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#81 |
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Crossborder Connexion
Join Date: Oct 2009
Location: NYC
Posts: 8,427
Likes (Received): 145
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More road angles.
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#82 |
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Registered User
Join Date: Feb 2009
Location: Perth
Posts: 505
Likes (Received): 0
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I would pay good money to see a new company take on the Simcity franchise to new levels.
Including all of the great suggestions already said, as well as ( if some of these have been said already sorry, i didnt read it all xD) -Avenues with railways in the middle. -More building options -More complexity -Having an easy option of just placing buildings etc, and watching you city grow by governing it lightly, basically at a level simcity 4 was. Then have a medium level where you have to do more governing, more control of your city, and can design some of your own infrastructural buildings, as well as companies that come to your city, you can say who can come and who can't. For example, you may want a Solar energy company, but not Wind energy company, so you decline their petition to move a factory within your city. As well as different buildings within your CBD. -Finally advanced, being add on to medium, with more control of your cities design, more say in who moves into your city, and who can build in your CBD, and height limits in certain areas, as well as designing all infrastructural buildings, introducing new laws, and quality of your human services. Etc. Plus I would like to see a game where you can actually govern a city, then move on to a nation...basically like simcity 4, plus a RTS game, where you can attack other countries, build them up...Anyone played a Total War franchise game. Like that, but more control of cities, and more governing involved ![]() ![]() I would even pay $200 for a game like that, because I know how much effort will go into it.
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artofoptimism.tumblr.com/ "Scientists discover the Unknown, Architects design the Unique, Engineers create the previously Impossible" - Jacob Junior |
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#83 |
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Registered User
Join Date: May 2010
Posts: 18
Likes (Received): 0
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Has anybody tried Cities XL?
It really provides a great snap shot of intelligent developers! I absolutely was blown away by their idea of roads which could curve, and also you could construct a road, and when traffic becomes congested, you simply expand it into a 4 lane road, then eventually a 6 lane highway. It's disappointing that the creative team behind Sim City quoted something like "we sort of placed ourselves in a corner with Sim City" that is, they do not have much to ADD to the game. That is absolute rubbish, all the great ideas in this thread prove what you could do. What they really need is *Bring in the effects of weather and pollution (e.g. it could "rain" in Sim City which increases the capacity of dams....in turn this unlocks new buildings such as dams, desalination plants etc) *Have the option for automated natural disasters....I never saw the fun or need to randomly click "tornado" or "volcano" which would simply destroy my city....if you had the option of randomness that would be much better, and for those who dont want volcano's randomly popping up, there could be a "slider" where u slide how severe and frequent u want disasters. *Option of adding more lanes to streets and roads *Improve the graphs of Sim City, barely ANY of the graphs included a SCALE of what the axis's MEAN, e.g. for cummute time it just had random numbers on the vertical axis.... *Allow for underground roads, with the underground subways it was pretty boring, you just see a cylinder underground, it's not 'in depth' *New buildings (resource mines, reservoirs, geothermal energy, desalination plant), ALSO, they could adopt many of the new buildings as seen in Sim Societies- just ensure that you keep the whole concept behind!! *Maybe you can add migration from other cities and or countries? This affects population, need for more housing, expand airport capacity, need for more services, and even a new ordinance such as decreasing or adjusting migration levels. *Improve the option of expanding airports an other buildings. For example, instead of having the buildings as mere PLOTS, when airport reaches capacity, and you decide to expand it, it should allow you to ZONE the amount of land you want to consume to expand it, rather than retaining the existing land and just adding a new tower or lane to the land. *Introduce events such as the town or proportions of it getting sick due to dirty water, or high pollution. The above ideas are really easily achievable, they don't need much thinking or anything. They are easily achievable with the technology of today. Because really, the jump between Sim City 3000 and 4 is mainly just new graphics and new buildings. I think the concept needs to be re-worked so it's more about the consequences of your action, so that each city can have an individual identity. Sadly, I don't think Sim City 5 will ever come out, there's no facts or media snippets on the internet, and it's been WAY too long _______________ Just as a side note, I think more emphasis should be placed on public transport. For example, with SC4, my railway used to reach maximum capacity that is it becomes "red", when I added a new railway tight next to it following the same route, the new railway would be under-used, and the old one remains red....it's so un-realistic. This is just one example I can think of. Last edited by Yo5hi; May 22nd, 2010 at 05:28 AM. Reason: Added more points |
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#84 |
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Registered User
Join Date: May 2010
Posts: 89
Likes (Received): 0
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After reading that there is a huge possibility that the SC franchise wont be continued officially, I'm a bit bummed out. And I only started playing SC games again after almost a 10 year hiatus. If they should decide to make another one though:
- Water/pond feature that was present in SC2000 and SC3000. It's sad I couldn't make regions which have high elevations but with bodies of water. -Regionwide terrain manipulation. Very annoying to make a terrain in each and every city and mountains and coastlines aren't consistent with geography on edges of cities, the reconcile borders option isn't even that helpful. -(criticizing SC4) Have at least one or a few towns or cities that have been build already just to get a feel for the new SC game. -Road width expansion. |
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#85 |
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Canadian Sting
Join Date: Apr 2006
Posts: 1,009
Likes (Received): 11
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more landmarks and option to plan routes of public transport would be nice
and better terrain former - more accurate to do underground tunnels
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Life is too short to dance with fat chicks ;-) |
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#86 | |
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Registered User
Join Date: Dec 2006
Posts: 433
Likes (Received): 0
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Quote:
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#87 |
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Registered User
Join Date: May 2010
Posts: 89
Likes (Received): 0
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^ Custom as in simtropolis, that streets of Simcity, or both?
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#88 |
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Custos Septentrionum
Join Date: Jul 2009
Location: Groningen
Posts: 1,142
Likes (Received): 64
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I would like a medieval Simcity! Where one can plan out a medieval city with various buildings, castles and fortifications. Then, as times progresses, one can build things like the first factories and railway stations, paved roads; cars can be introduced, concrete buildings and things like cinemas, elevated railways and shopping centres.
This way you will have the opportunity of managing a city throughout history, with preserving the different historical buildings you like in your city by making them monuments. Furthermore, I would like a 3Dstreetview of the streets, but I believe this already featured in CitiesXL.
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“A chair is a very difficult object. A skyscraper is almost easier. That is why Chippendale is famous.” - Ludwig Mies van der Rohe Last edited by Utopian; January 20th, 2011 at 07:09 PM. |
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#89 |
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It's Kind of Cold Here...
Join Date: Aug 2005
Location: MN
Posts: 888
Likes (Received): 5
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Custom as in stuff on fansites, though not all of it is at Simtropolis.
Also, some Sim City regions already have cities included. And there are a couple of cities/regions up for download on the official site, too, that have cities already in them.
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Current Sim City Project: Interactive City Journal - The Development of Timbuktu! Past Sim City Project:Trimblelina Republic
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#90 |
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José
Join Date: Mar 2009
Location: Santiago
Posts: 913
Likes (Received): 2
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SimCity 4 is just flawed, and mods cant really fix it, the commute is ilogical, even with the NAM, sims are willing to walk a miniscule distance and your sims just spawn a car if they dont have a subway station right next to their houses, the game just fills fake and flawed, the way demmand works well everything, i still love simcity but it is just flawed in terms of recreating what a city is, thank god for mods anyway (specialy the non abandonment/dilipidation, tired of having skyscrapers abandoned)
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#91 | |
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Dziedzic Pruski
Join Date: Aug 2007
Location: Szczecin/Stargard
Posts: 6,217
Likes (Received): 203
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Quote:
![]() It would be also nice if u have ability to stop your city at some specific age, for example in XIX century. Furthermore, its a good idea in my opinion to give player a chance to witness some historical events: revolutions, wars, rebuilding the city after them and so on.
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*Szczecin | Stettin Jedno miasto, jedna historia |
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#92 | |
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It's Kind of Cold Here...
Join Date: Aug 2005
Location: MN
Posts: 888
Likes (Received): 5
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Quote:
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Current Sim City Project: Interactive City Journal - The Development of Timbuktu! Past Sim City Project:Trimblelina Republic
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#93 | |
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Custos Septentrionum
Join Date: Jul 2009
Location: Groningen
Posts: 1,142
Likes (Received): 64
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Quote:
There are ofcourse games in which you can build yourself a Roman/medieval/Egyptian/etc. city, but mostly those games are not (really) city simulators.
__________________
“A chair is a very difficult object. A skyscraper is almost easier. That is why Chippendale is famous.” - Ludwig Mies van der Rohe |
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#94 |
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ENS
Join Date: Sep 2008
Location: Ensenada BC
Posts: 476
Likes (Received): 495
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-Tsunamis
-Storms -Snow -Diagonal Buildings -Holidays (Christmas, Halloween, Carnivals, New Year, Independence Day) |
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#95 |
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Live from the sky!
Join Date: Mar 2009
Location: Amsterdam
Posts: 2,214
Likes (Received): 49
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Build it |
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#96 |
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Proudly Haligonian
Join Date: Jan 2008
Location: Halifax
Posts: 619
Likes (Received): 17
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It's not official, and those supposed leaked screen shots are probably fake. Although Maxis is expected to make an announcement March 5th, its probably for Spore 2 or something as Maxis is no longer responsible for the SimCity franchise.
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#97 | |
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Live from the sky!
Join Date: Mar 2009
Location: Amsterdam
Posts: 2,214
Likes (Received): 49
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Quote:
"German gaming magazine GameStar (via Spanish games site Jimdo) spoke with Maxis developer Lucy Bradshaw, who confirmed SimCity 5 is in development at Maxis." http://www.gamespot.com/news/simcity...report-6360586
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Build it |
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#98 |
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Proudly Haligonian
Join Date: Jan 2008
Location: Halifax
Posts: 619
Likes (Received): 17
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Its most certainly not official like you posted. Non of those sites are saying they are official, they're just reporting that some German site claims they're leaked. They are probably fakes.
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#99 |
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Registered User
Join Date: Apr 2010
Posts: 1,459
Likes (Received): 3
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i suggest
having metros in between avenues and highways. more realistic graphics 360 degree viewing angles more buildings (taller) and off course realistic weather like rain, snow etc |
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#100 | |
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Live from the sky!
Join Date: Mar 2009
Location: Amsterdam
Posts: 2,214
Likes (Received): 49
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Quote:
Now it's official
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Build it |
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