12th, 2012, 05:14 PM   #25
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hey dubaiskyscraper, was soll man bei add bitmap machen, ne textur einfügen?
und wo krieg ich basic packs for apply her?

[IMG][/IMG]
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Old November 12th, 2012, 05:35 PM   #26
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Quote:
Originally Posted by guy4versa View Post
so "bump" can make material look realistic or not?
sorry didn't notice your post

if you're refering to your wood material, it seems the texture is of bad quality so the results can't be any better with this texture.. probably find a better one

Quote:
Originally Posted by Marioma View Post
hey dubaiskyscraper, was soll man bei add bitmap machen, ne textur einfügen?
und wo krieg ich basic packs for apply her?
add > bitmap ist für texturen, ja.

basic packs sind vorinstalliert.. wenn nicht, check mal die ordner wo Kerky installier ist, wenn die leer sind > neuinstallieren
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Old November 12th, 2012, 05:49 PM   #27
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ok danke hab jetzt ne textur ausm inet geholt und die in bitmap eingefügt, wie ist das wasser?
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Old November 12th, 2012, 05:53 PM   #28
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die textur muss bzw. sollte aber die selbe sein wie die aus SketchUp, sonst sieht das ja anders aus als gewollt...?

naja ohne die settings vom basic pack sieht das wasser eben nicht realistisch aus, sondern mehr wie plastikfolie
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Old November 12th, 2012, 05:53 PM   #29
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kannst du noch n tutorial machen fürn kleines haus sketch + render?
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Old November 12th, 2012, 05:57 PM   #30
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sorry das is nicht so einfach. denn in Skp gibts kein 'ideal' nach dem man vorgehen kann. es gibt haufenweise tricks um effizient zu arbeiten, aber das ist idR selbsterklärend. alles andere hängt von der eigenen kreativität ab
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Old November 13th, 2012, 02:43 PM   #31
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okay danke
haste eigentlich auch tipps für sowas wie faßaden unterteilung bei sketch up, oder muss man alles selbst machen also die fenster mit dazwischen alu?
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Old November 13th, 2012, 06:20 PM   #32
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das ist reine geschmackssache, kannst dich aber einfach an echten gebäuden orientieren

alles weitere rund um Skp findest du hier...
http://www.skyscrapercity.com/showth...630&highlight=
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Old November 18th, 2012, 09:05 AM   #33
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das einfach vorgehen haufenweise unterteilung selbst kannst orientieren

i donno what you all are talking about
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Old November 18th, 2012, 12:57 PM   #34
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don't worry it was just some basic advice
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Old November 21st, 2012, 03:49 PM   #35
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Thanks a lot Dubai Skyscraper, from this thread I learned how to add sky, edit materials and rendering properly, and its all applied for the current skyscraper contest
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Old November 21st, 2012, 06:31 PM   #36
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i'm glad if it was helpful
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Old November 25th, 2012, 04:13 PM   #37
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How to transparent the Cladding Glass?? Please tell me, i will be very thanks ful to him.



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Old November 25th, 2012, 04:18 PM   #38
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simply read the first post...



Quote:
Originally Posted by Dubai Skyscraper View Post
A. glass

right-click the glass material in the list (on the left hand side) and choose "Edit Material". the material editor will show up.

[IMG]

now right-click "Reflection" in the category "Reflectance". choose "Add Color".

[IMG]

open the second tab in the new window and insert the RBG code for a grey color. this color represents the strenght of the reflection. e.g. 0/0/0 means 0% reflectivity, 128/128/128 means 50% reflectivity, and so on.
i recommend to use 190/190/190 for best results.

[IMG]

repeat step #2 for "Refraction" in the category "Transmittance".
this time, use 230/230/230 for best results.

then, set the "Index of Refraction" (just below "Refraction") to 1.000.

click "Apply Changes".
congratulations, your glass material is finished!
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Old November 25th, 2012, 04:37 PM   #39
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Thanks DS, Very nice. My concepts are cleared. THANKS X 1000X10^99
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Old November 25th, 2012, 05:25 PM   #40
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Quote:
Originally Posted by guy4versa View Post
so "bump" can make material look realistic or not?
bump mapping buat surface tu nampak ada 'jalinan sentuh'..tapi kalau wood tu rasanya tak yah pakai bump kot sebab surface dia rata je.. (jalinan tampak)
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