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Old May 2nd, 2012, 06:06 AM   #5041
artet
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Quote:
Originally Posted by achwel View Post
Hi, can somme one help me please by telling me where to find stadium seat textures or how to make them?
I use Gimp and 3ds max

thank you for any replay
What kind of seats are we talking about? 2D seats or 3D seats?
Stadium seats are made of plastic, some metal parts, and vip seats can be made of leather. For plastic you don't need any texture, for metal you only need textures for brushed metal, and for leather you can go to my blog and download the vray leather materials free sample I posted (lowres seamless textures though) and use the bumpmaps inside or google for leather.

It also depends on your stands... are they 3d or 2d ramps like danielbeier's pepsi arena?

I also use 3ds max and for a stadium of mine I did a chair in full 3D then i rendered it in front and top views and edited the resulting images in photoshop to do my textures. Then just made 2 planes in max, 1 for the chair backrest and one for the seat and used the textures done in photoshop on both planes, and this was the result...








Let us know more about what kind of seats you have in mind so we can be more helpful.
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Old May 2nd, 2012, 09:17 AM   #5042
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Old May 2nd, 2012, 09:18 AM   #5043
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Artet what are the dimensions of a row?
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Old May 2nd, 2012, 10:53 AM   #5044
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Hi artet,

they look really great I would love to learn that, you got a tuturial how to make them?

I am making a stadium mod for a game (cities xl) but I can only use 8000 triangles and thats not much, so I have to use more textures like the pepsi arena indeed, so I would love to learn both ( the chairs like you done and like the pepsi arena) here s a link of what I made (my name there s axel)
http://xlnation.net/content/stadium?page=4

I learned 3ds all by my self so I am just a beginnen, but i love using 3 ds
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Old May 2nd, 2012, 05:55 PM   #5045
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Quote:
Originally Posted by stefan2000 View Post
Artet what are the dimensions of a row?
If you mean the depth, I use a value of 80cm. The hight is variable, from 5 to 5 steps it changes, but ranges between 20cm (first 5 rows) and 48cm (3rd tier top 5 rows).
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Old May 2nd, 2012, 05:56 PM   #5046
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How you can make an detailed stadium in 3ds max?
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Old May 2nd, 2012, 05:57 PM   #5047
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artet, all rows in first tier have the same deep?
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Old May 2nd, 2012, 05:58 PM   #5048
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I use:
1tier - 35 deep, 95 height
2tier - 40 deep, 85height
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Old May 2nd, 2012, 06:22 PM   #5049
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Quote:
Originally Posted by stefan2000 View Post
How you can make an detailed stadium in 3ds max?
Well because 3ds max its not google sketchup crap, so it can handle massive projects... mine is over 2 million polygons. And as long as you have enough ram memory to store all textures and the 3ds file at time of rendering all goes well.

Yes the depth of all rows is 80cm from the 1st to the 3rd tier, except the rows for the vip boxes, those have a 100cm deph
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Old May 2nd, 2012, 06:41 PM   #5050
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Quote:
Originally Posted by achwel View Post
Hi artet,

they look really great I would love to learn that, you got a tuturial how to make them?

I am making a stadium mod for a game (cities xl) but I can only use 8000 triangles and thats not much, so I have to use more textures like the pepsi arena indeed, so I would love to learn both ( the chairs like you done and like the pepsi arena) here s a link of what I made (my name there s axel)
http://xlnation.net/content/stadium?page=4

I learned 3ds all by my self so I am just a beginnen, but i love using 3 ds
I'm a self taught 3ds max user too.
Sorry but there is no tutorial on how to make it that i know.
If you want to learn 3ds max, I seriously advise you to check the tutorials from Tate brothers (Ben and Chris Tate) at http://cg.tutsplus.com/
I learned almost every thing I need with them. Their tutorials, even the most complicated ones, are great even for beginners cause they explain every thing they do very clearly.

Like this tutorial on uvw mapping in max and 2nd part tutorial

This is how my chairs look like...




They are just 2 planes with a texture uvw mapped on them.
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Old May 2nd, 2012, 08:33 PM   #5051
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artet can you teach me about creating stadiums in 3ds max?
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Old May 2nd, 2012, 08:38 PM   #5052
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A stand, a stadium with 10.000 seats something like this.
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Old May 2nd, 2012, 09:25 PM   #5053
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I could do a tutorial, but it would be a tedious task to print/upload/post tons of images on every move I make.

I would have to do it on video using fraps but never used it for that so I would have to learn it first. Anyways I can try.

But you should take the advice I gave to achwel and watch some video tutorials on cgtuts+ like this one to learn the basics if you don't know anything about 3dsmax
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Old May 2nd, 2012, 09:47 PM   #5054
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Thats im going to do, but tommorow because now is 22:00 and tommorow i have school!
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Old May 2nd, 2012, 11:47 PM   #5055
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Quote:
Originally Posted by artet View Post
Well because 3ds max its not google sketchup crap, so it can handle massive projects... mine is over 2 million polygons. And as long as you have enough ram memory to store all textures and the 3ds file at time of rendering all goes well.

Yes the depth of all rows is 80cm from the 1st to the 3rd tier, except the rows for the vip boxes, those have a 100cm deph
I don't get the hate for Sketchup, I've got a file here at 34.2 million edges, 15.6 million polys. Sketchup is handling it fine. Sketchup only craps out if you can't use it properly.
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Old May 2nd, 2012, 11:58 PM   #5056
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thank you artet,

ill take your advice and teach me somme more 3DS and thank you for the images and the link

did you see my work on the link I posted, is it any good?
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Old May 3rd, 2012, 01:18 AM   #5057
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Quote:
Originally Posted by pompeyfan View Post
I don't get the hate for Sketchup, I've got a file here at 34.2 million edges, 15.6 million polys. Sketchup is handling it fine. Sketchup only craps out if you can't use it properly.
Its not hatred
It's just my opinion based on what I read here in the forum and the experience I had with it, and it lagged all over with just a tier of my model, i gave up importing the rest of it. (version 6 pro if i'm not mistaken)

If it works for you great... it didn't for me, i canīt work with something if I have to turn off shading or the edges all the time I need to pan around the model, or to hide objects to reduce lag on the viewport, or to use lowres textures and hide them from the viewport, or to use proxys (same as components for sketchup), witch makes a huge difference for my workflow.

@achwel

Yes i saw your link and I noticed that you were already using seats but couldn't figure out if they were textures. Whatīs the model for?! I understood it was for some mod but is it for a game?
Low poly modeling is a good start... you will need it if you are aiming for the gaming industry
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Old May 3rd, 2012, 03:09 AM   #5058
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Quote:
Originally Posted by pompeyfan View Post
I don't get the hate for Sketchup, I've got a file here at 34.2 million edges, 15.6 million polys. Sketchup is handling it fine. Sketchup only craps out if you can't use it properly.
I had an even bigger file then that, about double it, It was running silky smooth. Ofocurse I wouldnt ever turn on the shadows lol.
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Old May 3rd, 2012, 09:22 AM   #5059
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Pompeyfan, what are the best settings for sketchup?
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Old May 3rd, 2012, 09:32 AM   #5060
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