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| 3D Designs Showcase for your designs done in CAD, SketchUp or other 3D programs |
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#41 |
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Authorized User
Join Date: Dec 2009
Location: Bdr. Baru Bangi, Kuala Lumpur
Posts: 3,670
Likes (Received): 173
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Hi DubaiSkyscraper. can you explain why theres a grain on some of the facades of white simple buildings in this render? i hope you can notice it. The reflection colour used is 190/190/190 like in the tutorial you have posted. Thanks
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#42 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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sorry i don't get what you mean by "grain". could you perhaps mark it in photoshop or something like that...?
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#43 |
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Authorized User
Join Date: Dec 2009
Location: Bdr. Baru Bangi, Kuala Lumpur
Posts: 3,670
Likes (Received): 173
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this is what i mean.. look at the facades
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#44 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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oh lol, just save your image in a good format, because .jpg is crappy
use .png to maintain full quality
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#45 |
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Authorized User
Join Date: Dec 2009
Location: Bdr. Baru Bangi, Kuala Lumpur
Posts: 3,670
Likes (Received): 173
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are you sure..? its weird because the other facades aren't grainy.. btw i'll come back to post another if it happened again with .png
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#46 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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well it looks pretty pixelated so it's likely that the format caused it
![]() but feel free to prove me wrong if this won't help
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#47 |
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Registered User
Join Date: Aug 2011
Location: Palermo [x] - Aversa [ ]
Posts: 180
Likes (Received): 8
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thank you for these great suggestions
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#48 |
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Authorized User
Join Date: Dec 2009
Location: Bdr. Baru Bangi, Kuala Lumpur
Posts: 3,670
Likes (Received): 173
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Hey.. the grain is still there.. image saved as .png , with render setting Ambient Occlusion
this is weird. gonna check this problem online :/
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#49 |
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°°°°°°°°°°
Join Date: Mar 2005
Location: Toronto
Posts: 5,446
Likes (Received): 2
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Hey guys... It's been ages since I've done an interior rendering in Kerkythea and I need to have one done by tmrw night for school!
What is a good setting to render interiors with, that is a good quality but doesn't take forever to render? I can't remember which setting I used for interior renderings; I'm just pretty sure it wasn't Ambient Occlusion because that caused there to be strange "burn marks" on the walls. |
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#50 | |
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BANNED
Join Date: Jun 2011
Posts: 1,234
Likes (Received): 0
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From the Kerkythea site's forum:Quote:
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#51 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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nice to see you aren't gone forever yet
![]() just go for Metropolis Light Transport ...could take a while though, if the scene is large...
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#52 |
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°°°°°°°°°°
Join Date: Mar 2005
Location: Toronto
Posts: 5,446
Likes (Received): 2
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I've started the rendering using MLT... and it says it has to do 10 000 passes of the image?! Whaaaa? It's done 3 in 6 minutes. Do the earlier passes just take longer than the later ones? Yikes.
The lighting in the image, however, already looks way better than using Ambient Occlusion. Maybe I could use an unfinished rendering if it looks this good! |
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#53 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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MLT is not ment to finish all passes, it already reaches 95% of it's maximum quality after a few dozen passes
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#54 |
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°°°°°°°°°°
Join Date: Mar 2005
Location: Toronto
Posts: 5,446
Likes (Received): 2
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Gotcha. It took about 100 passes in the end. Thanks for the help once again!
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#55 |
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°°°°°°°°°°
Join Date: Mar 2005
Location: Toronto
Posts: 5,446
Likes (Received): 2
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This is how the renderings turned out. It's a studio for a writer on an existing estate in Toronto.
![]() ![]() ![]() ![]()
Last edited by thryve; December 3rd, 2012 at 06:44 AM. |
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#56 |
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BANNED
Join Date: Jun 2011
Posts: 1,234
Likes (Received): 0
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I like how it looks how did you get that effect on the glass?
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#57 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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![]() ![]() best Kerky-renders i've ever seen around here |
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#58 |
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Registered User
Join Date: Jan 2013
Posts: 352
Likes (Received): 68
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Hey anybody knows what are the other render settings used for? For example:
Specular Pass Clay Render Light Pass Diffuse Pass Photonmap Photonmap + Caustics |
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#59 | |
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Co się gapisz?
Join Date: Dec 2007
Location: Warsaw
Posts: 3,256
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Quote:
. PNGs are huge files which are very heavy. The bigest advantage of PNGs is that you can have transparency on it (or alpha channels with transparency when saving renderings to it). This 100% of PNGs will be quite usefull when you have big scale printing (for example 2x2m). In any other case using PNG is useless.This is very popular mistake like the one that if you want to print something in great quality it must be 300dpi - likely there are usually only few printers in the cities that can hadle such resulution. 200dpi is already a badass quality. Many of people print in 150dpi and still there are almost no visible changes ![]() For the future - noises can be lowered in every rendering software by using anti-aliasing, giving more subdivisions in image quality settings, higher sample's and best light counting options.
__________________
„Quidquid latine dictum sit, altum videtur.” (Cokolwiek powiesz po łacinie, brzmi mądrze)
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#60 |
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SSC forever!
Join Date: Jul 2009
Location: Speyer, Germany
Posts: 8,822
Likes (Received): 32
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![]() if you've ever used MS paint as a child, you'll know why i call jpg's crappy
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