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| daily menu » rate the banner | guess the city | one on one |
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#121 |
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Vikingr
Join Date: May 2007
Location: Calgary
Posts: 441
Likes (Received): 0
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I'm not sure i gave you the right one, it was rather obscure to find. You should be able to create a clone a park lot and use the prop included with the file.
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#122 |
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Registered User
Join Date: Sep 2002
Location: Sheffield
Posts: 11,903
Likes (Received): 1
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I know this isn't really a complaints thread either but I don't where else to ask - I downloaded the hole digger lot for some sunken highways - only now everytime I try to open a new city in my region the terrain is raised about 5 or 6 clicks on the 'rise/lower terrain' buttons.
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#123 |
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Retired
Join Date: Oct 2004
Posts: 11,912
Likes (Received): 262
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The hole digger doesnt really conflict with the overall city size, try deleting it and installing it again I would say.
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#124 |
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Registered User
Join Date: Sep 2002
Location: Sheffield
Posts: 11,903
Likes (Received): 1
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Yeah thats an idea. I should say I'm not necessarily sure its that add-on thats done it. But i'll give that a try, cheers!
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#125 |
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Registered User
Join Date: Sep 2002
Location: Sheffield
Posts: 11,903
Likes (Received): 1
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Right, I've just realised I didn't actually have the hole digger installed in the plugin folders! Must be something else. Think i'm gonna have to try some trial and error.
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#126 |
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Retired
Join Date: Oct 2004
Posts: 11,912
Likes (Received): 262
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![]() My suggestion is always create new folders for your plugins, I've always had a hard time finding one if I had to delete it, which is why I have seperate folders for them now. |
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#127 |
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BANNED
Join Date: Jun 2006
Location: Manado
Posts: 4,888
Likes (Received): 2
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whats the name of this terminal?
![]() and the tall lampposts? |
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#128 |
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Walking Leather Boots
Join Date: Jul 2006
Location: Crouched Down On A Rooftop
Posts: 1,928
Likes (Received): 0
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thats gio's terminal. He made it himself so i dont think u can find it anywhere else
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#130 |
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Everything Texas
Join Date: Jul 2006
Location: Dallas, Texas
Posts: 2,771
Likes (Received): 2
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Wow hes superb a batting!!! Great!
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#131 |
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Here
Join Date: May 2007
Location: Seattle/Chicago
Posts: 2,016
Likes (Received): 7
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Yeah, I think that's his best work, even though he only has 4 released bats. |
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#132 |
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Profile of the Rising Sun
Join Date: Aug 2004
Location: Kirkcaldy, Scotland
Posts: 2,821
Likes (Received): 0
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![]() The one on the centre-left. |
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#133 |
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Not much
Join Date: Jun 2006
Location: Haarlem
Posts: 11,083
Likes (Received): 49
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I want to download airports form STEX. But when I donwload a pack with runways should I put it in my 'plugins' folder? Because I have some terminals but I don't have a runway, and why do some buildings don't apear, only a lot?
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#135 |
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Here
Join Date: May 2007
Location: Seattle/Chicago
Posts: 2,016
Likes (Received): 7
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![]() ^The blocks of multi-colored houses. ![]() ^The multi-colored apartments on the left hand side. |
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#136 |
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Not much
Join Date: Jun 2006
Location: Haarlem
Posts: 11,083
Likes (Received): 49
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Where can I find runways for my airport?
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#137 |
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Registered User
Join Date: Jul 2007
Location: Vancouver, Canada- Canada rocks!
Posts: 66
Likes (Received): 0
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This isn't a building, but where do you get those on ramps for the Highway? You know, where a Avenue becomes a highway. Links would be nice, because I know its on Simtropolis, Just I can't find it....
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#138 |
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Vikingr
Join Date: May 2007
Location: Calgary
Posts: 441
Likes (Received): 0
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Are't those just included with Rush Hour? You just drag your ave untill it meets up with the highway of either type. If not then it would be with the NAM.
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#139 |
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BANNED
Join Date: Apr 2006
Location: The Bannered Mare
Posts: 2,741
Likes (Received): 3
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Thanks for an inspiration with avenue fluently merging motorway
Are there any other tricks which can be used and I doesn't know?
Last edited by Norkey; July 29th, 2007 at 02:05 AM. |
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#140 |
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Registered User
Join Date: Jul 2007
Location: Vancouver, Canada- Canada rocks!
Posts: 66
Likes (Received): 0
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Trick- build on a small city square if you want skyscrapers fast. Awesome Glitch- If you are in one city, then go into another city, the RCI of the first city is now the RCi for the second city. (only works with cities already made, doesn't work if you start a new city)
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