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| Rate Your Cities A place to rate your cities! |
| View Poll Results: Rate AKings Simtropolis | |||
| 1 [Useless, ugly, not functional] |
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1 | 16.67% |
| 2 [Works but the NIMBY effect is huge] |
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0 | 0% |
| 3 [Good] |
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2 | 33.33% |
| 4 [Beautiful design, very functional] |
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1 | 16.67% |
| 5 [Original, inspiring, awesome] |
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2 | 33.33% |
| Voters: 6. You may not vote on this poll | |||
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#1 |
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Registered User
Join Date: Sep 2005
Location: Göteborg
Posts: 2,446
Likes (Received): 0
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AKings Simtropolis
This is my first region in about two years and you can rate it while its developing
_______________________________________ Simtropolis is a region i made with the awesome tool SC4Terraformer by Wounagaine, for my first Simcitygame in about two years, enjoy the read Ive tried to upload it on the STEX but i get an error, maybe becouse my greyscaleimage is a .PNG-file. Anyhow il try again later if you want the map before than it can be downloaded here: http://download.yousendit.com/25A0A87C0AA1E2EE It needs to be imported into the SC4Terraformer and saved from there, i tried to generate it in-game but it suffered a heightproblem. ___________________________________________________________ BACKSTORY The region of Simtropolis lies on a westcoast of an ocean inhabited through millenias. The first inhabitants developed a flourishing and prospering civilisation enabled by the abundant resources in the region, their lifes very much based on loose paganistic ideas. But as time passed that all changed, first slowly, barely noticeable, tensions built up, and what was at first local intrigues grew to global extent. Quemi lived when the horror was about to culminate. The surname is not known, but is it important? Some of todays sims may say yes, some no, but whats for sure is that the unanimous statement by the sims in those days would be yes. Belonging was important, and instantly recognised by the surname. Quemi lived in a time when the exploited lanscapes where scattered by ever waging war, the thick polluted air a reckognizable feature of the greed of a few and the desperation of many. It seemed there was no end to it. In the midst of all darkness glowed a light of hope, a light of vision in Quemi. Who started the TSM Projects high in the mountains northwest of Simtropolis. The Solutionmayor Project was the knowledge of a trillion books, movies and lectures, and whats more important the visions and ideas of Quemi, all in one entity. To produce it would take centuries, during which the problems in simworld had subsided for natural reasons. The energy needed to create TSM was enough to feed whole nations for years, but also it would turn out to turn the horrendous state of the sims civilisation to a positive position. Quemi needed to be alive when TSM was done, to wake him up, to finish the creation. During the centuries of TSM Project Quemi froze himself at the top of whats now called Mount Quemi, the only mountaintop in Simtropolis to be covered with snow all year around. Highend technology monitored Quemi and the growing Solutionmayor during those times. When Quemi finally woke up he realised in fear that the awakening of his creation was only possible in a warmer climate and with plenyfull of water. To travel to the Simtropolis sea would take days and the lands where full of mines, undetonated weapons, traps and a handful of waring simgroups still wandering in the dreadfull Simtropolis. Quemi managed to set up contact with a satellite sent up by the FSSA (First Sims Space Agency) before the horror grew to the magnitude to prevent any normal life in Simworld. Scanning the lands of Simtropolis for a safe way to the ocean he found out to his great astonishment a large crater in the midst of the damaged forest. He was lucky to have survived the incident which very well could have put an end to both him and his project. Becouse the Crater was filled with water he started wandering through the forest to it, going past dried out rivers. Finally safe at the crater, later named Crater Quemi, he set up everything needed to awake his creation in a cave near the water in the Crater, after awakening the fully conscious Solutionmayor Quemi gave his last instructions before leaving the world of Simtropolis for good, to be burried as wished beside the cave. The quemideveloped robots which had monitored the creation of TSM where with TSM during the first two decades of his life, as he managed to set up the first peaceful settlements in Simworld for decades, maybe millenias. Inspired by the visions of quemi, sims soon got together to start a new period in simlife history, a civilisation of developement, evolution and peace... in new Simtropolis. PLAN Observe that ive used names in different languages, which i can't speak, so they may be grammatically flawed ![]() I havnt yet started the game but will soon...
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#2 |
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Registered User
Join Date: Sep 2005
Location: Göteborg
Posts: 2,446
Likes (Received): 0
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UPDATE1:
I use a tropicalterrain mod and also a caribean watertexture mod. Will send the first screenshots as soon as developement has started.
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#3 |
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HomeAndAway
Join Date: Jan 2007
Posts: 151
Likes (Received): 0
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wow!, bring on the pics my friend!.
~Alex~ |
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#4 |
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Registered User
Join Date: Sep 2005
Location: Göteborg
Posts: 2,446
Likes (Received): 0
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I havnt yet started developing, it will take som days, the first pics may show up today/tomorrow though. Il start with deeloping the nature, forests/deserts/coralls etc.
I have 3.5 gb of plugins prepared for this project . (datpacker makes the loadingtimes okey though, and 2gb of ram).
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#5 |
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Registered User
Join Date: Sep 2005
Location: Göteborg
Posts: 2,446
Likes (Received): 0
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UPDATE 2 | 17 february 2007 | Slight progress
___________________________________ Here are some regionshots rendered only in SC4Terraformer ![]() ![]() ![]() ![]() Lets render a cityarea and create some scenery (can u spot the animals?) ![]() ![]() ![]() What we get now in regionview is this ![]() Lets render a couple of more cityareas ![]() ![]() ![]() ![]() MISC SHOTS ![]() ![]() ![]() ![]() ![]() ------------------------------------------- Conclusions and futureplans: No snow rendered on the 3.8km high Mount Quemi :O . It must have been the tropicalterrain mod. I may remove it but not sometime soon.
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Last edited by Alle; February 17th, 2007 at 07:24 PM. |
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#6 |
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Registered User
Join Date: Sep 2005
Location: Göteborg
Posts: 2,446
Likes (Received): 0
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#7 |
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BANNED
Join Date: Dec 2004
Location: Antalya
Posts: 4,608
Likes (Received): 0
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Funny and highly developed
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#8 |
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₪۞₪
Join Date: Feb 2008
Location: Vancouver
Posts: 270
Likes (Received): 0
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High level!
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